I picked up some Solomon Kane and Sundered Skies books on sale at Madness yesterday. They look so amazing! Not sure I’ll get around to running them anytime soon, but I’m happy to stockpile them for future years when opportunities arise for these campaigns.
See my writeup on Sundered Skies and Solomon Kane as possible future campaigns.
Of course, these would be after my Redmark, Middle-earth, and Imperium campaigns, heh 🙂
1600’s Fantasy/Horror/Monster-Hunter Campaign
Cut a righteous path in a world of evil! You have seen the path to redemption, a road paved in the blood and bones of the evil you must defeat to save the world from its unholy taint. Face that which preys on men’s dreams, their fears, and their very souls. Walk The Path of Kane.
Your enemies span the globe, reaching out from every shadowy corner of all four continents. Men, magic, and monsters of the darkest hearts and basest desires threaten the very world you tread. Humanity is lost without the will and steel of good folk like you.
Whether a Puritan wanderer, a misguided pirate, or a soldier of fortune, a time of legend has come and fate has chosen her champions. Kane began the fight against an ancient evil so great it could destroy humanity, but now others must carry the torch into the darkness.
Stan Comments: If I run this, with regard to magic, I’d run it like Robert E. Howard wrote the stories: a world where protagonists are Puritan-minded holy warriors on a mission from God, along with their allies, ever vigilant against the vile forces of darkness. A bit different than some of the universalist, syncretistic assumptions of the RPG adaptation. Howard’s Kane was mistrustful of magic (at least in the stories I read), sort of like Conan.
Also, the production values of the adventures and maps are top-notch!
Dark Fantasy/Black Powder/Sky Pirates Campaign
A shattered world. A thousand floating islands. A constant glow of madness. Sundered Skies begins where every other world ends.
In an age long past, the world was blasted apart by primal forces. Now the races of the Sundered Skies live amongst the debris; the floating islands of land left over from the destroyed planet. Some islands are small as a house, some as large as a mountain. They float in unending patterns throughout the eternal orange Glow, a maddening light that suffuses the air with a constant illumination, so that there is never night in the Skies. Many grow mad from exposure to the voidglow. The elves (often evil!), dwarves, humans, dragons, orcs, and stranger folk that live amongst these islands travel from one to the other on majestic flying ships, trading, exploring, and fighting.
But the fate of the Skies is in danger! The magic of the glow is not the only taint in this unforgiving realm. Dark forces conspire to bring the Skies to the brink of an even greater catastrophe. Can you survive long enough to discover the secrets of Sundered Skies?
Stan Comments: Written for Savage Worlds, if I run it, I’d probably convert it over to the Rarescape rules which should be out by the time I ever got around do running this campaign, which would likely run 20-30 sessions.