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Fate Character: Korak

Played a great Fate game last night set in the Hollow Earth type setting. Below is the character I whipped up (adapted from the original ERB character).

Korak

John Clayton prefers to be called by his ape name Korak. He is the son of ape man Zargan (the real life inspiration behind Edgar Rice Burrough’s Tarzan.). Although a Viscount and heir to the Greystone estate in England, Korak eschews civilized life to follow the ways of his father Zargan, who raised Korak in the jungle depths of Africa after his wife Jane (Korak’s mother) died at the hands of WW I’s German invaders. Deceit being a peculiarity unknown to his father’s ape forebears, Korak is perennially gullible.

Korak

  • High Concept: Mighty Jungleborn Savage!
  • Trouble: Gullible
  • Other Aspect: Instinctive Animal Reaction
  • (Optional Aspects: Thin Veneer of Civilization, Call of the Wild)

APPROACHES

  • Carefully: Average (+1)
  • Cleverly: Average (+1)
  • Flashily: Mediocre (+0)
  • Forcefully: Good (+3)
  • Quickly: Fair (+2)
  • Sneakily: Fair (+2)

STUNTS

  • Savage Tactics: Because I was raised a savage, I get a +2 when I Cleverly create advantages when acting as the Lord of the Jungle.
  • Beastmaster: Because I am attuned to the jungle, once per game session I can calm, control and have basic communication with jungle mammals.
  • Jungle Weapons: Because I was raised to survive with primitive jungle weapons, I get a +2 when I Forcefully attack when using a knife or spear.

REFRESH 3

 

Using Google+'s Hangout Toolbox for Online Gaming

Want to spice up your Google+ gaming? Here is a video tutorial on using the Hangout Toolbox feature to add your name, your character name, add fixed or floating ‘virtual miniatures’, mute and signal away-from-keyboard, and add sound effects.

I’ll add some additional instructions in the days ahead.

Here are the two images you can use to test out the lower-third and meme features:

http://stanshinn.com/uploads/dwarf-strip.png
http://stanshinn.com/uploads/dwarf-icon.png

Let me know your feedback! I hope you find this useful for online RPG gaming in Google+ Hangouts.

City State of the Invincible Overlord

Playing City State of the Invincible Overlord, AD&D. This is a mint condition poster map from the original City State of the Invincible Overlord product. 30+ years old.
I have to say I really had fun. It was just about the perfect game in my mind. The sewer adventures felt like a dungeon crawl; we had byzantine intrigue with a few plot lines, solved a mystery or two, had a combat, had some fun starting a goblin singing group — what wasn’t to like? 🙂

Using Scrum to Develop The New D&D

D&D product manager Mike Mearls is using a software design technique (one I am very familiar with) to design D&D Next! This is really interesting if you’re a programmer. Mearls wrote:

“To start with, we work in two-week sprints aimed at producing material for the next package. If you’ve worked in software development, you might be familiar with the Scrum process. We’ve been using it since the late summer to drive our efforts, and so far it is working well. Scrum focuses our efforts on delivering features of the game—classes, races, tactical combat, multiclassing—in an iterative manner. Within that process, I serve as the product owner.” (Source)

D&D Next 2013 Roadmap

According to this article, a new D&D Next playtest packet will come out today. This one will take characters up to level 10. Except for healing rules and the need for more monsters, the core rules will be pretty complete at this point.

Coming after this playtest we will see:

  • High-level play
  • Multiclassing
  • New classes and races
  • Healing (updates based on playtest feedback; this is one mechanic which admittedly still needs some work)
  • More monsters

In addition to the core rules, we can expect to see these add-on rules modules (which presumably will be independent from the core rules):

  • Tactical combat
  • Mass battles
  • Realm management
  • Structures for exploration and interaction

Signup for the playtest here.

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