Tabletop RPG Podcast and Roleplaying Resources

Category: Superheroes

Starting a Superheroes Comic Book Club

On my backlog of things to do ‘someday (but not just yet!) is to start a comic book club. This article gives a bit of background on what that can be like.

I’d envision structuring it similar to the Dicehaven book club. You read several comics (maybe 6 or 12 per month?) in a selected series, then get together (in person on via Zoom) and chat about it. Maybe we’d play City of Heroes or a tabletop Supers RPG like Icons after the comic book club meeting.

Continue reading

Mutants & Masterminds After-Action Report

I had a great time playing Mutants & Masterminds last night with my game group. We are trying out different Superhero game systems to see which RPG would be the best fit for our collective GM and play-style preferences. Our group really loved playing Mutants & Masterminds and it is definitely a strong contender for future Superhero campaigns. After running it we had some ideas on how to make it easier to track damage and conditions.

Continue reading

DC Heroes vs. DC Adventures (Mutants & Masterminds)

I’ve been doing a bit of reading on DC Heroes and its history and also reading up on Mutants and Masterminds (aka M&M, which is the generic version of Green Ronin’s ‘DC Adventures’; it’s the same system, but one has the DC characters and the other doesn’t). Based on forum posts and reading through the rules (and having played M&M 2e several years ago, but not having played DC Heroes), here’s my observations on the two systems. Continue reading

© 2024 Dicehaven

Theme by Anders NorenUp ↑