I believe I’ll run this Classic Traveller game next year…
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I’m working on a multi-genre original RPG called ‘Cinematic’ that will have traits and skills with an optional stunt system (that you can use or ignore). There will be a Sci Fi implementation of Cinematic called Imperium RPG. First let’s talk about the generic Cinematic RPG core system.

Stan designing the next version of Cinematic and Imperium RPGs
Two Attributes
Cinematic will work like Cortex Plus, Traveller, and other systems with two attribute that you add together for most checks. In Cinematic, you have 6 Traits: Strength, Dexterity, Endurance, Intelligence, Education, and Social. They work very much like D&D ability scores. You’ll also have up to 40 skills depending on the setting. For most checks you’ll add your trait modifier (which will range from -2 to +2) and your skill rank (which will range from -3 if you’re not trained in a skill, to +3). Total possible ranges based on trait + skill rank would be -5 to +5.
Core Mechanic
The core mechanic is this:
Roll 2d6, add relevant die modifiers (DMs). If you get an 8+ you succeed.
So a character with a Dexterity modifier of +2 and a Shooting (Slug) skill of +1 will get a +3 DM when shooting a slugged weapon like a rifle. They’ll hit on a 5 or better.
Adding Shift to Damage
If you score higher than the target number, the difference is called a Shift. In the above example, the character is shooting their gun, gets a +3 DM from their Dexterity modifier and Shooting (Slug) skill, and rolls a 5 and a 6 on their two dice. Their total score is 14, a Shift of 6 over the target number of 8. The 6 is added to the damage roll.
Skills in Cinematic Settings
Now let’s take a look at the skill system. In the most generic flavor of Cinematic RPG, you have the following skill lists which differ by setting. Some skills have specialties listed after the skill (I’ll explain more about who specialties work in the future). Cinematic will be like Chaosium’s Basic Roleplaying RPG, Fate Core RPG or Margaret Weiss’s Cortex Plus RPG where in most cases you’ll tweak the rules and skill list for each setting.
Basic Skill List
- Animals — Handling, Veterinary, Training
- Art — Performer, Instrument, Visual Media, Writing [in modern settings add Videography, and in Sci Fi settings add Holography]
- Athletics — Dexterity, Endurance, Strength
- Boating — Ocean Ships, Personal, Sail [in modern or Sci Fi settings add Submarine]
- Carousing
- Deception
- Diplomat
- Gambler
- Healing
- Investigation
- Language — [Setting specific specialties]
- Leadership
- Melee — Unarmed, Blade, Bludgeon
- Navigation
- Notice
- Persuasion
- Profession — [Setting specific specialties; in Sci Fi they are Belter, Biologicals, Civil Engineering, Construction, Hydroponics, Polymers]
- Reconnaissance
- Shooting — Archaic [Modern setting adds Slug; Sci Fi setting adds Energy]
- Sleight of Hand
- Stealth
- Streetwise
- Survival
- Tactics — Military, Naval
- Trade
Fantasy
In Fantasy settings, we add the following skills:
- Arcana
- Knowledge — [Setting specific specialties]
- Lore
- Nature
- Religion
Modern
In Modern or Sci Fi settings, we add the following skills:
- Admin
- Advocate
- Aircraft Pilot — Airship, Rotor, Wing [Some Sci Fi setting add Gravlift, Ornithopter]
- Driving — Digger, Track,Wheel [Some Sci Fi setting add Hovercraft, Walker]
- Electronics — Comms, Computers, Remote Ops, Sensors
- Engineer — [Some Sci Fi settings add STL, FTL, Life Support, Power]
- Explosives
- Gunner — Turret [Some Sci Fi setting add Orbital Artillary, Screen, Capital]
- Heavy Weapons — Artillery, Man Portable, Vehicle
- Mechanic
- Science — Archaeology, Astronomy, Biology, Chemistry, Cosmology, Cybernetics, Economics, Genetics, History, Linguistics, Philosophy, Physics, Planetology, Psychology, Robotics [Some Sci Fi setting add Psionology, Xenology]
- Steward
Sci Fi
Finally, in Sci Fi settings, we add the following skills:
