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Shambling Throne of the Death Cult King

The DM's View: 1 Page Dungeon Notes

The DM’s View: 1 Page Dungeon Notes

Quick recap of the ShinnCon V game. Here was the description:

“Shambling Throne of the Death Cult King”

You are about to settle in for a peaceful night at the Drunken Dragon Inn when Chaos strikes. Literally. A local cultist bursts in and demands tribute to the Chaos God, whose death horde swiftly approaches. Rumored to command a legion of undead, the Death King Nulgarbad paves a trail of destruction across the land. Dare you infiltrate the death trap of his shambling throne?

This was truly one of the most memorable games I’ve run. I had several TPK-capable creatures including an undead dragon go after the players. (un?)Fortunately the players were way to cunning for my big bad guys — turns out if you can ally with a 90 foot giant and have him lob half-filled barrels of Holy Water, you can do over 2,000 Hit Points of damage vs. the undead with one shot [yes, we did the math]  🙂

So much XP was had (literally thousands of monsters died in the aftermath) that the players advanced TWO levels and will be level 10 next game!

The Undead Army

The Undead Army

50 Fathoms: Session 14- Captain Abdullah and the Unmentionable Wound

Abdullah

Captain Abdullah and the Unmentionable Wound

Characters:

  • Liam
  • Bracus
  • Daxson

Date: 11-07-15

XP: 2

Recap:

The Crew secured a new ship(Brigantine), named it the Liberators Wrath and set sail southward. The plan was to buy, sell and find crew along the way south towards Brigandy Bay and then from there set off for The Teeth and to find Tressa the Red.

Along the way they stopped off in Swindon to pick up crew and cargo. Liam and Daxson were in the bar recruiting sailors when Liam was approached by downtrodden looking Kehana named Winston. Winston offered to sell Liam a treasure map and a golden triangle he stole from his former captain, Abdullah.

Unfortunately before Liam could get more details Captain Abdullah showed up with two of his top lieutenants and a gang of his pirates. Abdullah proceeded to attack, which lead to a frenzied alleyway fight. Daxon squared off with a one armed Grual named Longarm Hunk Bosun who had a Battleball attached to his nub. Liam fought a French pirate named Rene the Blade and Bracus decided to kill Winston, pick up the loot and head back to the ship to take a nap. Liam was wounded in the thigh and “unmentionables” during his spar with Rene which certainly left some scars…

A long bloody battle raged in the alleyway and the group managed to dispatch Abdullah’s lieutenants but not before he managed to slip out of the alley and flee. Unfortunately for him the pair was faster and managed to catch up and slay Abdullah as he ran.  Swindon isn’t the safest town and the locals and lack of city watch allowed the Crew to leave the city unmolested.

The map they aquired show the location of an island in the Flotsam Sea and was labeled “Rufus’ Island…need all six triangles”, that along with another triangle to add to their collection. Armed with this new information the Crew sailed for Brigandy Bay for the final leg of their journey before they headed southwest to The Teeth.


Captain Liam

Captain’s Log,

 

It’s been a long haul, but we’ve finally replaced Liberator.  We’ve given the new girl a right proper name;  Liberator’s Wrath.    With a name like that and our growing reputation, we’ll soon be striking fear into the hearts of any who would dare oppose us.  I would also like to make note of the promise I’ve made to myself.  For the sake of posterity.  I’ll never again let some nobody pirate scum take our ship like that.  Even it cost my life.  I haven’t said as much to the crew, but I think they know.  I’ve overheard bits of their whispers.  Apparently, I’ve become a vengeful man.  Enough so that some of the men are more afraid than usual of crossing me.  As long as it serves as motivation for hard work, it’s acceptable.

 

About this alley fight we found ourselves in.  It really all boils down to a simple thing.  One pirate tried to sell us something he had stolen from his pirate captain.  When the dust settled and the smoke cleared, we stood victorious, and in possession of a another piece of the triangle and a map that might lead us to Redbeard’s treasure.  Not a bad night really.  Even given my two new scars, which gave me a bit of a fright.  Plus, any fight that shrinks this world’s pirate population is always a good one.

