One problem I’ve tried to tackle several times over the years is what to do when you aren’t able to play your normal ongoing tabletop RPG campaign game, but you still have players who want to play. We’ve tried a few things in the past that haven’t really worked out to be a consistent, well-received solution to this problem. I’ll review several options and show what we’ve decided is our group’s best solution to this problem.
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This is the third of a 10-part series I’m doing on my favorite game systems.
My 8th favorite game system is the latest edition of the world’s oldest roleplaying game: D&D. It’s also the most popular RPG in history right now (at least in terms of a raw number of players; it would be interesting to normalize the data for the population of the 1980s since to see if on a per capita basis that was still true).
I’m digging through my archives of RPG notes and ran across this paragraph — a pitch for a sci fi superheroes campaign which I never got around to running. I was a big fan of Jim Starlin’s ‘Dreadstar’ comic series back in the 1980s, and this campaign is an homage to that pulpy space opera setting. We’ll see if I ever get around to running this — I would probably use Fate or QuestWorlds as the ruleset if I did! Here’s the pitch:
This is the second of a 10-part series I’m doing on my favorite game systems.
My 9th favorite game system is a game most people have not (yet) heard of — QuestWorlds.
This marks the first of a 10-part series I’m doing on my favorite game systems. Game systems are a very personal choice and tastes will vary of course.
For me, I like efficient systems that resolve combat and skill checks in a reasonable amount of time and don’t require constant rules lookups or cause players to have analysis paralysis.
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