I’m excited to check out the rules! The new game from Marvel benefits from being spiral-bound I think, so check out my video on that topic.
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I first starting running Adventures in Middle-earth back in 2016. Eventually, it turned into a campaign (using the ‘Mirkwood Campaign’ commercial adventure, co-GM’d by multiple GMs) which lasted 3.5 years and took place over 58 sessions (sessions were about 5-6 hours during much of the campaign). It was a grand and epic story, covering 30 years of Middle-earth history in between the years of The Hobbit and the beginning of The Lord of the Rings.
We had great fun, and eventually we may return, perhaps using the new The One Ring 2nd Edition which was recently released.
I’ve been chatting with my group about how we’d be interested in co-GM’ing a Gangbusters campaign at some point (but with different combat rules than the old TSR game, which is pretty dated). One thing that might be cool is to include a long-term crime investigation arc.
Recently I’ve been looking at the old TSR Gangbusters RPG, and I’m really exciting about the prospect of playing and/or running in a Gangbusters campaign. I love the setting, the idea of a city-based campaign with recurring NPCs, and the Pulp Noir feel of the world. The combat rules of the original TSR game are a bit byzantine, so I am looking at other rules systems (probably one of my own invention) to use when playing the game.
On this day (March 30th, 2014), eight years ago I published the very first Dicehaven.com post! 355 posts later, we are still going strong. We get over 1,000 visitors to the site each month, so thanks to all of you that keep coming back and keeping up with our RPG musings and other content.
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