Using the Orion’s Gate rules (version 1.2.0) I’ve constructed some Star Wars stat blocks.
Imperial Fleet
TIE Fighter Squadrons (as Scouts, 1 pts) [Have 6]
Move 10″, Cruise 15″, Ram -, Range 6″
Accuracy 6, Strength 0, Evasion 13, Toughness 7
Components:
- (None)
TIE Fighter Squadrons (as Fighters, 2 pts) [Have 6]
Move 8″, Cruise 12″, Ram 12″, Range 12″
Accuracy 4, Strength 2, Evasion 11, Toughness 9
Components:
- ☐☐ Laser Cannons (Cannon: May be fired at one enemy unit within 18”, has Accuracy 3 and Strength 5.)
Imperial Light Cruiser (Destroyer, 6 pts) [Have 0]
Move 6″, Cruise 9″, Ram 9″, Range 18″
Accuracy 2, Strength 4, Evasion 9, Toughness 11
Components:
- ☐☐ Shield #1 (Shield: The ship gets +1 Toughness.)
- ☐☐ Turbolasers (Giga Cannon: may be fired at one enemy unit within 6”, has accuracy 2 and Strength 8.)
- ☐☐ Laser Cannons (Cannon: May be fired at one enemy unit within 18”, has Accuracy 3 and Strength 5.)
Victory-class Star Destroyer (Battleship, 12 pts) [Have 1]
Move 4″, Cruise 6″, Ram 6″, Range 12″
Range 24″, Accuracy 0, Strength 6, Evasion 7, Toughness 13
Components:
- ☐☐ Shield #1 (Shield: The ship gets +1 Toughness.)
- ☐☐ Tractor Beam (Tractor Beam: Target enemy ship within 18” is moved D6” toward the ship.)
- ☐☐ Shield #2 (Shield: The ship gets +1 Toughness.)
- ☐☐ Turbolasers Cluster (Missile Cluster: The missile cluster may be fired at up to three enemy units within 12”, has Accuracy 3 and Strength 3.)
- ☐☐ Turbolasers (Giga Cannon: may be fired at one enemy unit within 6”, has accuracy 2 and Strength 8.)
- ☐☐ Laser Cannons (Cannon: May be fired at one enemy unit within 18”, has Accuracy 3 and Strength 5.)
Victory-class Star Destroyer [Hanger Variant] (Battleship, 12 pts) [Have 1]
Move 4″, Cruise 6″, Ram 6″, Range 12″
Range 24″, Accuracy 0, Strength 6, Evasion 7, Toughness 13
Components:
- ☐☐ Shield #1 (Shield: The ship gets +1 Toughness.)
- ☐☐ Tractor Beam (Tractor Beam: Target enemy ship within 18” is moved D6” toward the ship.)
- ☐☐ Shield #2 (Shield: The ship gets +1 Toughness.)
- ☐☐ Turbolasers Cluster (Missile Cluster: The missile cluster may be fired at up to three enemy units within 12”, has Accuracy 3 and Strength 3.)
- ☐☐ Hanger Bay (Hangar: The hangar may release a swarm of close range interceptors, which attack all enemy units within 6”, have Accuracy 6 and Strength 0.)
- ☐☐ Laser Cannons (Cannon: May be fired at one enemy unit within 18”, has Accuracy 3 and Strength 5.)
Rebel Fleet
X-wing/Y-Wing Squadrons (Fighters, 2 pts) [Have 4]
Move 8″, Cruise 12″, Ram 12″, Range 12″
Accuracy 4, Strength 2, Evasion 11, Toughness 9
Components:
- ☐☐ Laser Cannons (Cannon: May be fired at one enemy unit within 18”, has Accuracy 3 and Strength 5.)
Rebel Transports (Destroyer, 6 pts) [Have 0]
Move 6″, Cruise 9″, Ram 9″, Range 18″
Accuracy 2, Strength 4, Evasion 9, Toughness 11
Components:
- ☐☐ Shield #1 (Shield: The ship gets +1 Toughness.)
- ☐☐ Boarding Pods (Boarding Pods: The ship has +3” range when trying to board enemy ships.
- ☐☐ Laser Cannons (Cannon: May be fired at one enemy unit within 18”, has Accuracy 3 and Strength 5.)
