Tabletop RPG Podcast and Roleplaying Resources

Category: D&D (Page 8 of 16)

Thursday Night Dice: Default Game Roles

Logging this for future reference. We discussed and decided that by default, players would have the following game roles (adjusting things when a player is absent or when a given player is being the Chronicler (in which case someone else would take on their role).

Default Roles:

  • Quartermaster: John
  • Battlemaster: John
  • Soundmaster: Mason
  • Rulesmaster: Jeff
  • Chronicler: Varies
  • Turnmaster: Varies

Redmark Session 24: Ivamel is ‘Banished’ to France

“France has more need of me than I have need of France.” — Napoleon Bonaparte

March 25, T.A. 1331 (Thrëa)

As the party sails back to Tanaroa, Ivamel spots old wreckage along the coastline and he thinks he says a skeletal arm hanging out from the wrecked skiff. The party decides to investigate; they find the skeletal remains dressed in the clothes of Redmark. Marcus & Lundie prepare the body for burial; Ghost Dancer finds a scroll on the body along with a few modest weapons. Quintos says note talks of a “giant black pearl” within the island at a great city; Lundie wonders aloud if this is another Urthjarl stone.

March 27-April 2, T.A. 1331 (Thrëa)

The party arrives at the foot of the great wall at the village of Tanaroa and decides a week of rest is what is best for their spirits. Marcus & Ivamel spend time divining with Mars over Ivamel’s past. Ivamel is suspicions of this, but Marcus insists; some of the answers raise Ivamel’s curiosity. Ghost Dancer divines with the Great Spirit about his pursuit of the buffalo, he is lead to shop keeper in the village. She tells him of the Jungle Walkers, men who go and live months beyond the Wall; they may be able to help Ghost Dancer in his quest. Lundie spends his time at a forge that Marcus is able to make for him fixing items for the locals and creating an amulet of Menerva for Ivamel at the request of Marcus. Lundie happily creates a amulet valued at 20gp for Ivamel.

April 3, T.A. 1331 (Thrëa) to Oct. 24, A.D. 1415 (Earth)

After the week of divinations, Marcus believes that if he casts the spell Banish on Ivamel, that Ivamel will be returned to his home. Ivamel agrees and is desperate to see his family once again. The party gathers in the hut they have been staying in to wish Ivamel Godspeed and farewells. As soon as Marcus casts Banish, the entire party experiences the feeling of flying over the lands. During this they are drawn to what appears to be a statue of an old wizard dressed in blue. As we approach, the eyes of the wizard opens and he says:

“Dark forces seek to divide the Fellowship of the Octagon. I cannot allow this. Seek the Urthjarl stone and use its power to return. Thrëa’s fate is bound to the destiny of 38 years hence.”

The party wakes up in a camp at night around a small camp fire, as the party looks around it is clear they are in a camp of an army. We hear voices around but do not understand them. Ivamel tells the party we are hearing the language of “French” and after asking a local further tells the party we are in the land of “France” on Earth in the year 1415. The party magic users test their spells and none seem to work, a few work for seconds as they grasp the Urthjarl stone around Quintos’s neck. Ivamel states that he is “home” but that this is not really home, his family is not here. Ivamel sees a French noble man with a sword that has a stone in the hilt. It looks just like the Urthjarl stone around Quintos’s neck. Ivamel tells the party that this noble may have a kobold in his capture he uses as a guard. The party plots to take the stone and attempt a return to Thrëa.

Redmark Session 23: The Salvation of Lalago

March 23-24, TA 1331

We are getting closer to saving the villager Lalago. Daily, Quintos using his crystal ball has been tracking and communicating with Lalago and he has located her near the volcano. During these communications, she continues to tell Quintos not to come save her, but we will not be deterred.

We think the creature capturing Lalago is called the pig god. Marcus communes with the lady of the lots and asks if the creature is indeed a lycanthrope and the lady confirms.

As we travel towards the volcano and encounter some of the villagers, while attempting to communicate with them, we hear the sounds of drums and the ritual of the pig god sacrifice beginning. We rush to the village and prepare an ambush for the lycanthrope, sadly we make noise and have to dispatch two villagers as we attempted to prevent the alarm.

Then charging to the top of the hill the party sees a skull head of massive size carved as a multi-level complex in the mountain.

As we enter we have a fight for our lives and defeat a were-boar (the pig god), a were rat, a massive giant with a crazy eye and our enemy the mind flayer. As we defeat them, the volcano begins to erupt and the mind flayer once again teleports away from our wraith. He is the immortal foe of our band of adventures..

We head back to the village with Lalago and convince her to live and using our magics we cure her of the lycanthropy.

We then head back to return her to her village, cured of the curse.