- Astrogation
- Spacecraft Pilot — Small Craft, Spacecraft, Capital Ships
- Vacc Suit
Skills in Imperium
The Imperium RPG has the following 40 skills:
- Admin
- Advocate
- Aircraft Pilot — Airship, Gravlift, Ornithopter, Rotor, Wing
- Animals — Handling, Veterinary, Training
- Art — Performer, Instrument, Videography/Holography, Visual Media, Writing
- Astrogation
- Athletics — Dexterity, Endurance, Strength
- Boating — Ocean Ships, Personal, Sail, Submarine
- Carousing
- Deception
- Diplomat
- Driving — Hovercraft, Digger, Track, Walker, Wheel
- Electronics — Comms, Computers, Remote Ops, Sensors
- Engineer — STL, FTL, Life Support, Power
- Explosives
- Gambler
- Gunner — Turret, Orbital Artillary, Screen, Capital
- Healing
- Heavy Weapons — Artillery, Man Portable, Vehicle
- Investigation
- Language — Setting specific language skill specialties
- Leadership
- Mechanic
- Melee — Unarmed, Blade, Bludgeon
- Navigation
- Notice
- Persuasion
- Profession — Belter, Biologicals, Civil Engineering, Construction, Hydroponics, Polymers
- Reconnaissance
- Science — Archaeology, Astronomy, Biology, Chemistry, Cosmology, Cybernetics, Economics, Genetics, History, Linguistics, Philosophy, Physics, Planetology, Psionology, Psychology, Robotics, Xenology
- Shooting — Archaic, Energy, Slug
- Sleight of Hand
- Spacecraft Pilot — Small Craft, Spacecraft, Capital Ships
- Stealth
- Steward
- Streetwise
- Survival
- Tactics — Military, Naval
- Trade
- Vacc Suit
[Edit: since I first posted this I removed Jack-of-All-Trades and added in Notice].
That’s it for now. I am working on a MVP (minimum viable product) set of Imperium rules this week which I hope to beta-test on Thursday’s one-shot game. 🙂
Been thinking about the ‘stuff I’m itching to run someday’ so thought I’d jot it down. Interesting how things evolve: see my post in 2014 of things I was itching to run two years ago. Probably the Sci Fi stuff has my biggest interest at the moment.
Sci-Fi Campaigns
- Blood & Steel (Imperium RPG) — After investigating a space anomaly, a group of fighter pilots find themselves on a starhopping quest to save humanity. (Think Battlestar Galactica)
- Scientorium (Imperium RPG) — Hidden away by sheer distance and forever shrouded from the minds of the curious lies a mammoth artifact from the previous galactic age, the library of Scientorium. Its strange experience chambers offer passage to a million histories on a million worlds, secrets and technologies undreamed of. Now abandoned by all but its automated security systems and enigmatic caretakers, its workings are oddly twisted and jealous, meting out reward and punishment in equal measure. This is a classic science fiction saga, an epic journey across space and time in the vein of Niven or Heinlein!
- Eris Beta-V (Imperium RPG) — A team of explorers investigates a magnificent ringed gas giant with its numerous moons. Ancient artifacts of enormous power can be found among the rings and asteroids. Every moon is a unique world to be explored. When the system’s valuable commerce is threatened by unscrupulous agencies, the team must root them out and put themselves at great risk on the icy fringes of interstellar space.
- Eschaton: The Dark Star (Imperium RPG) — Interstellar explorers investigate a mind-boggling megastructure hidden in deep space. (Think Ringworld)
Fantasy Campaigns
- World of Redmark: The Wheel of Time (D&D 5e) — Reboot of the campaign started at https://dicehaven.com/dnd/the-island-of-death/ but with new 1st level characters.
- World of Redmark: Caress of Steel (D&D 5e) — New sandbox D&D campaign based on the 80’s Rush albums ‘Caress of Steel’ and ‘Fly By Night’.
- Middle-earth: Darkening of Mirkwood (5e The One Ring) — The Necromancer may have been cast out of Dol Guldur, but a lingering darkness remains over Mirkwood, a shadow that will grow ever longer as the years draw on – unless a band of brave adventurers step forward and hold back the gloom.
