Continuing Mission, the leading fan website for the Star Trek Adventures RPG, posted this week about my STA: Captain’s Log convention kit. You can read about it and get the files here.
I’m not quite ready to get into the world of model ships for Star Trek, but when I do finally pursue that, here are notes on what I’ve learned from my research.
I started my research by looking into STLs that I could print myself. I find the 3D, free fan-made models to be a mixed bag. Most don’t have a slot on which you can mount the ship on a stand, so you’d be doing some tricky drilling to retrofit that into the model. Having a stand-ready model is important enough that I’m willing to pay commercial rates for that.
I recently ran another game of Star Trek using my custom version of the Fate RPG rules. It was great fun! One thing I like about Fate is how easy it is to teach new players. One thing I like about Star Trek is that adventures lend themselves to being very episodic. You can have ‘planet-of-the-week’ adventures and get right into the action by reading a Captain’s Log and having the NPC captain order you down to a planet to solve a problem or investigate an enigma. Having a large starship with three different shifts of the crew means you can have numerous characters on the ship and play the game West Marches style.
So I plan to polish up the setting (the U.S.S. Xerxes, a Saladin Class starship) and my house rules, pregens, and other tools. This will be my go-to one-shot or pickup game going forward, and I’m looking forward to it.
I’ve been experimenting with icons for use in my upcoming Star Trek RPG hack. Right now I’m leaning towards Battlestar Galactica DRADIS-style icons, which I think works really well.
Here’s the draft of the warp mechanics I plan to use in my upcoming home-brew D6 based Star Trek RPG.
First off, I’ll use a sector map that works much like the Traveller RPG, using hexes (although you could just as easily use squares if you prefer). Each hex (or square) is one parsec across and would have at most one star system (although most hexes are empty space).