This past Saturday John and I met to play games face-to-face for the first time in a year! We’ve both been vaccinated. It was a joy to roll dice together again We played an RPG with others on Zoom, but before the RPG game, we took an hour to play a Star Wars miniatures game based on a custom version of the OnePageRules.com wargame rules which I call ‘Open Warfare.’
I use the Wild Die from 2e, but have several other house rules, including using tokens to track damage. What house rules do you use? Here are details on mine.
- Wild Die — Per 2e/REUP rules. 6 explodes, 1 means something bad / interesting happens.
- Initiative and Action Economy — Conventional, D&D style initiative based on Dexterity rolls, no declarations of actions before your turn, when you act you perform all actions you declare (if taking 3 actions, all 3 resolve on your turn).
- Stun — Incapacitated if current stuns >= # of Strength dice.
- Minions — GM can introduce opponents such as low-level stormtroopers that are incapacitated with any hit, without the normal Stunned / Wounded / Incapacitated progression.
- Jedi/No Jedi — All PCs are Jedi, or none are Jedi. Solves balancing issues. I allow players to troupe-play a Jedi however; they rotate controlling and leveling the character and play they Jedi that week instead of (or in addition to) their own PC.
- Droids — No droid PCs.
- Distance — 1″ = 1m. Use battlemats with a grid or use a measuring tape or ruler.
- Tokens to Track Conditions — I use minis or 1″ round tokens to track character’s conditions even if I’m using relative positioning without precise measurements. To track damage, I use the following 1″ poker chips or other tokens: Stunned (1+ green chips), Wounded (Yellow chip (can act) or Red chip (can’t act)), Incapacitated (Skull Token), Mortally Wounded (2 Skull Tokens). I also track Prone (lay the model down on the table to indicate they are prone / crawling), and Dodge (Dodge action is tracked using special acrylic Dodge tokens from Litko). I outsource the tracking of these conditions to a ‘Battlemaster’ and ease my GM cognitive load.
With EPISODE IX: THE RISE OF SKYWALKER coming out December 20, 2019 I’ve decided to read up on the emerging canon novels that took place in the 30 years between EPISODE VI and EPISODE VII. Aside from being an entertaining journey, taking in these novels (mostly through audiobooks during my commute) and perhaps watching some of the TV series will help inform which era I would use for potential future Star Wars campaigns.
Here’s the permanent page:
I’ll update this page occasionally as news develops on new canon novels, movies, or TV series and as I work my way through the material. I hope you find it helpful.
— Stan Shinn
Given the renewed interested in Star Wars d6 due to the FFG 30th anniversary release, I’m going to share out a Star Wars WEG d6 Editions Comparison Chart I made a few months ago.
Yesterdays announcement of a 30th year anniversary reprint of “Star Wars: The Roleplaying Game” has prompted some discussion of which Star Wars RPG edition was the best. I did some polling this last year and have some interesting insights on this topic.
Favorite Star Wars RPG Sytem (d6, d20, FFG, etc.)
I ran a poll here which asked “For those of you who’ve run or played a Star Wars RPG campaign in the last four years, what system did you use? By campaign, I mean 5 or more game sessions.” The population I polled were the few thousand people who follow me on Google+. Here were the results.
Favorite Star Wars d6 Edition (1e, 2e, 2e R&E)
I then ran a poll here looking at the different d6 editions. I asked “Which d6 ‘Star Wars: The Roleplaying Game’ edition is your overall favorite? (Whether to run or to play; I’ll assume 1e includes rules errata or retroclones, and 2e Revised and Expanded includes REUP).” The population I polled was the Star Wars d6 Google+ group. Here were the results.
Generally, even though it’s out of print, Star Wars WEG d6 still has a very strong following and is for a large population, their favorite Star Wars RPG ever.
About half the folks active in the Google+ Star Wars d6 community like Star Wars WEG d6 like the final edition (2e Revised & Expanded) the best, but the rest of the folks like the earlier d6 versions better.
Anecdotally, most of the Con games I’ve seen that run WEG d6 use the easier, simpler 1e version (which doesn’t have a Wild Die, has a much simpler skills list, etc.). I suspect casual gamers like the simpler system.
So is the FFG 1e reprint the harbinger of fuller WEG d6 support? I doubt it. It’s likely ‘one and done’, meant mostly to sell as a sourvenir.
For my part though, this one two-book set is all I need though. The rest of the material I already own or can get off eBay. My players can buy an in-print copy to play Star Wars WEG 1e, which is truly remarkable, and will enable me to run a Star Wars WEG 1e campaign, something that previous to this announcement was very hard to do!