Dicehaven

Tabletop RPG Products and Games

Page 84 of 128

25 Reasons You Can Be A Jedi in the Star Wars Rebellion Era

jedi

What story justifications are there to have non-movie character Jedi during the Rebellion years?

The Jedi are incredibly rare at during this period of Star Wars history. The remaining ones would have escaped order 66 somehow, or they would not have had clones with them, or they did not take part in the clone wars. Force sensitives will have a very hard times finding those capable of teaching. If their abilities manifest in a public manner, they risk running afoul of the inquisition.

But…some of your players want to play a Jedi. No problem. Here are some reason why the Jedi exists in the Age of Rebellion:

  1. A Jedi escaped Order 66 as a Youngling from the Jedi Academy and has been on the run ever since.
  2. A young person is force sensitive and could be groomed as a Jedi, but requires a master to train them.
  3. A youth had a vision from the Force called them to the path of the Jedi.
  4. An experienced Jedi went beyond the Empire’s boundaries and has returned.
  5. An experienced Jedi went beyond the Empire’s boundaries and has trained apprentices who have returned.
  6. A Jedi was held in stasis for all these years and has been released.
  7. The Jedi is part of a secret Jedi organization exists within the Empire that Obi Wan and Yoda kept secret or did not know about.
  8. A Jedi who left the order prior to Order 66 and records of the Jedi were lost or deleted.
  9. The Jedi was thought dead when their star fighter spun out into space but instead had survived.
  10. The Jedi was thought dead but had enter a meditative hibernation for years due to extreme condition on a mission that went bad.
  11. The Jedi scout was far away from the action of war at the time of Order 66, looking into rumors of ancient Jedi and Sith temples, and escaped execution.
  12. The person was a Padawan who did not continue with the Academy and has lived off the grid on a backwater planet.
  13. The Jedi was being held hostage by a crime syndicate during Order 66 but later escaped.
  14. The Jedi quit the order in order to marry and created new identity to cover their past.
  15. A non-Jedi force sensitive found a Jedi holocron and manages to train themselves with it.
  16. A non-Jedi force sensitive person grew up on a little known fringe world and later met a Jedi who began mentoring them.
  17. A Jedi injured in the closing days of the Clone Wars was in a Bacta tube on a medical frigate when Order 66 was sent out. Friends of the Jedimanaged to keep the few Clones from killing the helpless Jedi.
  18. The Jedi was battling non-droid Separatist troops and found a sudden allies in the Separatists when the clones attempted to assassinate the Jedi.
  19. A failed Jedi had left the Order and was bitter, angry, and awash in drink to dull the pain of the Clone Wars and lost in the obscurity of the Outer Rim before Order 66 went out.
  20. The Jedi was a member of The Jedi Service Corps run by the Jedi Order. The members of the Service Corps were all considered Jedi, though many of its members had failed to pass their Initiate Trials and therefore could not proceed in training at the Jedi academy. While many of the Service Corps were killed during Order 66, many more were rounded up and taken to Byss by the Sith Lord-turned-Emperor for conversion training. This Jediis a fugitive who escaped their torture on Byss.
  21. The Jedi was flying a Hyperspace-capable fighter or shuttle when Order 66 happened while most of the Clones were flying non-Hyperspace capable ships. The Jedi made it to their hyperdrive ring and escaped into hyperspace.
  22. A Jedi captured by a criminal syndicate and frozen in carbonite is unfrozen years later.
  23. A heretic kicked out of the Jedi Order before Order 66, for espousing some fundamental doctrinal change such as like “There’s no such thing as the Light Side or Dark Side; it’s all just The Force” or “There are two different Forces; The Light Side is not connected to The Dark Side.”
  24. This person was kicked out of the Jedi Order before Order 66 for refusing the orders of an elder Jedi.
  25. A Jedi was working undercover behind enemy lines at the time order 66 goes through, saw what was going on and kept under-cover until recently.

Based on my own ideas and crowd-sourced wisdom from the Google+ Community.

Also related — what was the Jedi doing to remain undetected? See this great Jedi Undercover Vocation list.

