This is a self-reflection on my home-brew wargaming roadmap. I’ve got a combination RPG and skirmish wargame system in the works which uses a base set of core rules for each products. It will support Sci Fi, Fantasy, and Supers, but I also want it to support historical games. But what types of historical games should I work on first?
Saw this idea from Ron Loge on MeWe.com — use bottle caps glued together to make Sci Fi barrels! Great idea!
I’ve been on the hunt for a ‘B’ game to have handy when my normal RPG game session doesn’t have enough players for quorum, or if the GM is having a bad day and isn’t feeling like running a game. Some of us aren’t that hip on board games (me included), and wargames seem like a nice option.
I’m not sure if or when I’ll get into Black Powder era wargaming, but it’s always interested me (mainly because of my love of the Horatio Hornblower books which fed my interest in the Napoleonic wars).
Anyway, was doing research for a friend on different rules systems for Napoleonics wargames, since I’ve always loved the simplicity of Neil Thomas’s One Hour Wargame rules. It turns out he has FOUR different sets of rules that could be used for Napoleonic wargaming. Those are (listed from least complex rules to most complex rules):
A quick Google search will give you lots of discussion on these rules systems (for example, this one).
There’s a fairly active Yahoo group for all the Neil Thomas games here that has lots of resources, house rules, and discussion on this topic.
One day when I have more free time I’d love to give these rules more attention 🙂
I’m musing over basing standards for 15mm miniatures for my future Traveller games, and I think I’m going to standardize on 3/4″ (20mm) flexible magnets for basing. I’ve been using 1/2″ flexible magnets on my bases since that works well for the Traveller maps I’ve been printing out (which have 0.5″ squares).
Magnetic bases are cool since you can transport them on metal surfaces like magnetic white boards or cookie tins. It also gives you the ability to base on magnets before you start painting and prime and paint the minis while sticking the minis on metal surfaces (removing the need to use sticky tack or other method).
Magnetic minis in a metal tin for transport.
You can buy 3/4″ bases here
1/2″ has proved problematic in that they won’t stand up as well on textured terrain, and some minis (such as some of the Fallout minis Mason is using) simply don’t fit on 1/2″.
My goal is to build out a few platoons of minis for Player Character and NPCs so that you can quickly move into ground combat with 25-80 minis on the table and play out meaningful, tactical combat in an hour or less. I’d like to construct a platoon like you see on the Broken Stars and Burning Ships blog.
Photo from the ‘Broken Stars and Burning Ships’ blog
One thing I love about 15mm is the speed of painting. I painted up 10 Varstcheen bug NPCs for my last Traveller game in about 1 hour. That’s 6 minutes a mini — about 10x faster than painting the same figures in 28mm.
Also, 15mm is much cheaper and lets you do things like vehicles without breaking the bank. See this blog post on what $85 will buy you in 15mm!
Other reference art for my future platoons is below.
Nice red color scheme from the http://brokenstarsburningships.blogspot.com blog