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Redmark Session 07: Hashar Gets His Reward

February 2, Third Age 1331

Below Bone Hill, the heroes encounter a Gelatinous Cube and a two statues which almost prove their undoing. Luckily, Marcus decides to pray before the Arkon, and receives a boon that changes their fortune!

Later, Hashar receives his just reward for trying to swindle the heroes out of the Bugbear Horn of Valhalla.

50 Fathoms: Session 34- A Great Price to Pay

A Great Price to Pay


  • Kaliferous: Kraken mage
  • Rodrigo: Human priest and water Mage from Earth
  • Mordecai: Human Air Mage Puritan from Earth
  • Daxson: Doreen treasure diver native

Date: 4/8/17

XP: 5


The Crew approached Blackbeard’s ship unmolested and as they pulled alongside the massive blackened Man of War they spotted a tall imposing figure standing on the Destroyers railing looking down at them with a smirk, Blackbeard himself.

The Crew requested parley and to discuss a trade to which Blackbeard invited them aboard laughing. As they climbed up they noticed that the ships wood was rotten and infested with insects. They also spotted strange caldrons with bubbling red liquid inside.

On the deck they found themselves face to face with a Legend. Tall, broad with a wild beard and on his hip a gleaming sword. Rodrigo took point and attempted to persuade and trade the Sword of King Amemnus for Mordecai’s powerful Staff of Wane. He attempted to convince Blackbeard that the Staff can tell the future and was a great prize. Unfortunately the ruse failed and Blackbeard simply said “Fine, why trade the Sword when I can just take the Staff myself and kill you?” Fighting then broke out.

While Kal and Rodrigo blasted crew members, Mordecai struggled with Blackbeard in an attempt to lift him off the ship. During the confusion, stealthy Daxon skillfully plucked the sword from Blackbeards belt and jumped overboard. The mages managed to call down destruction and death and distracting the crew successfully for a time. For a long while the Crew bravely fought and held back the hordes of minions and Blackbeard himself. Several solid shots were aimed at Blackbeard who laughed and shrugged them off with not even a scratch, in fact it seems his wounds healed instantly.

However just as the sun set and the moon shone down through the clouds, the Crew saw what Blackbeard and his mates really were- undead monsters. Their illusions of humanity faded and leering zombies remained. Laughing at the confused look on Mordecai’s face Blackbeard himself drove his cutlass into our friends belly greatly wounding him. Blackbeard’s crew and officers gained the momentum and surrounded Kal and Rodrigo forcing them back and away from their wounded friend Mordecai. To make matters worse the Destroyer began pumping the horrible red liquid, Hag’s Breath, onto the deck of the Liberators Wrath brutally dissolving and killing their sailors left behind. Things were dark, but hope rose as well because at this point the Crew realized that Daxson was missing overboard with the Sword!

Blackbeard no longer had the Sword, yet they could not retreat without Mordecai who was unconscious and surrounded by a horde of Blackbeard’s minions. Suddenly a howl rose in the night and a twisted version of Alain, now a fully born vampire lept onto the Destroyer’s deck. He looked at carnage and said in a snarling voice “Go! Save your friend and leave, I will redeem myself and my family..you save Caribdus” Vampire Alain jumped on Blackbeard and began trying to rip him apart. This provided just enough of a gap for the Crew to snatch Mordecai and leap onto their ship.

Luck was not fully on their side, because as they attempted to sail away,  a full blast of Hag’s Breath landed on the Crew wounding some but proving too much for Mordecai. In his weakened state, the acidic Hag’s Breath proved too much for the ever stalwart Mordecai and losing his grip on the world he perished.

Not able to mourn the loss of their friend, the Crew rapidly set sail to flee the Destroyer. As they pulled away Blackbeard gave chase and tossed the head of poor Alain at them, proving that he was even stronger than a Vampire. Over the course of hours the Crew tried to outsail the Destroyer and with some timely fog from the Maiden and excellent piloting by Daxon they managed to elude him in the night!

Just as they were out of that danger, another presented itself. Their friend Mordecai rose into a gristly undead abomination and because attacking the Crew. Being a powerful mage and skilled fighter in life made him an even more powerful thrall for Blackbeard. He quickly summoned a great storm and nearly caused the ship to capsize while his undead version fought and tried to kill his friends. Fortunately, the Crew was successful and managed to dispatch the abomination and put their friend finally at peace. Daxon was able to steer the ship out of the storm, but just barely intact.

