Tabletop RPG Podcast and Roleplaying Resources

Day: August 8, 2016

GenCon 2016 Review

GClogo-header-2016-91a751cab7b3dc33dd0ac3b3b95595ac9c4e1b4bc5f42b6388531396cb8729beDisclaimer; I will only comment on what I experienced.

This convention was jammed packed with people.  I wonder how long Indianapolis will be able to hold it.  People everywhere. But as always, there are still a lot to experience and wring out of the Convention.

  1. The Dealer’s hall.  It was bigger and better than ever.  You can really endanger your mortgage payment in there.  So much to buy.  I especially liked DCC, Troll Lord’s, and Hirst Arts.  Dwarven Forge got waaaaay too much of my money.
  2. Baldman games had a good recovery from last year.  The DnD experience was very good, and they had the mustering under control.  It was a good story line.  But still no swag.  Not that I am overly fussy, but come on guys.  Maybe an advanced copy of the Storm Giant book?  Give me a little extra for my $150 please.
  3. Star Wars Edge of Empire continues to be a highlight.  But you wonder why FFG doesn’t support it more.  I think this system could conquer the earth if given more support.  And Emory loves to play the Wookie and tear arms off NPCs. Good Times.
  4. Support for RPGs is at an all time high.  From coins, to Syrinscape, to terrain pieces and models, we are in the golden age of RPG support products.
  5. People still bring their babies in strollers.  You see this on the weekends, and I guess Midwesterners don’t trust or can’t get babysitters.  I’m not sure why you would drag your six-month old to a jam packed convention full of BO and sleepy gamers.  Its like a powder keg waiting to go off. “Hey, Cole (Insert stupid millennial name here), stop the baby from swallowing that d20!”
  6. Greyhawk Reborn will be skipped from now on.  Evidently there are rules, rules that cannot be broken.  Sorry, playing a first level character amongst fourth level characters may feed your ego, but being a sideline character es no Bueno.  Take these rules and shove it, I ain’t gaming here no more.
  7. Southwest has a non-stop from Dallas to Indianapolis.  1h 50m.  You have no excuses.

Upcoming Games for August

Note: I will keep this blog post updated with game and attendance updates.

Saturday Night Games

  • Saturday, August 13 6:30pm — 50 Fathoms (Jeff’s House)
  • Saturday, August 27 6:30pm — 50 Fathoms (Stan’s House)

Thursday Night Games

  • Thursday, August 11 6:30pm — Gaslight Heroes [Yes: Mason, Jeff, Todd; No: Kevin, John]
  • Thursday, August 18 6:30pm — d100 Legend (Game of Thrones-Style Fantasy) 1-Shot (Stan’s House) — Mason would like to playtest a gritty d100-based Fantasy system called ‘Legend’ which is a variation of Runequest (the d100 system that powers Call of Cthulhu, Stormbringer and others). If we like the system, this system could potentially power a Game of Thrones style gritty fantasy campaign with House Management. We’re kicking the tires on the system to see if we like it; plus it will be a great, fun one-shot! [Yes: Mason, Stan, Robert, Chris, John; No: Kevin; Maybe: Jeff, Todd]
  • Thursday, August 25 6:30pm — Gaslight Heroes [Yes: Mason, John, Jeff, Todd; Maybe: Kevin]

Ragnarok Group Game

  • No game this month due to John’s birthday bash

 

Traveller: Retaking the INS Wolf

On Aug. 4, Mason ran a great game of Traveller, a erstwhile one-shot that will segue into an ongoing ‘B’ campaign he is thinking of running.

It was an amazing game! We used 15mm miniatures and a ship map sized to 15mm scale. We also used some transparent templates which proved very useful for blast and movement measuring.

2016-08-04 22.17.25
Rebels had stolen the INS (Imperial Navy Ship) Wolf and Orion. Our mission was to retake the Wolf.

Combat rounds were fast and furiuos — averaging about 6 minutes per combat round. We did discover that combat armor makes you nearly invincible if you only have laser carbines attacking. We’ll need to rethink our strategy (maybe using laser rifles with backpacks or something else) for any future battles with this amazingly tough armor! Our fight with Combat Armored opponents lasted 13 rounds and about an hour and 20 minutes. During that time we had tons of action though — folks diving for cover, using smoke grenades, multiple grappling attempts, knocking weapons out of hands, recovering weapons, throwing people around, hacking doors, intimidation and carousing, and negotiating with rebels who had started a self-destruct mechanism. It was great fun!

My favorite moments:

  • John giving a long time speech describing his verbal intimidation attempts to get an opponent to stand down, only to realize he was a -3 (untrained) for intimidation, then suddenly switching to his carousing skill: “Hey, on second thoughts, how about we stand down and grab a beer?”
  • Stan having a Vacc Suit hyperventilation episode from character generation, then realizing that we had a big EVA to get to the target ship. Lots of hyperventilation roleplaying, exacerbated by failing multiple Vacc Suit rolls and nearly missing the target ship altogether.

2016-08-04 22.17.26

— Stan

© 2024 Dicehaven

Theme by Anders NorenUp ↑