CR90 Corvette (Destroyer, 6 pts) [Have 1]
Move 6″, Cruise 9″, Ram 9″, Range 18″
Accuracy 2, Strength 4, Evasion 9, Toughness 11
Components:
- ☐☐ Repair Bay (Repair Bay: Remove one point of damage from a friendly ship within 3”. Note that you may only take 1 repair bay per ship.)
- ☐☐ Laser Cannons (Cannon: May be fired at one enemy unit within 18”, has Accuracy 3 and Strength 5.)
- ☐☐ Laser Cannons (Cannon: May be fired at one enemy unit within 18”, has Accuracy 3 and Strength 5.)
Nebulon-B Frigate (Destroyer, 6 pts) [Have 1]
Move 6″, Cruise 9″, Ram 9″, Range 18″
Accuracy 2, Strength 4, Evasion 9, Toughness 11
Components:
- ☐☐ Hyperspace Drive (Warp Drive: The ship may be placed anywhere within 2D6” of its position.)
- ☐☐ Turbolasers (Giga Cannon: may be fired at one enemy unit within 6”, has accuracy 2 and Strength 8.)
- ☐☐ Laser Cannons (Cannon: May be fired at one enemy unit within 18”, has Accuracy 3 and Strength 5.)
Armies
2 Players (1 Rebel, 1 Imperial)
- Imperial Fleet: Victory-class Star Destroyer (Battleship, 12 pts x 1), TIE Fighters (1 pt x 6) = 18 points
- Rebel Fleet: CR90 Corvette (Destroyer, 6 pts x 1), Nebulon-B Frigate (Destroyer, 6 pts x 1), X-wing/Y-Wing Squadrons (Fighters, 2 pts x 3) = 18 points
3 Players (2 Rebel, 1 Imperial (using Destroyer with Hanger))
- Imperial Fleet: Victory-class Star Destroyer (Battleship, 12 pts x 1) = 12 points
- Rebel Fleet: 2 of these 3: CR90 Corvette (Destroyer, 6 pts x 1), Nebulon-B Frigate (Destroyer, 6 pts x 1), X-wing/Y-Wing Squadrons (Fighters, 2 pts x 3) = 12 points
4 Players (3 Rebel, 1 Imperial)
- Imperial Fleet: Victory-class Star Destroyer (Battleship, 12 pts x 1), TIE Fighters (1 pt x 6) = 18 points
- Rebel Fleet: CR90 Corvette (Destroyer, 6 pts x 1), Nebulon-B Frigate (Destroyer, 6 pts x 1), X-wing/Y-Wing Squadrons (Fighters, 2 pts x 3) = 18 points
5 Players (4 Rebel, 1 Imperial)
- Imperial Fleet: Victory-class Star Destroyer (Battleship, 12 pts x 1), TIE Fighters (1 pt x 6), Imperial Light Cruiser (6 pts x 1) = 24 points
- Rebel Fleet: CR90 Corvette (Destroyer, 6 pts x 1), Nebulon-B Frigate (Destroyer, 6 pts x 1), X-wing/Y-Wing Squadrons (Fighters, 2 pts x 3), Rebel Transports (Fighters, Destroyer, 6 pts x 1) = 24 points
6 Players (4 Rebel, 2 Imperial)
- Imperial Fleet: Victory-class Star Destroyer (Battleship, 12 pts x 1), TIE Fighters (1 pt x 6), Imperial Light Cruiser (6 pts x 1) = 24 points
- Rebel Fleet: CR90 Corvette (Destroyer, 6 pts x 1), Nebulon-B Frigate (Destroyer, 6 pts x 1), X-wing/Y-Wing Squadrons (Fighters, 2 pts x 3), Rebel Transports (Fighters, Destroyer, 6 pts x 1) = 24 points
7 Players (4 Rebel, 3 Imperial)
- Imperial Fleet: Victory-class Star Destroyer (Battleship, 12 pts x 1), TIE Fighters (1 pt x 6), Imperial Light Cruiser (6 pts x 1) = 24 points
- Rebel Fleet: CR90 Corvette (Destroyer, 6 pts x 1), Nebulon-B Frigate (Destroyer, 6 pts x 1), X-wing/Y-Wing Squadrons (Fighters, 2 pts x 3), Rebel Transports (Fighters, Destroyer, 6 pts x 1) = 24 points
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