Author Archive | Stan

Ancient & Medieval Wargame Rules By Complexity

Here’s an an analysis of several leading wargame rulesets for Ancient and Medieval wargaming, ranked from least complex to most complex. Ancient and Medieval Wargaming (AMW) by Neil Thomas https://boardgamegeek.com/boardgame/32404/ancient-medieval-wargaming 2 hours playtime; Weight: 1.00 / 5 Buy at: https://www.amazon.com/Ancient-Medieval-Wargaming-Neil-Thomas/dp/0750945729 Resources: Ancient and Medieval Wargaming http://theminiaturespage.com/rules/boards/msg.mv?id=1117 http://prufrockian-gleanings.blogspot.com/2013/01/ancient-and-medieval-wargaming-amw-with.html http://timsbattles.blogspot.com/2012/08/first-play-test-of-neil-thomas-medieval.html One Hour Wargames by Neil Thomas https://boardgamegeek.com/boardgame/170298/one-hour-wargames 1-2 […]

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Notes on 60mm Frontage Standards for Wargames

Memorializing a note that when wargaming with Robert, we have standarized on 60mm frontages for bases. This works well with almost all rules for figures at the 25mm, 28mm, and 1/72 scale. 15mm scale would then use 40mm bases. See a discussion here on 60mm and potentially using 25mm or 1/72 plastic figures as the […]

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Texas Broadside: Wargames in October

Not something I’ll be doing this year but something cool to have on the bucket-list radar. Doing wargames on the Battleship Texas! http://www.beerandpretzelwargaming.com/texas-broadside.html http://www.beerandpretzelwargaming.com/saturday.html Among other interesting things, there is a multi-game L’Art de la Guerre Tournament. L’Art de la Guerre (The Art of War) is a French wargame that most say is the best […]

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Long-Term Middle-earth Campaign Roadmap

If I am able, I would love to intermittently play Middle-earth campaigns for years to come, and sequence them in such a way that over time we traverse sequentially the most interesting time periods for RPG adventures. Here’s a roadmap: T.A. 1640 The Heroes of Arnor — Mercenaries for Lord Elasander, ally to Arthedain, last […]

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Palantír Quest & Adventuring in the 4th Age

One of the campaigns I really want to run someday is ‘Palantír Quest’, a 1994 campaign module published by Iron Crown Enterprises for the old MERP rules for Middle-earth. I’m fortunate to have a copy (this is pretty collectable; copies on eBay run $150-$200). Here’s the cover. The interior has some amazing, black-and-white line art. Great […]

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Spotlight Cards for Cypher System

I’ve seen people use what some dub ‘spotlight’ cards in the past. This interesting blog post give an example spotlight card for the Cypher System (as well as other RPGs). The author writes: This is the Cypher System card. I have another question to myself: Has the PC had a GMI (Game Master Intrusion) yet? […]

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Player Nominated Intrusions in the Cypher System

Earlier I wrote about using the old-school technique of random encounter tables in Cypher System, essentially having a list of GM intrusions prepared for use on the fly during your games. GMs are the only ones who have ideas which can make the narrative more interesting. Consider letting the players nominate Intrusions. If they have […]

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3 Ingredients of Cypher System Player and GM Actions

Although Cypher System is one of the most elegantly simple games on the planet, sometimes, in the moment (especially, as a GM) you might forget the main tools you have at your disposal. Looking at a variety of edge cases in games I’ve played, and reading through various discussions online on gameplay tip, here’s what […]

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Cypher System Stats for Star Trek Starships

The Cypher System core rules has four stats for Star Ships: Level, Weapon Systems, Health, and Damage. I like how Ryan Chaddok converted the common Star Trek ships (using the most excellent Last Unicorn Games book as a source). There’s a starship vehicles table on page 255 of the CSR.  Importantly, it has Levels and […]

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