Tabletop RPG Podcast and Roleplaying Resources

Category: Star Trek (Page 2 of 5)

Captain’s Log 01: A Shocking Revelation

The first adventure of our TOS era Taurus Reach campaign using the Star Trek Adventures Captain’s Log Solo RPG from Modiphius, played cooperatively with five players and no GM.

Mission Rolled in Captain’s Log

  • Mission Type: Diplomacy + Setup Starfleet Academy Extension
  • Inciting Incident: Destroy
  • Theme: Rogue Superweapon
  • Advantage: Critical Evidence

Captain’s Log: Stardate 1367.4. This is Captain Horatio Nelson of the USS Lexington. We are currently on a diplomatic mission to the planet Vashni (Epsilon Subsector 0401), tasked with establishing a Starfleet Academy. However, we’ve uncovered troubling evidence of Klingon involvement—specifically, that they are funding local factions to develop a superweapon. The Vashnian government denies any knowledge of such a weapon, which is complicating our negotiations considerably.

Act I

Scene 1

Our away team beamed aboard a Vashnian facility amid escalating tensions. They quickly found themselves engaged in boarding actions. Klingon forces had taken control of the observation deck, and a second Klingon team was active elsewhere in the complex.

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1/7000 Scale Star Trek Miniatures

I’ve previously posted on using 1/3788 miniatures for roleplaying games where you have only 2-3 ships on the board at any given time.

For some sort of mass warfare scenario with lots of ships, I would move over to 1/7000 scale. Some example vendors:

The ships are kind of small, but on the other hand they have built-in bases, are quick to paint, and don’t require the fine details such as the decals you’d be using with 1/3788 miniatures.

Star Trek Franz Joseph Starship Miniatures

I’m not quite ready to get into the world of model ships for Star Trek, but when I do finally pursue that, here are notes on what I’ve learned from my research.

Free STLs

I started my research by looking into STLs that I could print myself. I find the 3D, free fan-made models to be a mixed bag. Most don’t have a slot on which you can mount the ship on a stand, so you’d be doing some tricky drilling to retrofit that into the model. Having a stand-ready model is important enough that I’m willing to pay commercial rates for that.

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Star Trek Organized Play

I recently ran another game of Star Trek using my custom version of the Fate RPG rules. It was great fun! One thing I like about Fate is how easy it is to teach new players. One thing I like about Star Trek is that adventures lend themselves to being very episodic. You can have ‘planet-of-the-week’ adventures and get right into the action by reading a Captain’s Log and having the NPC captain order you down to a planet to solve a problem or investigate an enigma. Having a large starship with three different shifts of the crew means you can have numerous characters on the ship and play the game West Marches style.

So I plan to polish up the setting (the U.S.S. Xerxes, a Saladin Class starship) and my house rules, pregens, and other tools. This will be my go-to one-shot or pickup game going forward, and I’m looking forward to it.

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