The day was won and prize obtained, but at a great price. The Crew is now short two friends and the hardest battle yet is facing them. Do they have the will to succeed? Onward to take down the Hags!

Kaliferous Log:


There is a chance that this will be my last written report.  We have obtained the final piece necessary to defeat the hags, King Amemnus’ Sword.  As I write this, we make way to face the evil which has proven so resilient.  I expect our captain will be using the whistle you gave him soon and we will be united reunited.  I am looking forward to seeing my people again.  Even in what may be my final hours.
Given the events we face, I feel it appropriate to make a personal confession.  Since our our costly attempt to stop the hags, my days and my heart have been filled with a darkness.  One I believe you saw in me when you sent me out.  My soul was so filled with hate and rage there was room for nothing else.  Things have changed.  I have changed.  In the beginning, I was skeptical of my new crew.  They were mostly outsiders.  Not truly connected to our world or it’s troubles.  As I watched them, listened to them, sailed with them, fought with them, and dined with them I was reminded of a former life.  A former me.  They share a bond with each other I had all but forgotten possible after seeing my crew killed during that fatal battle with the hags.  Their concern for our world is genuine.  Born out of hope and love.  These can be seen in how they persevere and endure through great trails.  How they mourn deeply over the loss of even a single crew member.  How each hardship makes them more determined and more connected than before.  They have changed me.  Or maybe reminded me of who I once was.
Now this crew stands at the precipice of Carbdus’ salvation and I stand as one of them.  As a new man who has rediscovered hope.
There is much more to report.  I will do so when we meet.
Kaliferous, Archmage of the Kraken Fleet

Top Stuff I Want To Run Someday (2017 Edition)

Been thinking about the ‘stuff I’m itching to run someday’ so thought I’d jot it down. Interesting how things evolve: see my post in 2016 and my post in 2014 of things I was itching to run in prior years.

Star Wars Campaigns

  • Rebel Military (WEG d6 or Rarescape RPG) — You are Alliance military during the era of Rebellion.
  • Rebel Privateers (WEG d6 or Rarescape RPG) — You play privateers (pirates) working for the Rebellion to harass and disrupt the Empire.

a9fae6c1b8ea2a0ca4902edf6cd14820Hard Sci-Fi Campaigns

  • Blood & Steel (Imperium RPG, Traveller, or Rarescape) — After investigating a space anomaly, a group of fighter pilots find themselves on a starhopping quest to save humanity. (Think Battlestar Galactica)
  • Scientorium(Imperium RPG, Traveller, or Rarescape) — Hidden away by sheer distance and forever shrouded from the minds of the curious lies a mammoth artifact from the previous galactic age, the library of Scientorium. Its strange experience chambers offer passage to a million histories on a million worlds, secrets and technologies undreamed of. Now abandoned by all but its automated security systems and enigmatic caretakers, its workings are oddly twisted and jealous, meting out reward and punishment in equal measure. This is a classic science fiction saga, an epic journey across space and time in the vein of Niven or Heinlein!
  • Eris Beta-V(Imperium RPG, Traveller, or Rarescape) — A team of explorers investigates a magnificent ringed gas giant with its numerous moons. Ancient artifacts of enormous power can be found among the rings and asteroids. Every moon is a unique world to be explored. When the system’s valuable commerce is threatened by unscrupulous agencies, the team must root them out and put themselves at great risk on the icy fringes of interstellar space.
  • Eschaton: The Dark Star(Imperium RPG, Traveller, or Rarescape) — Interstellar explorers investigate a mind-boggling megastructure hidden in deep space. (Think Ringworld)

Fantasy Campaigns

  • World of Redmark: Caress of Steel (D&D 5e) New sandbox D&D campaign based on the 80’s Rush albums ‘Caress of Steel’ and ‘Fly By Night’.
  • Middle-earth: Darkening of Mirkwood (Adventures in Middle-earth/5e)  — The Necromancer may have been cast out of Dol Guldur, but a lingering darkness remains over Mirkwood, a shadow that will grow ever longer as the years draw on – unless a band of brave adventurers step forward and hold back the gloom.
  • Middle-earth: 4th Age Quest (Adventures in Middle-earth/5e) – Adventure in Middle-Earth a millennium before the Lord of the Rings. “Know this, people of Gondor: were it not for the selfless souls in Arnor who with flashing blades and spilled life-blood fought against the Witch-King and his foul blight in Angmar, our free lands would not have known peace, and our bright cities would long ago have crumbled into forgotten ruins.”

