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IA Skirmish Debrief – 3/10/2016

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This is the first IA lunch league to include 3 players! Jeff was free to join in on the fun this week, so we put together a little scenario to accommodate all of us getting in on the action. Using an idea from the guys over at Imperial Propaganda, each team was built with a 30-point buy for deployment cards and 10 command cards consisting of 1-unique for the leader (3 point card), 2-two point cards, 3-one point cards, 4-zero point cards.

Be sure to click the List names to the right to see the specific figures and command cards.
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Mason
Chewie’s Strike Team
Jim Bob
Vader’s Strike Team
Jeff
Fett’s Strike Team

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A Nal Hutta Standoff

3-skirmA stalemate where everyone has a weapon pointed at someone else. All the threats are equally balanced to ensure a mutual disadvantage; no one is walking away from this standoff with what they came for. This tricky situation is a favorite of Hutt gangsters looking to setup and get rid of multiple rivals at once. In this case Darth Vader, Boba Fett, and Chewbacca all received an “anonymous” (we know it was you, Jabba) tip that one of the others was spotted alone at the Kuat Space Station. On the surface it looked like a simple snatch and grab job until that first step through the airlock and then the wheels came off.

Kuat Space Station (Expanded) – A Simple Job (custom)

map_kuat_expandedThis is a slightly expanded version of the Kuat Space Station map with customized mission objectives to suit a 3-player skirmish scenario. The mission objectives focus on the leader of each strike team. Points are scored normally through combat but when the strike team leader kills a group, the player is awarded double the Victory Points. At the end of the round if the strike team leader is still alive, an additional 2 Victory Points are awarded! As usual, first player to 40 points wins.

The action started with Jeff deploying from the red zone and heading toward both of the crates in that area. Mason deployed from the yellow zone and quickly moved to control the southernmost terminal. Jim Bob found his team facing action on two fronts as he deployed from the blue zone and looked to both acquire a crate and control a terminal. As intentions began to unfold in the second round, Jim Bob decided against splitting his team in two and pulled his units back from the terminals leaving them open for Mason. Using Fett’s superior speed, Jeff made a run for the crate on the far right which set up a clash between Vader and Fett’s support units over the crate between them. Vader began plowing through them and putting points on the board.

LordOfTheSithAs the lead began to build, Fett and Chewie got into gear with one common goal between them – stop Vader or this show is going to be over with real quick. They both put forth a good effort, getting some damage in but more importantly putting stun and weakened conditions on him. It looked like the tide might be turning at that point, but Jim Bob was able to rally with the powerful Rally command card to shake off the harmful conditions and continue the Brutality. That left Vader free to take down Fett and with double the points, easily secured the victory.

The moral of this story is: Sith Lords are mean.

FINAL SCORE

Jim Bob 52 – Mason 9 – Jeff 6

IA Skirmish Debrief – 3/3/2016

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Here we go again. Both players decided they needed at least one more turn with the lists they constructed last week before passing final judgement on who reigns supreme. Sometimes a particular map or mission can favor specific unit capabilities or strategies, and sometimes it takes some practice to really settle in with a new list. And for sure sequels and rematches are always popular in hopes that they will live up to the original.

Be sure to click the List names to the right to see the specific figures and command cards.
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Mason
Furious Furries
Jim Bob
Fett’s Alliance

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Chewbacca vs Boba Fett – Part II

swi11_previewThe Fett Strikes Back? Jim Bob definitely hopes so, but rest assured Mason and his furry gang will have something to say about that. Since both players are running the exact same lists again, it will be interesting to see what (if any) lessons were learned from the lopsided victory from a week ago.

Massassi Ruins – Lost Knowledge (Mission A)

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This map provides a great combination of objectives and combat zones for point scoring opportunities. The objective goals require players to recover lost Jedi holocrons and transport them to a communication beacon where their information can be transmitted. Each transmission will award you 10 VPs, but there are only 30 possible points so the rest of the victory must come from good old fashioned combat.

To make a long story short, those furiously furry Wookies proved too much to handle for Fett and his Imperial lackeys once again, but it should be noted that the rematch was much more competitive than the first meeting between these two lists.

ShadowOpsThe pivotal moment came at the beginning of the second round when Mason played the Shadow Ops command card, completly disrupting Jim Bob’s strategy. Fett ended up getting defeated after much of his side’s planned offensive moves were negated by the timely command card Mason drew at the beginning of the round. At that point Jim Bob went into scramble mode. He managed to scrap for 10 points with a successful holocron transmission but in the end, all of his units were defeated (curse your furiousness, you Furries!!!).

This match did highlight some of the strengths and weaknesses inherent in these two lists and some of the lessons learned by playing them again. In particular, Mason made great use of Chewie’s Protector capability which made his units extra tough to damage. Keeping his units bunched together took full advantage of that bonus especially since Jim Bob’s list lacked any units with Blast attacks. Also highlighted was the fact that Jim Bob’s list lacked any real synergy between the units which unfortunately is typical of Mercenary (aka Scum) lists right now. Hopefully as more Scum expansion packs are released it will make that faction more competitive – only time will tell.

FINAL SCORE

Mason 39 – Jim Bob 10
(army defeated)

Star Wars: Dawn of Rebellion — Episode 07

On Khubeaie, Isshtatha finds Chien, an old wookiee friend from the Imperial Slave Mines. They share a furry, growling reunion, and compare notes on the best brand of flea collar.

