Tabletop RPG Podcast and Roleplaying Resources

Author: Stan Shinn (Page 54 of 111)

Leviathan Session 04: A Most Dangerous Game

The heroes are given a lead from Hedley Trump to run a high-paying safari trip. The tables are turned as the supposed naive big-game hunters are actually bent on hunting the most dangerous creature of all: the heroes themselves! Waking up after being drugged, the heroes have only a repulser field and a lone dagger and are on the run, being hunted by laser-pistol armed opponents. A breakthrough happens when the heroes find a way to convert their repulser field generator into an EMP which they use to temporarily level the playing field. In a gruesome melee battle with spears and daggers, the heroes finally prevail.

Now the heroes have plans to take the dead bodies to confront Hedley Trump, on whose office wall hangs a treasured Marine saber once belonging to Sgt. Major Prins’ family. What will happen next?
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Star Trek Adventures!

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I am a huge Star Trek fan, and I am very eagerly looking forward to this game. They have playtest registration in August, and if they have playtest packets and adventures by September, it could be that I would like to try running this system. Maybe as a Ragnarok Group thing, or in Thursday one-shot opportunities. System looks like it has potential — sounds like the narrative style that I really love but with the back-end crunch for players to keep it interesting beyond the first dozen games. Basically, Edge of the Empire but without issues for color-blind GMs, which makes sense, since the same guy that designed Star Wars Edge of the Empire (Jay Little) is designing the Star Trek implementation of the 2d20 system. 🙂

Links to find out more:

  • Modiphius’ Chris Birch Talks About The New STAR TREK ADVENTURE GAME! http://www.enworld.org/forum/content.php?3573-Modiphius-Chris-Birch-Talks-About-The-New-STAR-TREK-ADVENTURE-GAME!
  • After Over A Decade, Here Comes A Brand New STAR TREK RPG! http://www.enworld.org/forum/content.php?3570-After-Over-A-Decade-
  • Here-Comes-A-Brand-New-STAR-TREK-RPG!#.V4-Wb1f5xBw
    2d20 For Infinity | UbiquitousRat.net http://ubiquitousrat.net/?p=2857
  • A review/description of Modiphius’ 2d20 system, the engine for their new CONAN https://plus.google.com/+GregGorgonmilk/posts/5JS4A98kknH
  • New Star Trek RPG Coming from Modiphius! https://forum.rpg.net/showthread.php?786364-New-Star-Trek-RPG-Coming-from-Modiphius!

Star Trek 2d20 rules will be slightly different, but to get a taste of the system and for the Star Trek production values, check this out:

  • INFINITY RPG FREE Quickstart – Modiphius | Free Products | INFINITY | RPGNow.com http://www.rpgnow.com/product/159673/INFINITY-RPG-FREE-Quickstart

 

Leviathan Session 03: Hunting the Mega-Rhino

The heroes are tasked with hunting down a mega-rhino creature which doesn’t show on IR sensors. After camp setup and recon, they encountered it during the night. The extensible tail whip took John’s character and smashed him into a tree where the creature then proceeded to head-bash him. That left a headache!

Between a Mega-Rhino and a Hard Place

Between a Mega-Rhino and a Hard Place

Running Long-term Campaigns in Big Universes

Running Long-Term Campaigns in Big Universes

Running Long-Term Campaigns in Big Universes

Here is an interesting post that touches on one element needed for long running campaigns: a big universe where you’re usually saving a region of the world/universe (as opposed to dealing with X-Men style extinction events that literally save the world).

Having a shared universe. Not required, but I think its cool to have the ability to hand to baton off to another GM for a while, or even have multiple campaigns running at the same time in different parts of the universe.

The other things I find that helps for long term campaigns is having a rule-system that is geared for long-term play. D&D 5e, Traveller, and Chaosium d100 games all fit the bill in that they scale nicely to higher levels and you don’t have the power-creep that D&D 3e/4e and to some extent Savage Worlds do where combat starts to drag at higher levels. Also, other games like Fate are better suited for shorter term campaigns. I believe Fred Hicks said on social media at some point that most campaigns he runs are in the 6-12 sessions range, and I think the game design reflects that.

On that note, here’s how I think the most popular rules systems in our group map to ideal campaign length:

  • Fate — 6 to 12 sessions
  • Savage Worlds — 20 to 40 sessions
  • D&D 5e / Traveller / Chaosium d100 — 45 to 100+ sessions

GURPs might fit into the latter as well as other systems I’m less familiar with.

Leviathan Session 02: Stochastic Effects

Last game the heroes made it to the big city. The electric fences went down; who would have thought? 🙂

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An A-Pex terrorizes the city. Can our intrepid heroes save the civilians?

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Emory lands the killing blow! His character poses for a shot 🙂

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Later, the heroes go to repair a power generator and are ambushed by Natural Order (N.O.) terrorists. One survived: what will the characters learn once he regains consciousness?

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