20 Elements To Make Your Adventures Feel Like Star Wars

Star-Wars-Original-Trilogy-Artwork
What iconic ‘themes’ can make your campaign feel like the original trilogy Star Wars movies? Here are some things to consider including in your Star Wars adventures:

  1. Super weapons
  2. Monsters
  3. Family issues
  4. Struggle with temptations / the Dark Side
  5. Fate of the Galaxy at stake
  6. The Force
  7. Stormtroopers
  8. Alien landscapes
  9. Epic space battles
  10. Light saber duels
  11. Droid sidekick humor
  12. Wild west type set pieces (Tatooine, Ord Mantell)
  13. Ruins of past civilizations set pieces (Yavin IV, gungan ruins, Rhen Var, Korriban)
  14. A sense of history behind some current events
  15. Exotic alien species and cultures.
  16. A wretched hive of scum and villainy
  17. A beloved space ship like the Millennium Falcon
  18. A powerful villain who has a chance at redemption story arc
  19. Rogue turned hero character arc
  20. Romantic story Arc

(Based on my own ideas and crowd-sourced wisdom from the Google+ Community)

Mysteries of Redmark: The Village of Orlane

The Village of Orlane

The Village of Orlane

Our heroes, along with a new companion, were en route to Tyre in Kashpar to secure a set of legendary keys which would allow entrance to the legendary king of Oskarria. Along the way they were asked to check in with the mayor of Orlane, since there had been troubling reports.

Our players had entered a temple to the Northeast side of the village in order to get to the bottom of missing people and bewitched villagers.

Players who attended received 450 XP for great roleplaying and a few combats.

Legends of Redmark: The Sorcerer Sulieman’s Shifting Sanctuary

IMG_5202

On May 9 we ran a game at John’s house. Full set of photos here: https://plus.google.com/photos/+StanShinn/albums/6151491021511827521

The intro to our game:

“Before you stands the ominous arches of a bewitched sanctuary, home of the Sorcerer Sulieman’s forbidden experiments. Time is of the essence: Harliss, the village chief’s son, is with you, anxious to save his beloved Layana from the vile experiments of the sorcerer who recently abducted her.

What dangers lie inside? The locals speak of a silver-furred wolf-man they killed only after his vicious talons had slain half the town. Purple, slimed abominations and three-eyed horrors have also been sighted loping through the night, escaped from the self-same sanctuary which lies before you.

You obtained crucial clues and a map from a half-mad peasant, but still, none have ever escaped alive from the sorcerer’s lair. Can you solve the mysteries of the sanctuary and survive to rescue Layana from the clutches of the Sorcerer Sulieman?”

We played Level 7 characters. Next time people play in a Legends of Redmark game the characters will be Level 8.

Ragnarok-Session 2 Destruction of Hel’s Needle

After much traveling, the party finds what they believe to be the source of the recent undead bear problem for Evingard.  It’s a tall bone spire surrounded by several smaller altar looking things in the middle of a large crater.  Several undead bears seem to be stuck in the crater and through some clever use of logs and boulders the part dispatches a few before they begin a crazy skiing attack.  All goes in there favor and they manage to kill the bears with little risk.  The bears being dealt with, the part is able to focus on the spire.
They determine the spire is belongs to Hel and know it must be removed.  The bone spire has several alcoves and each has an item in it.  Each altar has several items on it and the party decide that these items work like keys for the spire.  They conclude that the right combination could very well destroy or remove the altar and stop the problem.  However, the wrong combination could possibly lead to even worse troubles for the area.  Eventually, they find the right combo and barely escape the bit before the bone spire explodes.  Elated over their success, they head back to the hunting lodge to rub it in Grimm’s nose.
Arriving at the lodge, they are surprised to see that Grimm is very impressed and throws a large celebration of drinking, wenching, and dining.  A large bar fight breaks out in the middle of it, but no serious injuries were had and all were friends again the next morning.  Still drunk on success(and some ale), they rush off to speak with Volstag, the Einharjar that’s come to town.
Discovering he and the Son of Muspel are in Evingard looking for Fafnir’s Treasure, they agree to help in the hopes of preventing the inevitable confrontation that will occur between them.  If the two immortals were to cross paths and fight it out, little of Evingard would likely survive.  Through some good fortune and tactics, they find a short cut to the treasure and manage to defeat it’s guardians.  As promised, Volstag allows the party to keep some of the usable items from the treasure horde and then returns to Asgard.

