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World's Oldest d20

I’ve seen this probably half a dozen times, but every time I see it I am awed.

The Metropolitan Museum of Art owns what may be the world’s oldest d20 die. It’s made out of serpentine and looks to be in remarkably good shape for its age.

The die is a little over an inch tall. The symbols carved into the die appear to be of Greek origin, in keeping with it coming from the Ptolemaic Period.

Source

d20_610x357

How To Find Google+ RPG Players

Want to connect with an online tabletop RPG group? Maybe find a pickup game? Here are some places to post game notices and find players or groups:300px-Tabletop_role-playing_game_icon

And of course, post in the specific system you’re gaming in (Savage Worlds, DnD Next, etc.).

If you do a good job with your game pitch, I absolutely convinced you can find players on G+. G+ is absolutely amazing for gaming. Here an example from a game I pitched recently.

My pitch was for a rabbits or mouse game use Fate (Pitch was in part “I’m planning on starting a Google+ Hangouts campaign using either the Bunnies & Burrows (Watership Down) setting, or the Mouseguard setting, but using the Fate Core rules.”) That’s a pretty niche concept to get players for! But I was successful using these techniques.

Within 24 hours I had 22 respondents who wanted to play (4 wanted to play Watership Down/B&B, 6 wanted to play Mouseguard, 12 would play either one).

Here’s how I got that response:

I posted to these groups:

G+ Tabletop Roleplaying Games

https://plus.google.com/communities/107422815813208456454

G+ RPG Hangouts

https://plus.google.com/communities/101466247068767710475

Hangout RPG’s

https://plus.google.com/communities/112557825640881104663

Roll20 Player Network

https://plus.google.com/communities/111431620401101391472

Fate Core Group (group for ruleset I’ll be using)

https://plus.google.com/communities/117231873544673522940

I HIGHLY recommend you attach an evocative image as text-only posts often get ignored.

Here’s my posts in case you want to see my game pitch in action on these forums:

https://plus.google.com/117532355355980125530/posts/PiUzQNLiQHY

https://plus.google.com/117532355355980125530/posts/ZiUHFzNHzkG

https://plus.google.com/117532355355980125530/posts/KheYdXCZUwE

https://plus.google.com/117532355355980125530/posts/Eq7mwkgjTnr

https://plus.google.com/117532355355980125530/posts/6FPZ4tecuXs

Just one group alone didn’t do the trick, but adding them all up together did!

#rpg #roleplaying #gmtips

D&D Next: Supporting Simple and Advanced Playstyles at the Same Table

dnd-next-bigFor anyone who’s seen the latest D&D Next playtest packet released on August 2, 2013, I think you’ll agree that the WOTC folks are truly delivering on their early promises to provide a simple core set of rules. You can have players with ‘basic’ (think OD&D) characters playing alongside ‘advanced’ characters (think 2nd Edition with 3rd Edition feats). Throughout the core rules, you can see ‘best of’ features from all prior editions.

They key here is flexibility. Players can construct and play characters they’re comfortable with and that suit their playstyle. A player can ignore feats and just give their PC ability score boosts for example. Gamemasters can cater to a variety of GM styles (such as Theater of the Mind combat). Here’s what Mike Mearls at WOTC said which summarizes the approach:

Ideally, your first two levels allow you to embrace your character’s background and race along with the most basic functionality of your class. At 3rd level, you’re ready to opt into a more distinct expression of your character class.

As you gain levels past 3rd, you gain more benefits from your chosen subclass and your class’s core abilities. At this stage, you can also opt to choose between boosting your ability scores and selecting feats. We believe that most players will boost their scores first, then opt into feats as they max out their key abilities. In either case, players are free to opt for the complexity that feats bring or keep it simple.

Thus, you can imagine that the lifespan of a character looks something like this.

  • At 1st and 2nd level you learn the basics of your class, race, and background.
  • At 3rd level, you begin to specialize within your class.
  • At 4th level and later, you can decide to further customize your character or keep things simple.
  • At any point, you can decide to multiclass after 1st level.
  • Before you start play, you can also opt to design your own subclass, provided that your DM approves this choice. Subclass design won’t be a science, but we can provide pointers and advice on which combos to avoid.

(Source: http://www.wizards.com/dnd/Article.aspx?x=dnd/4ll/20130805)

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