Stellar Tactics Version 1

Our Gaslight Heroes game didn’t have quorum last week so we moved gaming to Wednesday and ran a Stellar Tactics beta test. Biggest change we identified were 1) using standard rather than vector movement, and 2) using scenarios to break up the endless wait-and-see tactics players might otherwise employ. I’ve got about 15 changes we identified for the rules.

Star Trek Skirmish Game

Star Trek Skirmish Game

In an upcoming version I’ll also have specs for soldiers and vehicles so we could use these rules for any modern or futuristic miniatures wargaming.

IMG_6269

Upcoming games will support soldiers and vehicles such as hovertanks and drones.

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2 Responses to Stellar Tactics Version 1

  1. Robert "Commander" Miklos May 24, 2016 at 10:35 pm #

    I really enjoyed the game, and think you are producing a great supplement. I enjoyed the second scenario better than the first, because I lost the first one but one the second one. I was thinking about the mechanics a little more, and I think long range guns should stay at 19 spaces, but short range guns go up to 5 spaces. I would reduce the damage from lasers to 2d6, and short range guns would be 1d6. That would reduce damage, and make combat less one sided, but would prolong combat. My thoughts.

    • Stan May 25, 2016 at 1:34 am #

      Awesome feedback! We’re going to test out adding Soaking rules for armor which will reduce damage, I think we’ll play with that first before lowering the damage; might have a similar result to what you propose 🙂