 

Captain McCormic


 

 

Iron Oak Family Saga

IMG_0450 IMG_0444 IMG_0446In our latest chapter of the Ironoak Family Adventure, Justin and Maldrin Ironoak led the Ironoak Family on a search for one of the Portals of Forever. Leaving Neara Red Oak behind to guard the newly liberated townsfolk, they quickly returned to Frosthold Fort, where they forced their way downstairs in search of the portal. The Party first had to solve the riddles of the Stone Guardian, who shocked those who got an answer wrong. The adventurers then confronted a water elemental, who granted one moderate wish to each of the party members. Finally, after avoiding a pair of spiky pit traps, they made it into the ancient room of the Forever Portal.
Inside, they were at first confronted by a beholder. That menace turned out to be an illusion. But as the storm picked up around the portal, Elena, the emissary from the Aradene Imperial Court, revealed herself to be a Mind Flayer, merely posing as a human from the court of the Aradene Imperial throne.
Before the Illithid could destroy the Forever Portal, the Party defeated the Mind Flayer. And with the two Tomes of Portal Management, the Party sped on their way to Silveroak.

50 Fathoms: Session 13- Battle at the Devil’s Spires

Ship_Battle

Battle at the Devil’s Spires

Characters:

  • Mordecai
  • Liam
  • Bracus
  • Rodrigo

Date: 10-24-15

XP: 2

Recap:

The Crew maintained their cover as a gold salvage team in the Devil’s Spires and stayed on alert for Admiral Duckworth. After two days of waiting they were contacted by Crow informing them that Duckworth was making a surprise attack under the cover of the dark moonless night.

Timing his departure towards the Cortez’s ship perfectly, Liam arranged to have a powerful “Crossing the T” volley arranged before Duckworth was able to fire. This damaged Cortez’s ship and allowed Duckworth to further hammer on the unsuspecting Frigate.

After a long ship battle the Crew finished disabling Cortez’s ship, managed to capture a fleeing gold recovery Sloop and rescue the crew of another that wrecked while attempting to leave the Devils Spires.

Duckworth and the Crew sailed to Baltimus to discuss the events that happened and request compensation from Edward Lazenby(Chairman of the British East India Company). Duckworth relayed the betrayal and piracy of of the Spanish Guild and also informed his superiors of the heroic actions of the Crew.

During a meeting with Mr Lazenby the crew negotiated a fair deal on spoils from their actions and recovery of the lost gold. Lazenby awarded them with a Letter of Marque in addition to the promised pieces of eight payment. Duckworth also pledged his support financially to get the Crew back on their feet as believed their reports that the world was flooding and felt the quest was a noble and worthwhile one.

Lazenby also informed them that the BEIC, in one weeks time, would be formally backing out of the Great Port Treaty and marking all Spanish Guild ships as pirates. This allowed anyone carrying a Letter of Marque from the BEIC to seize any assets not properly marked by their company. This will essentially kicked off a Trade War between the two trading companies. Lazenby is unsure on how long it will last but warned the Crew to be carefull when this announcement went into effect.

The Crew is now able to purchase a new ship with their earned spoils and after much hardship they are back on their feet. Where will they go next? Further explore the flooding world? Smuggle firearms to a mysterious contact in the Kieran Empire?


Captain Liam

Captain’s Log,

That nightmare has stopped.  I sleep as soundly as I ever did.  Possibly more so.  The cause for this change is obvious.  We killed those pirates and ruined their plans to profit off the misfortune of others.  Specifically, misfortune they brought on.  We even walked away with enough gold to replace our ship.  To do so, we’ve had to make a decision to become a privateer for the BEITC but I believe it was worth it.  Though, it wasn’t a decision we came to lightly.  Several of my friends were less certain about it but with the coming war between the BEITC and the Spanish Trade Guild, we had to pick a side or risk constant harassment from both parties.  Hopefully, we made the right choice.

I know this is counter to what people always say, but the unleashing of my furry on those scum seems to have satisfied that vengeful hate I felt for them.  I’m willing to bet people who claim vengeance doesn’t bring closure have never truly suffered great loss or sought absolute restitution for such a loss.  Or maybe something is wrong with me.  It doesn’t really matter, though.  Justice has been executed and my soul finds rest in it.

Captain McCormic


 

 

Board Game Part III (Revenge of Talisman)

IMG_0441Grand-Prix-LogoIn the third session of the Board game Grand Prix, we played a starter game of Splendor, and then a lengthy game of Talisman. Unlike our earlier game of Talisman, this time the game turned on us, with Robert and Patrick being turned into toads, Emory harassing Martin’s character throughout the game, and almost all having very bad luck. More of a grind quite frankly. We’re putting Talisman on the shelf for a bit.

 

So Points awarded:

 

Robert 2 points for victory at Splendor

Nick 4 points for victory at Talisman

Patrick 2 points for 2nd place in Talisman

 

Overall standings:

Martin 8 points
Kevin P. 5 points

Nick 5 points
Brooks 4 points
Robert 4 points
Patrick 4 points
It is anybody’s contest at this point.  There is still time for people to jump in.

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