Updated list of my favorite games (with QuestWords falling to #11 and D&D 5e to #12, and therefore off the list). QuestWorlds has seen many delays and until I play a commercially available version, it will fall of my list. Similarly, Wizards of the Coast recent debacle with their OGL changes and the announced future of OneD&D have left a bad test in my mouth.
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I recently purchased Savage Worlds Pathfinder. Savage Worlds has some drawbacks but with some house rules to speed things up and limiting NPC explosions so you aren’t so apt to get one-shot-killed, it can be a lot of fun if you’re in the mood for a miniatures-focused game.
I had planned a series of posts with a deep dive into my favorite games. By game, I mean more than the core rules, I mean a combination of the game mechanics and playability of the game, the robustness of 3rd party products or related games, and the game community for that system.
One problem I’ve tried to tackle several times over the years is what to do when you aren’t able to play your normal ongoing tabletop RPG campaign game, but you still have players who want to play. We’ve tried a few things in the past that haven’t really worked out to be a consistent, well-received solution to this problem. I’ll review several options and show what we’ve decided is our group’s best solution to this problem.
This is the third of a 10-part series I’m doing on my favorite game systems.
My 8th favorite game system is the latest edition of the world’s oldest roleplaying game: D&D. It’s also the most popular RPG in history right now (at least in terms of a raw number of players; it would be interesting to normalize the data for the population of the 1980s since to see if on a per capita basis that was still true).
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