Mini-Campaigns (~ 6 sessions)

  • Firefly: Civil War (Firefly Cortex Plus or Rarescape RPG) — Epic mini-campaign conclusion to a Firefly campaign Todd, Mason and Stan were running a few years back.
  • Reich America: The Shadow Covenant (Rarescape RPG) — Resistance fighters uncover a terrifying secret about the Final Reich.
  • Solomon Kane (1600’s Fantasy/Horror/Monster-Hunters) — (Rarescape RPG) — Cut a righteous path in a world of evil! You have seen the path to redemption, a road paved in the blood and bones of the evil you must defeat to save the world from its unholy taint. Face that which preys on men’s dreams, their fears, and their very souls. Walk The Path of Kane. Your enemies span the globe, reaching out from every shadowy corner of all four continents. Men, magic, and monsters of the darkest hearts and basest desires threaten the very world you tread. Humanity is lost without the will and steel of good folk like you.

Redmark Session 06: Always Look Under The Bed

February 1, Third Age 1331

Part I: Rumors

Marcus returns from his day with the brothers at the Temple of the Lots just as the sun rose on this day.  He reported back that they had very little interest in discussing the relationship between their Lady Goddess and Fortuna, although the correlation is clear to Marcus.

He did learn that there are many pious people Stonehelm, people searching for a little “luck of the gods” in their life.  Marcus also learned that there is a guard house by the shore in Stonehelm and it is said that there “things move in the shadows”.

Part II: Hashar and a Horn Must Go

As our band of adventures extinguishes the night’s fire, Lundie makes the case that Hashar must go.  Lundie tells the story of Hashar’s joy in the desiccation of the wizard’s body from the day before.  Ivamel agrees that Hashar must be released from his promise from Marcus.  Learning of Hashar’s actions Marcus agrees that once we know that we will not be attacked in the castle from other travelers, he will release Hashar from his bond.

As the discussion over Hashar goes on, Quintos feels the strings of the dark evil of the world pulling at him.  It is clear to him that the Horn of Bugbearhalla is the source.  As the party, walks to the castle they discuss how they should dispose of the instrument of evil.  Quintos decides to hold the horn for a few more days until it can be hidden or destroyed.

As the party arrives at the castle to resume their investigation, Hashar reports with glee that no one else has entered the castle that night.  Sadly a young bugbear cub that was charged with late watch was found asleep at his post and Hashar imposed a harsh penalty.  As Marcus took down the young bugbear from his crucifix, Marcus agreed evermore that Hashar’s time with party must come to an end.

Part III: Below The Castle

Our band of adventures form into classic dungeon diving formation and wade confidently down the stairs in to the depths.  At the first hint of ghoulish sounds Marcus blesses Lundie.  It was just the right thing as at the bottom of the stairs, the party finds three bugbears undead and one elf undead.  Marcus yells to hold to the line; Ivamel holds the line ready for action; Ghost Dancer tries to make the creatures glow but to no effect’ Lundie charges then swings and misses, Marcus and Quintos find their marks; then the undead elf and Ivamel exchange blows, Ivamel is paralyzed by the foul creatures undead pallor.  From there the group rallies around Ivamel and quickly dispatches the four undead.  They find loot in the room and share it amongst themselves.

The party winds their way through the rooms below and find themselves in what appears to be a grand bedroom.  As the party searches the room, Ivamel and Ghost Dancer find a secret door at the back of the room, at the same time a ghoul under the bed reaches for Marcus who is able to leap back in time.  As the ghoul appears from under the bed, only Marcus fights back the fear of this creature of undead evil.  Through his fear, Lundie is able to summon the shining light of Moradin; and as the symbol of Moradin shines brightly on his shield the ghoul runs for the secret door and right next to Ghost Dancer and Ivamel.  Encouraged by the shining light of Moradin the rest of the party is able to break their fear.  Ghost Dancer is able to make the creature glow to aid his friends in fighting the ghoul.  Lundie charges, his warhammer glowing with the vengeance of Moradin and strikes the creature a mighty blow as radiant light fills the room as Lundie connects.  Ivamel seeing that the creature is affected and that Lundie could swing again yells out to Lundie to quickly strike again and he does, light again filling the room as Lundie hits again.  Seeing yet another opening, Ivamel quickly thrust his rapier into the side of the ghoul and it disintegrates with a pop.

