Tabletop RPG Podcast and Roleplaying Resources

Category: Star Wars (Page 1 of 5)

Star Wars ‘Shinn Canon’

With the disastrously low IMDB rating of Disney’s recently released ‘The Acolyte’, I’ve decided to revisit what I consider to be Star Wars canon. Since this is based on my personal preferences, I’ll call it ‘Shinn Canon’ (Shinn is my last name).

The Reason for the Shinn Canon

Having my own ‘Shinn Canon’ is helpful in setting the stage for any Star Wars roleplaying games I run in the future. Also, as I consider new novels to read, I only want to consume media that is internally consistent with and respectful of the original Star Wars concepts and ethos presented in the original Star Wars trilogy.

Continue reading

Star Wars Miniatures Game 1: Smuggling Holo-Cubes

This past Saturday John and I met to play games face-to-face for the first time in a year! We’ve both been vaccinated. It was a joy to roll dice together again We played an RPG with others on Zoom, but before the RPG game, we took an hour to play a Star Wars miniatures game based on a custom version of the OnePageRules.com wargame rules which I call ‘Open Warfare.’

Continue reading

House Rules for Star Wars: The Roleplaying Game (WEG d6 1st Edition)

I use the Wild Die from 2e, but have several other house rules, including using tokens to track damage. What house rules do you use? Here are details on mine.

  1. Wild Die — Per 2e/REUP rules. 6 explodes, 1 means something bad / interesting happens.
  2. Initiative and Action Economy — Conventional, D&D style initiative based on Dexterity rolls, no declarations of actions before your turn, when you act you perform all actions you declare (if taking 3 actions, all 3 resolve on your turn).
  3. Stun — Incapacitated if current stuns >= # of Strength dice.
  4. Minions — GM can introduce opponents such as low-level stormtroopers that are incapacitated with any hit, without the normal Stunned / Wounded / Incapacitated progression.
  5. Jedi/No Jedi — All PCs are Jedi, or none are Jedi. Solves balancing issues. I allow players to troupe-play a Jedi however; they rotate controlling and leveling the character and play they Jedi that week instead of (or in addition to) their own PC.
  6. Droids — No droid PCs.
  7. Distance — 1″ = 1m. Use battlemats with a grid or use a measuring tape or ruler.
  8. Tokens to Track Conditions — I use minis or 1″ round tokens to track character’s conditions even if I’m using relative positioning without precise measurements. To track damage, I use the following 1″ poker chips or other tokens: Stunned (1+ green chips), Wounded (Yellow chip (can act) or Red chip (can’t act)), Incapacitated (Skull Token), Mortally Wounded (2 Skull Tokens). I also track Prone (lay the model down on the table to indicate they are prone / crawling), and Dodge (Dodge action is tracked using special acrylic Dodge tokens from Litko). I outsource the tracking of these conditions to a ‘Battlemaster’ and ease my GM cognitive load.

Continue reading

Star Wars Timeline

With EPISODE IX: THE RISE OF SKYWALKER coming out December 20, 2019 I’ve decided to read up on the emerging canon novels that took place in the 30 years between EPISODE VI and EPISODE VII. Aside from being an entertaining journey, taking in these novels (mostly through audiobooks during my commute) and perhaps watching some of the TV series will help inform which era I would use for potential future Star Wars campaigns.

Here’s the permanent page:

https://dicehaven.com/star-wars-timeline/

I’ll update this page occasionally as news develops on new canon novels, movies, or TV series and as I work my way through the material. I hope you find it helpful.

— Stan Shinn

 

« Older posts

© 2024 Dicehaven

Theme by Anders NorenUp ↑