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Category: D&D (Page 1 of 15)

Secrets and Scars for Eberron Characters

I am kicking off an Eberron D&D campaign that will have a Noir feel. The characters will all be Inquisitives working for a detective agency. I want each character to have a secret of ‘scar’, some sort of dramatic element in their past that can drive adventures. Secrets can either be truly secret (the other players don’t know about them), or just secret to the PCs (so the other players know about the secret even if their characters don’t).

With all that in mind, here are 20 secrets and scars for Eberron characters to spark your imagination.

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Running Old-School Modules as Backup Games

My Thursday group discussed running some old-school modules for nights when we aren’t doing our main campaign, ideally, the UK series, since those tend to be overland and less dungeon and combat-focused (so-as not to be too much like our main campaign).

Here are some various notes on old-school gaming for a group that mainly does modern D&D (5e, 13th Age, etc.).

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Stan’s Top Game Systems #8: D&D 5e

This is the third of a 10-part series I’m doing on my favorite game systems.

My 8th favorite game system is the latest edition of the world’s oldest roleplaying game: D&D. It’s also the most popular RPG in history right now (at least in terms of a raw number of players; it would be interesting to normalize the data for the population of the 1980s since to see if on a per capita basis that was still true).

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Modulating Saving Throw Lethality

When you’re new to BX D&D / Old-School Essentials, the terror of saving throws (such as a save vs. poison) can be palpable.  But death isn’t the only outcome from such saving throws. Let’s take a look at some great examples of creative uses of saving throws (in this case, saves vs. poison) in the excellent The Black Wyrm of Brandonsford by Chance Dudinack.

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