Both Fate Core and Fate Accelerated Edition ‘versions’ are amazing products. I put ‘versions’ in quotes because, as Fred Hicks (from Evil Hat Productions, which puts out these products) will tell you, Fate Accelerated Edition (or FAE for short) is simply a build of Fate 3.0, and compatible with Core. Of the two, Fate Accelerated Edition will be my go-to edition. Here’s why:
- It’s a short book. At 50 pages, it’s very digestible.
- It’s only $5. Buy a bundle and give them out like candy to your game group.
- It’s concise. Easy to use at the table; and makes for a great ‘Player’s Handbook’.
- It plays well with Fate Core. The GM can import any rules from Fate Core they want, but players don’t need the large, more expensive Fate Core hardback to play.
- It has 6 ‘Approaches’ — Careful, Clever, Flashy, Forceful, Quick, Sneaky. Easier than Skills to master.
Approaches in FAE work well as is, but I like to hack this and instead use the standard D&D / d20 Ability Scores. FAE allows this easily without missing a beat in gameplay.
Below is a 4×6 card character sheet for FAE using the 6 D&D Ability scores instead of approaches. Hints are under each ability for how and when you’d use that ability. Having used the 6 abilities since the late 70’s (roll a d20 under you ability to succeed at that skill, etc.), and seeing other d20 folks converting to Fate struggling with approaches (“What do I roll for a perception check?”), I really like this hack. I hope you enjoy this character sheet. Eventually I’ll do a 8.5×11″version of it as well. 🙂
What are you waiting for? Grab a ‘pay what you like’ copy of Fate from Evil Hat Productions and start playing!