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Rescued!

Our intrepid colonists tracked down the kobold force, and the five lumberjacks that had been absconded with and taken to the kobold hold. The trail stayed warm, and as the party turned the corner, they were blasted by three kobold Fire casters. After a close battle, the party continued into the depths of the kobold caves, where they found the foul dragon kin had made it their home. Exploring ever deeper into the caves, they finally came upon three kobold alchemists, and a blue Dragon Wyrmling on a collar with the Kobold Chieftain. A nasty fight ensued, but the partyy was victorious.

The luberjacks were rescued, as was a longtime settler from the Gothic Empire, Jacob Bluecastle. jacob let the party know about a cure for the bloody pox, and that a map found in the caves contained the way to the kobold King’s hold. The party looked around the caves, and decided to return at some future time. But for now, they returned back to Vidorville as heroes, lifting the spirits of the settlers. the lumberjacks had been rescued and safety returned to the Colony.

50 Fathoms: Session 29 and 30- Prelude to War and Battle for Baltimus

Prelude to War and Battle for Baltimus

 

Characters:

  • Kaliferous: Kraken mage
  • Rodrigo: Human priest and water Mage from Earth
  • Daxson: Doreen treasure diver native
  • Mordecai: Human Air Mage Puritan from Earth

 

Date: 11/6/16 and 12/17/16

XP: 5 total

Recap:

The Crew having rested at Azy Kay struck out to find Admiral Duckworth.

While the Admiral didn’t know directly any info regarding the Sword, he thought his spy in Marsales, Enrico de Toledo might. The Crew found Enrico being held captive by thugs and rescued him and his wife. They also discovered that an attack on Baltimus by the Spanish Trading Guild was imminent! The Guild was tired of the ongoing hostilities and decided to end it while they had the upper hand. Enrico had blown his cover and both he and the Crew rushed to tell Duckworth the news. Unfortunately they had to fight their way out of Marsales harbor but make it safely nonetheless. Duckworth immediately set preparations to defend the city and gather ships.

Meanwhile the Crew delivered the chronometer measurements to Daxson’s friend Joshua Goldstein who was very happy for the info. Unfortunately someone was watching his shop and attempted to kill Joshua and steal the prototype and Daxons device. Fortunately they took the wrong piece and did not deal Joshua a mortal wound(with the help of Father Rod). Daxson and Crew were able to track the attacker and discovered Fletcher’s old first mate who blamed Daxon for his near death in the Flotsam sea. Fletcher still held a grudge and might be trouble in the future..

Side mission resolved, the Crew set sail with Duckworth to head off the attacking force. Meeting them in open sea the Admiral and his Fleet waged war for days, causing great loss for the Guild. The Crew of the Liberators Wrath fought bravely and won many decisive victories. They sunk ship, blasted sailors and ultimately turned the tide of the battle. This forced Spanish Guild was forced to retreat with a huge loss of both ships and life.

The Battle was won by the East India Trading Company, but at what cost? Has the balance of power shifted? And why were a group of Kieran Cutters observing the battle from afar?

Onward to find the Sword!

Kidnapped!

Josiah, Mandella, and Harcourt were among the crew of lumberjacks working hard to fell trees for the lumbermill. Winter was fast approaching and there was no time to waste building shelters. Each had signed up not to cut trees, but to start a new life in the new world. But on an early November morning, with a slight dusting of snow collecting on the leaves of the forest they worked in, suddenly, a party of scaly lizard like creatures burst out of the thicket, chattering and hissing, and attached their party. The soldiers quickly responded, but three went down with spear wounds, and the others wavered against so many. soon, the reptilian creatures rushed the workers, and but burlap sacks over the three workers heads. Each were roughly picked up, and hauled to some distant base. They had been kidnapped.

Our brave colonists responded by forming an expedition, tracking the tracks left on a river trail, until reaching some strange base. On the way, they fought off an ambush of the scaly creatures, with few wounds. When they came upon the Kobold base, it was clear the Kobolds hadn’t built it, but instead whatever predecessor species had come before. Perfectly hewn walls, smooth pillars, this was no Kobold den. The party crept ever inwards, until confronted by fire breathing kobolds. A tough skirmish ensued, but the party was victorious. Looking over the bodies of the three fire breathers, a long, dark hall continued downward. What lay before the colonists? More kobolds, or something worse?

New Website Features: Photos and Comments Notifications

I added two new features to the website. Let me know any feedback.

Comments Notification

Our group (and occasionally outsiders seeing our site) sometimes leave comments on page, but I don’t think (aside from me) people always see them. So I’ve added an experimental ‘comments notification’ feature which (if it works correctly) will email everyone who is registered on the WordPress site as a user an email with any comments made on the website. If you receive the weekly Dicehaven Monday email digest, then you should also receive comments notifications. I can turn this off by individual users if you don’t want to get those emails.

Photos

I often take photos of the games so I’ve added a Flickr album which is embedded on the bottom of the sidebar and on this page:

https://dicehaven.com/photos/

Going forward I’ll post more picture than I have in the past now that I have an easy way to get them into the site.

— Stan

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