With the ghoul dispatched, everyone entered the room behind through the secret door and seeing a statue of a giant with a chalice at its feet.  Its eyes started to glow and it came to life; only Ghost Dancer was fooled by this illusion.  With quick thinking by both Marcus and Quintos, they were able to free Ghost Dancer from the mental prison of this illusion.  Marcus as a good friend would do was able to lead Ghost Dancer out of the room and Quintos grabbing the chalice and filling it with water, found the water to be holy and convinced Ghost Dancer to drink from the chalice.  The party destroyed the statue, kept the chalice, and continued down the stairs they found in this room.

Descending down 20 more feet the group finds a set of hallways, one leading to a natural cavern area.  The group spots what they assume is a magical staff in a small cave that only has an opening that is 2 ½ feet high.  Ivamel tries to fish out the staff with a grapple and rope.  He almost succeeds when the desire to obtain the staff overcomes Quintos.  Quintos crawls into the cave and as soon as he grabs the staff a monster drops from the ceiling dissolving his armor and trying to attack his handsome face.  Marcus pulled Quintos out of the cave, Ivamel rushes over and while using his newly acquired shield to cover Qunitos’ face, slicing the monster in two pieces.  Quintos not knowing the monster is dead releases dark magic with black tentacles reaching out and hitting his allies.  The monster dead, the party licking their wounds, Quintos examining his newly acquired ornate staff; they head back to camp for another night’s rest.

Part IV: Loot

  • Ghost Dancer
    • 23 GP
    • 19 SP
    • Shield
  • Ivamel
    • 21 GP
    • 16 SP
    • +1 Shield – needing a name
  • Lundie
    • 21 GP
    • 16 SP
    • Suit of Plate Armor
  • Marcus
    • 21 GP
    • 16 SP
    • Chalice of Holy Water – 1x/day
  • Quintos
    • 21 GP
    • 16 SP
    • Potion of Clairvoyance (Audio Only)
    • Blue Dragon Staff – 11 charges

50 Fathoms: Session 33- The Shiani and Hunting Blackbeard

The Shiani and Hunting Blackbeard



  • Kaliferous: Kraken mage
  • Rodrigo: Human priest and water Mage from Earth
  • Mordecai: Human Air Mage Puritan from Earth
  • Tomas De Orinjo Human Fire Mage from Earth
  • Daxson: Doreen treasure diver native


Date: 3/18/17

XP: 2


Still grieving the loss of their friend, the Crew decided to bring Crow’s body to Maroa and allow the Atani to perform an appropriate funeral. Not only were their spirits weakened, everyone needed some downtime.

They arrived at Maroa and were let into the beautiful tree city without any delay. Their effort in saving the Elder Tree was not forgotten. However the the Atani people were dismayed to find their Shiani and hero deceased. Elderwind song was stricken but quickly prepared to perform Crows last task: The Melding with the Heartwood.

Windsong brought the Crew, Crows body, and the leaders of the city deep within the heart of the Great Tree and inside the cavern that held the Heartwood. Inside, the Crew was amazed to see it fully healed and radiating with power. Where these was once corruption, was healthy wood now  pulsing with beautiful green light.

The Heartwood rapidly grew a pedestal and Crows body was placed on its surface. Windson then lead the ceremony and spoke for Crow, of his life and bravery. The Crew then followed- regaling his heroism, quirks and stories of their adventures with him.

The seedpod Crow carried with him, now pulsed with Crows Shiani energy and had, since his death, sprouted into a seedling. Elder Windsong took a beautifully carved wooden dagger and cut into Crows body to expose his heart. He then placed the seedling and pod into the wound and stepped back.

Suddenly, enormous amounts of energy pulsed from the Elder Tree and flowed into Crows body. The seedling rapidly grew and within moments was a fully grown young Carroway tree. Crows body was lost in the tangle of roots as the tree rapidly grew. The entire Grove seemed to be both saddened and energized when their new friend joined them. A new Elder Tree was now growing and would soon join the interconnected network to make a new forest one day.

After several days the Crew decided it was time to find Blackbeard and end this part of their adventure. However before they left and old friend Tomas De Orinjo had finally caught up with them and asked to be part of the Crew. He was welcomed aboard and the Crew sailed south to find Blackbeard.

Rumons said Blackbeard was west of Perck and the Crew whether by luck or divine guidance managed to find Blackbeard’s ship, The Destroyer, without any delay. Sailing straight for the giant vessel the flag of parley flying high, they hoped for the best.

What will Blackbeard do? Will he shoot him on sight? Find out next time!


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