- Middle-earth: Chronicles of Arnor (5e The One Ring)-– Adventure in Middle-Earth a millienium before the Lord of the RIngs. “Know this, people of Gondor: were it not for the selfless souls in Arnor who with flashing blades and spilled life-blood fought against the Witch-King and his foul blight in Angmar, our free lands would not have known peace, and our bright cities would long ago have crumbled into forgotten ruins.”
Mini-Campaigns (~ 6 sessions)
- Firefly: Civil War (Imperium RPG) — Epic mini-campaign conclusion to a Firefly campaign Todd, Mason and Stan were running a few years back.
- Reich America: The Shadow Covenant (Custom D&D 5e Modern System) — Resistance fighters uncover a terrifying secret about the Final Reich.
One-Shots
- Star Trek: The Original Series (Imperium RPG) — Boldly going where no man has gone before, the U.S.S. Ares explores mysteries and fights alien enemies on the Federation Frontier.
- Boot Hill: Bounty (Custom D&D 5e Modern System) — You’re the law, but keeping the peace in Texas is a deadly business. Can you survive to collect the bounty on Bad Bart and a dozen other scoundrels whose Wanted Posters litter the sheriff’s desk?
Game Schedule
Here’s a weekly roundup of upcoming games listed on the Dicehaven Google Calendar. Look for further details and RSVPs from your respective GMs.
- Texicon — Thursday, June 23 to Sunday, June 26 (see Texicon.net; Robert, Jeff & Mason and maybe others will attend at least one day)
- Gaslight Heroes — Thursday, June 23 6:30pm (Stan’s House)
- Bonus Game (Imperium One-Shot) — Thursday, June 30 (Stan’s House)
- 50 Fathoms — Saturday, July 2 6:30pm (Stan’s House)
Imperial Assault
Star Wars: Imperial Assault won ‘best board game’ and ‘Origins Fan Favorite’ awards at this year’s Origins convention.
Sci-Fi One-Shot Description: “Footsteps in the Dark”
“You were on your way to investigate an alert from an unmanned survey station in the outback when your transport was shot down by energy weapon fire. Now, stranded on an alien planet with nothing but their wits and the will to survive, a group of desperate heroes find themselves in a dangerous game with a voracious pack of proud hunters.”
This is the conclusion (of sorts) of a The Last Parsec one-shot I ran many months ago. We’ll have all-new characters using the Imperium rules. Time permitting, the story will segue into an epic space battle that we’ll run using miniatures.
Particular house rules we’ll be looking to test are:
- Armor that soaks variable damage (1d6-1, etc.)
- Hit Location rules
- Using fixed DEX score for initiative
- Revised Starship Miniatures rules

A Visit to Baltimus- Part 2- The Death of Bruno
Characters:
- Kaliferous: Kraken mage
- Rodrigo: Human priest and water Mage from Earth
- Bracus: Scurillian merchant and Super
- Mordecai: Human Air Mage Puritan from Earth
- Daxson: Doreen treasure diver native
Date: 6-18-16
XP: 2
Recap:
The Crew decided to take Mannie’s offer and proceeded to attend Bruno’s gala incognito.
While the rest of the Crew attempted to impress the guests with tales of their valor, Bracus entered the fighting pit. He did quite well against a band of yellow backs, troop of monkapes and a single poisonous TorethKa Spider. This greatly impressed the crowd and Bruno who invited him and his friends to the exclusive after party.
The Crew attended the afterparty and discovered that Bruno left his late father’s possessions in his chambers, untouched since his death. Daxon and Rodrigo needed a distraction to search for a diary and Mordecai incensed by the debauchery taking place was happy to help by intimidating and scolding Bruno. When Bracus joined in the debacle, Bruno snapped with fear. Grabbing a young human woman he threatened to kill her if the Crew didn’t leave. As Bracus advanced Kal summoned a fire elemental behind Bruno and terrified he slit the girl’s throat. Chaos erupted as the rest of the Crew jumped into the fight, as well as Bruno’s friends and the guards. In the end Bruno met his fiery death but it gave time for Daxson and Rodrigo to recover the journal and escape.
All told several guards, guests and Bruno were left dead and alarm bells rang in the night as the Crew fled the manor.



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