Sigurd’s Account

Episode 2 is an exciting Saga of life after death, drinking to the point you wish you were dead and recovering a legendary treasure of “Farnir”
The Saga is split into 3 major sections….  Plus the usual “LIST” for the final section..
Bear Hunt, the Weapon of Hell and a Message from Beyond
Terrible undead bears must be destroyed, we wander for what seems like days to finally find a strange skull tower with 3 smaller alters with alcoves.  It is located in a deep valley and we see large undead bears around the massive tower.  We know in our bones this must be the unclean source of undead and decay…    We must destroy this weapon of hell!!!
In our Viking way, we get the idea to roll large boulders and logs down the massive snow slop to strike the 4 undead bears below.  We are able to damage or destroy 2 of the bears…  Next in true Viking form we decide to ski down to slay the undead that plague’s the land.  So we yell and ski down, its a race to the bottom the first Viking to hit a bear will have glory this day.. We ski down and destroy the undead bears..  Vikings 4 – BEARS 0….
The Vikings examine the strange massive object.   Sigurd communes with the object and enters “Hell’s domain”, while there he encounters Ingvar (Thorvald’s “The undertaker’s” wife).  She claims “There is hope”.  We realize this device is causing the country side to decay and the bears to arise from the dead.  It must be stopped.  There is a sequence of objects that must be placed in the alter/alcoves to create effects with the alter.  We realize these effects may be good or bad….

So the valiant Sigurd, who has lived a good long life, nobly stays behind to test and find a sequence to destroy this “weapon of Hell” – weapon of the gods.  As Sigurd succeeds with the right sequence calling on the power of the fire god.  Fire rains down and destroys the device, Sigurd barely escapes, running with his aged legsOnce at the top of the hill, Sigurd tells his friend Thorvold of the encounter with Ingvar and the hope she professes.

Sigurd vows to do everything in his power to help Thorvold and Ingvar to be together again.

Our adventures head back to town to tell the tail of the destruction of the weapon of hell and the defeate of NOT 1 Undead Bear but 6…  Vikings 6 – BEARS 0…  Go VIKINGS!!!
ǫlðr Ale-Party at “Grimm the Hunter”
Our adventures arrive back to party at the home of “Grimm” the Hunter in his langhús (Viking Longhouse).  He is a great host and offers his ale and fine stout drinks.  We play Viking party games and get to “Oath, Boast and Toast”.  As any good Viking Ale-Party does about 2 hours into the festivities breaks out a drunken brawl…  Sigurd takes this opportunity to exit, while the younger and more attractive men are fighting,  amidst the chaos this old wise man grabs a willing lovely young lass to feel the warmth of a woman….In the morning, one of our party is still dealing with the effects of the powerful drink we have consumed.  But as good Vikings we press on…
Farnir’s Treasure
Our group of sturdy Vikings agree to find out why this immortals are in the town.  We approach “Volstag” the immortal of the “Einherjar” (and not Aud the Son of Muspelheim)..   Volstag claims he has come to locate the “Farnir’s treasure” and specifically the ring of “Andvarinaui” if we help him there may not be a cataclysmic battle that could destroy the town between he and Aud.
He tells us of the treasure that a dwarf was swindled by the gods (Odin and Loki gave the ring to the King of the Dvergar “dwarves”)  Then it was taken from him and a great curse was placed on the ring by the dwarf.  Our adventures ventured to the location where “Volstag” told us..  We followed the river down the path near the barrows.  We faced vile water sprits to gain entry to the treasure chamber.   We uncovered the ring “Andvarinaui” and headed the warning of “Volstag” not to touch it our the curse we be on us as well..
We return to “Volstag” victorious and claimed two swords (Heart Seeker, Hrotti), the helm of terror and the golden chainmail.  Sigurd is honored to keep the helm of terror…
And so our adventures continue…   It also seems Sigurd now has a touch of fire in his soul..  It may have been granted by the fire god from his destruction of the hell weapon..  He also improved his knowledge of Arcana by studying these new magical objects.
THE FINAL/UPDATED LIST – END OF EPISODE 2:

LIST OBJECTIVE: WHO WE CAN FIGHT TO HAVE A HEROIC DEATHMERCHANT/MAGNUS & HIS GUARDS (Exploiting the Weak and harvesting wealth from their sorrow)
CANIBALL MINERS (For Eating People)Candidates for future consideration……  But NOT currently on the list…  BUT POSSIBLE!!!
Godi of Odin (Why is he lying..)
Immortals (Not ready to fight them yet, It might be less than a heroic death)…
Bola the confused (is she an agent of Loki?  What is she all about?  Intrigued, but not ready to add her to the list)

Removed from the list…
OUR NEW BEST FRIEND – GRIM THE HUNTER (Can throw one heck of an Ale Party)
DEFEATED- UNDEAD BEARS (Killing the Innocent, now destroyed by our heros)
WILLING TO GIVE THEM ANOTHER CHANCE –  PEI WEI (Late food order over 1 hour late, gave food to wrong people, nice wife had to wait, starving gamers)
« Older posts Newer posts »

© 2026 Dicehaven

Theme by Anders Noren — Up ↑