I use the Wild Die from 2e, but have several other house rules, including using tokens to track damage. What house rules do you use? Here are details on mine.
- Wild Die — Per 2e/REUP rules. 6 explodes, 1 means something bad / interesting happens.
- Initiative and Action Economy — Conventional, D&D style initiative based on Dexterity rolls, no declarations of actions before your turn, when you act you perform all actions you declare (if taking 3 actions, all 3 resolve on your turn).
- Stun — Incapacitated if current stuns >= # of Strength dice.
- Minions — GM can introduce opponents such as low-level stormtroopers that are incapacitated with any hit, without the normal Stunned / Wounded / Incapacitated progression.
- Jedi/No Jedi — All PCs are Jedi, or none are Jedi. Solves balancing issues. I allow players to troupe-play a Jedi however; they rotate controlling and leveling the character and play they Jedi that week instead of (or in addition to) their own PC.
- Droids — No droid PCs.
- Distance — 1″ = 1m. Use battlemats with a grid or use a measuring tape or ruler.
- Tokens to Track Conditions — I use minis or 1″ round tokens to track character’s conditions even if I’m using relative positioning without precise measurements. To track damage, I use the following 1″ poker chips or other tokens: Stunned (1+ green chips), Wounded (Yellow chip (can act) or Red chip (can’t act)), Incapacitated (Skull Token), Mortally Wounded (2 Skull Tokens). I also track Prone (lay the model down on the table to indicate they are prone / crawling), and Dodge (Dodge action is tracked using special acrylic Dodge tokens from Litko). I outsource the tracking of these conditions to a ‘Battlemaster’ and ease my GM cognitive load.