Tabletop RPG Podcast and Roleplaying Resources

Author: Stan Shinn (Page 2 of 110)

Top Stuff I Want To Run Someday (Updates)

Minor updates on my last Top Stuff I Want To Run Someday post.

Since my last post, I’ve stumbled across Apes Victorious, a Planet of the Apes-style game that uses B/X D&D rules. I might run it someday as-is or maybe convert the rules over to Fate or Traveller. For adventures, I’d use a combination of hex-crawl, procedurally generated encounters mixed with Mutant Crawl Classic adventures (which would be placed in the Forbidden Zone).

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Stan’s Favorite D&D Editions

I’ve been playing D&D off and on since 1979, and I’ve played all the editions. I’ll rank order my favorite editions from a GM perspective. I’ll also comment on the edition from a Player perspective.

My top four favorite D&D games were from the ‘D&D as War’ approach. Things were deadly, scary, and character death was a real possibility.  If you encountered an Ancient Red Dragon, you had better run! My least favorite three D&D editions were the 3rd to 5th edition era, all of which approached the genre using a ‘D&D as Sport’ approach where you are expected to have balanced encounters, and monster stat blocks had about 10 times the amount of text and creature special features of the early edition, making things harder to run and slower to play.

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Top Stuff I Want To Run Someday (Early 2024 Edition)

In a traditional dating back ten years, I like to inventory the ‘games I’m itching to run someday’. This particular list focuses on settings that have robust and concise commercial campaign adventures. I have dozens of settings I’d love to run someday, but the list I picked all have campaigns which provide 2-4 pages of adventure text for each session, which will make it easier to run. The 20-30 page of adventure text for each session (the more typical format for D&D adventures) is not my preference, I find the shorter stuff easier to prep for and easier to run.

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