Rel helps Dredge construct a light saber, which he uses to dice cucumbers, carrots, and Imperial bounty hunters.

The group heads to Kwenn space station, where the Star Destroyer Relentless is docked for repairs. They must rescue undercover rebel spy, Dana Prenteen.

Daymont’s bar fight gets interrupted when his assailant is stabbed.

Carrying the stabbing victim to sick bay, Cornelius gets covered in foul-smelling disease-blood, ruining his chances of getting a date with a hot Jawa.

The rest of the rebels find Dana, but too late. She’s unconscious, surrounded by bounty hunters and an Imperial officer.

Dr. Tark Malin leaps into action and runs up to the bad guys, and says, “You found my sister!”

The bounty hunters stand confused.

Tark grabs Dana and sprints away, thanks to the power of his Rapid Happy Orb™.

The rebels kill the bad guys and run.

On the Tyranus, Tark finds Dana’s final transmission: Commander Adar Tallon, hero of the Old Republic, is alive. He’s hiding on Tatooine. The crew must find him before the Imperial bounty hunters do….

IA Skirmish Debrief – 2/25/2016

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Yay! With a second meeting in the books, the IA Lunch League can now be considered a thing. Again the attendees were Mason and Jim Bob, both seasoned skirmish newbs in their own right. This is the first Lunch League game to employ player created Lists using the super handy IA Army Builder. (Bonus points to Mason for winning the super awesome name contest)

Be sure to click the List names to the right to see the specific figures and command cards.
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Mason
Furious Furries
Jim Bob
Fett’s Alliance

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Chewbacca vs Boba Fett

swi11_previewThe galaxy’s best sidekick facing off against the infamous bounty hunter that sold his buddy to Jabba the Hutt? Come on, could this match up be any more exciting?! Closer inspection of the two sides will reveal two very different list strategies. games-swia-chewyThe Furious Furries are made up entirely of powerful unique figures while Fett’s Alliance consists mainly of weaker multi-unit support deployments designed to overwhelm with numbers. Each philosophy has its strengths and weaknesses and therein lies the beauty of the endless combinations one can employ in the IA Skirmish game. Clearly the highlight of this clash will be seeing Chewie and Boba Fett wreak havoc in their own unique ways.

Imperial Labor Camp – Infiltration (Mission B)

map_imperial-labor-campThe Imperial Labor Camp map was selected at random from a list of maps neither player had played previously to provide an even playing field. The mission’s objectives were simple, infiltrate your opponent’s deployment zone with at least one figure to receive VPs at the end of the round. Of course, points are awarded on the spot for combat victories, and it’s obvious from first glance that there will definitely be some violence going down on this map.

After all the hype, this match turned out to be completely one-sided. Mason’s Furious Furries stormed out of the gate, immediately snatched up the bulk of the energy shields, and then set up in wait for the unsuspecting Imperials to come bumbling into their trap. Fett’s Alliance did not disappoint them, as Jim Bob turned in a performance of questionable tactics and general incompetence that should have earned him a good Force choking.

This match seemed to take a bit more time, most likely due to its combat heavy nature. Neither team had reached the deployment zones by the time limit, but victory was clearly in Mason’s furry hands. With Fett on the verge of being dogpiled and only a measly Stormtrooper and Officer to bail him out, Jim Bob wisely conceded the day.

FINAL SCORE

Mason 15 – Jim Bob 0
(time limit – victory conceded)

IA Skirmish Debrief – 2/18/2016

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This was the first meeting of the IA Lunch League, with Mason and Jim Bob in attendance. Mason had never played the skirmish game type but was familiar with the campaign game and basic IA rules.  To learn the skirmish mode, the suggested map and lists from the Skirmish Guide were used. Mason chose the rebels, so Jim Bob succumbed to the power and seduction of the dark side!

Click the List names to the right to see the specific figures and command cards – built with the super handy IA Army Builder.
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Mason
Default Luke List
Jim Bob
Default Vader List

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Luke vs Vader

swcelebration_previewIt’s as if one of the most quintessential Star Wars scenes is unfolding right before your eyes, but this time the fate of galaxy rests on your shoulders (hint: use the force). While there are endless options for putting together your own IA Skirmish Army, the suggested lists in the Skirmish Guide are the perfect starter for a learning the ins and outs of the game. Playing arguably the two best characters in the game (Luke seems to be the popular choice, but there is no denying Vader can wreak havoc on the ill prepared) is a great way to start.

Mos Eisley Outskirts – Get to the Ship (Mission A)

mos_map_skirmishAs it turns out, the outskirts of Mos Eisley are an even wretcheder hive of scum and villany! (Ben… why didn’t you tell me?) Mason chose the Blue deployment zone and Jim Bob lined up the Imperials in the Red zone. The primary objective was to control the red launch panels (marked with the “A”) on the ship in the center of the map. Doing so would give you 2 victory points (VP) each at the end of the round or 5 VPs if you spent an action to flip them over. Of course, you can also score lots of points just by blasting the other team (and come on, which one of those is more fun?) First one to 40 wins.

For sure, Jim Bob’s previous experience with the map came into play here, though one should not underestimate the power of Vader going beast-mode on the Rebels. While Luke’s pitiful band had their hands full with the Sith Lord Supreme, the Imperial Storm troopers made quick work of securing the objectives and putting points on the score board. The Rebels finally started to whittle away at them while trying to avoid Vader but it proved too little, too late.

FINAL SCORE

Mason 8 – Jim Bob 44

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