Loot

  • Necklace of black pearl (1500 gp)
  • Tome of Clear Thought (DMG p.206)
  • Manual of Bodily Health (DMG p.180)
  • 6 Arrows of Slaying (DMG p.152) (had an additional 2 that were used)
  • 2 against orcs
  • 2 against giants
  • 2 against shape changers
  • 2 against fire breathers
  • 1 potion of vitality
  • 1 Periapt of Wound Closure (DMG p. 184)

Redmark Session 22: The Battle with the Squid-headed Monster

March 22-23, TA 1331

Ash wakes and recounts a dream of being tossed overboard, only to be rescued by mermaids of some kind. With that on his mind, the group continues on their way. Lalago is seen with a thin old man named Snick via Quintos’s scrying. The previous attempt to scry for Lalago had shown her with a fat man named Leander. After seeing this, Marcus sought guidance from Mars to determine if the group could heal Lalago and was told that yes, the group can heal her.

Heading out toward the large volcano through dense jungle, the group is uneasy due to the various sounds and smells new to them in this area. They come upon a group of gorillas beating on some kind of carcass on the ground. Marcus bravely stepped forward and attempted communication, albeit in a very simplistic form. After a brief interchange, the gorillas hoist up and throw the carcass they had been beating toward a small hill at the edge of the clearing. Marcus and Ivamel investigate the body and Marcus finds a necklace (one with birdclaws in a specific pattern) that resembled one worn by Lalago’s brother.

Somewhat disturbed and concerned, the group heads around the hill and discover a doorway leading underneath the hill. Seeking answers, the group heads into this tomb and finds a large room with 8 sarcophagi and a large statue of a roman soldier. The soldier is holding a staff with a two headed eagle atop – Marcus and Quintos spend a moment to converse and determine what exactly this might mean. The group searches the various sarcophagi and find a bag with some gems inside one coffin.

Marcus takes two stones from the bag and places them into the empty eye sockets on the Roman soldier statue and a doorway opens behind the statue. The crew walks down the now open hallway and finds a pool of muck and mire. Two disgusting creatures rise from this pool and began attacking our heroes, flinging disgusting balls of filth – catching two of our combatants, hindering them both. After a small struggle the two creatures are defeated and the group collects itself, cleans itself (as much as possible) and heads further into the underground labyrinth.

Quintos, thinking tactically (to the surprise of some), sends his own down a long hallway to scout ahead. Through his unique connection, he is able to see a large room with a monstrous creature and a cage full of people. There are also several creatures loosely resembling the corpse seen above ground who seem to be worshiping the creature in some manner. Sensing the urgency of the moment, the group wades into battle, striking down the grey skinned servant creatures first before turning their attention to the squid-headed monster. Quintos’s quick thinking allowed him to sneak away with a woman nearest the squid-head, likely saving her life. Fearlessly, our heroes went at the monster with blade, staff, and spell – taking psychic blasts in return. After a short battle our numbers won out and the captives were saved, though the monster managed to slip away.

Searching the room, the party found a quiver with 8 arrows (2 with blue fletching, 2 with red fletching, 2 with yellow fletching, and 2 with black fletching), one unidentified potion, and a heart shaped clasp for a cloak. There is still one small chamber that the group had not thoroughly explored, but sensing danger if they chose to say behind, the party fled the tomb to head back above ground with the rescued captives.

Redmark Session 21: A Heroes Welcome & Bad Squid

March 20-21, Third Age 1331

Finally arriving on the main island, the party sticks to it’s water walking rock star entrance routine(mostly due to Marcus’ insistence) and walks right into a welcoming party ambush led by non other than King Pa-hu-ack, himself. It turns out that the parties reputation for unbelievably legendary heroism preceded them. Fortunately, no serious injuries were sustained from the ambush or subsequent party. Aside from the worse case of food poisoning Quintos has ever endured. Rancid squid is never a good idea. But he received little pity from his companions, as it was very much self inflicted. Maybe next time he’ll listen to the locals when they suggest he not join the eating contest. On the bright side, a new friend was made. Ash, who is also from Redmark, had been spreading his beliefs among the people here for some time.

As the evening began to wind down, they met Tama. He’s sister had wondered off beyond the great wall, which is forbidden, and never returned. Tama was able to sneak out and find some clues. One of which was a giant bloody boar tusk. Desperate to find her, he asked the heroes for help and they readily agreed. Plans were made to leave under false pretenses in the morning as to avoid alerting the natives of the heroes’ intent of going beyond the wall. The attempted secrecy failed miserably. But only because the king was cheating by using a shaman who can see the future.

It wasn’t all bad, though. The king and his shaman were friendly and offered help. A few trippy drinks later, Quintos was dancing uncontrollably, and Marcus and Ash both had visions. It would seem that brain eating squid(revenge of the squid maybe?), friendly apes, lying pigs, and other oddities are in the parties future. That and the specific instructions that they must kill Tama’s sister or she’ll destroy the entire village. What could possibly go wrong?

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