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The Wheel of Time and the Island of Death

Deathmist Isle

Deathmist Isle (Hex 2637)

Two hundred years ago the people of the kingdom of Oskarria rose in revolt against the oppressive monarchy of King Alendus II. Mobs surged through the streets of the capital city of Ravnor, forced their way into the palace, and ransacked it. Everything of monetary value was carried away and all else burned.

The monarchy was replaced by a council, which is currently headed by the seneschal Gwydion. However, that the council is now floundering is no secret, and this has resulted in a groundswell of popular opinion for the return of the monarchy. A strong individual is needed now to pull things back together, but there is one big problem: who will be king? Certainly not Gwydion nor any of the council!

Perhaps the answer lies in a packet received from a religious sect known as the Brothers of Brie. Several old manuscripts were enclosed, the most important of which is the following prophecy:

WITH SIX HANDS OF LORING THE LOST UPON THE WHEEL OF TIME, AT THE MOMENT BAZEL MOUNTS HIS CHARIOT TO DO BATTLE WITH THE SEVEN DAUGHTERS, THE DEAD KING SHALL RISE TO SEIZE THE TRIAD WITH HANDS THAT CANNOT GRASP AND EYES THAT CANNOT SEE. ALL WARDS BROKEN AND THE MYSTIC BARRIERS PIERCED WITH MATING SWORDS, THREE SAINTS AND SINNERS WILL STRUGGLE IN THE DUST, BOTH AND NEITHER TO TRIUMPH, AND WHILE THE SUNDERED EARTH SPEWS FORTH THE DREGS OF CENTURIES, A NEW ORDER SHALL COME UPON THE LAND.

Only three elements of the prophecy are recognizable in this day and age. “Loring” was the twelfth king of Osskaria. “Bazel” and “The Seven Daughters” are heavenly constellations that appear to move toward one another as if going to battle.

Most intriguing to be sure, but which dead king? With the looting of the palace all those years ago, not even the proper lineage of the dynasties is remembered. But there is one king still held in reverence by one and all, Llywelyn the Just. Llywelyn! Of course! The Prophecy is ancient, probably written about the time of the founding of Osskaria. Its authenticity is unquestionable, but is this the time of its fulfillment?

You recently earned Gwydion’s trust by saving him from brigands en route to Ravnor. The Kingdom of Osskaria is beset by two factions: those who yearn for a returned monarchy and those who adamantly oppose such change. Since you are trusted, impartial outsiders, Gwydion has selected your group to investigate and to recover Llywelyn if possible. Working closely with scholars from the Brothers of Brie, you decide that the first leg of the quest should be to determine if indeed it is time for the return of Llywelyn. The exact nature of the “Wheel of Time” is not known, but it is felt to be a magical device used to determine the timing of astrological events. It is said that the Archmage Brandt and his brother the High Priest Hild together worked this and other arcane magic on a hidden island called Deathmist Isle, west of the Kashpar coast. Loring must refer to Loring’s Wood, a forest enclave said in legend to reside on Deathmist Isle.

You are to find the Wheel of Time as soon as possible and deduce, if you can, its operation, to prove that the time of which the Prophecy speaks is at hand. Thus begins our adventure, as our heroes travel by boat to find the island, using an ancient map supplied by the Brothers of Brie.

(See the campaign map for more details)

Stan's 5e Rules Summary

Stan's 5e Rules Summary

Stan’s 5e Rules Summary

Here is a 5e rules summary in both landscape and portrait formats. First two pages I print out and hand to players (I use it as a DM as well). Third page is more oriented towards the DM. Basically I run 90% of my games using ONLY the rules on these three pages; seldom are there rules used which aren’t summarized here.

Works great on tablets, as printouts, or (if you have good eyesight) as inserts to customizable GM screens.

Let me know your comments. I’ll make this a living document and edit it to correct any issues, or add any big misses.

Landscape: http://goo.gl/XwZYbE

Portrait: http://goo.gl/W9z83y

____

Change Log:

2014-11-19 Changes (will post by this weekend):

  • Links: Landscape: http://goo.gl/XwZYbE Portrait: http://goo.gl/W9z83y
  • Updated Dash rule to read: ‘Dash: Move your speed as an action in addition to your normal move.’
  • Reworded “Healing” section to reduce redundant content describing stabilization rules.
  • Removed redundant entries in RANGED ATTACKS IN CLOSE COMBAT and RANGED ATTACKS IN MELEE.
  • Clarified Disengage to read ‘Disengage: Disengage as your action and your movement doesn’t provoke an opportunity attack.’ instead of 1/2 movement.
  • Updated ‘Under MOVING PAST FRIENDS AND FOES’ to add that another creature’s space is difficult terrain.
  • Added under CONCENTRATION that casting another spell only breaks concentration if the new spell also requires concentration.
  • Updated Hide action to read: “To hide, DEX (Stealth) check, opposed by passive WIS check of creature who might notice you, or active WIS check of creature actively searching for you. ” instead of using INT.
  • Updated Advantage/Disadvantage to read: “Dis/Advantage: For Advantage, roll 2d20, take better roll. For Disadvantage, take worse.”
  • Updated Vulnerability to read: “Vulnerability: If target has vulnerability to that type of damage, damage doubled.”

2014-11-17:

Used as inserts for a GM screen by a fan

Used as inserts for a GM screen by a fan

 

Using Expandable Sheet Protectors to Store D&D Modules

Trying to protect your old-school RPG materials can be a pain, but I’ve found the perfect solution: Office Depot Expandable Sheet Protectors.

Unlike normal sheet protectors, which are overly snug and can even snag or rip the spine of a classic D&D module, these protects are a bit wider that normal and can easily accommodate 50 pages of material. See the photo here with one of my modules stored nicely inside. Just the thing to allow me to organize my material into 3 ring binders!

Screen Shot 2014-11-16 at 10.01.14 PM

ShinnCon II Quick Recap

IMG_0439

Great Sci Fi minis complements of Marshall!

Today’s game had lots of creepy derelict ship exploration and alien ‘bugs’ of various forms. There was some opportunity to swindle a megacorp (InStarSpec) out of a ship, so the PCs have become pirates essentially, but still en route to Arda and Garda Villis.

You now have two ships and are looking to sell some alien statuettes you picked up to afford some weaponry for the yacht and cargo ship you own.

D&D 5e: Island of Death

It’s decided! For the Saturday Night Dice crew’s game-day on Nov. 24, we’ll run a game set in The World of Redmark — my own custom campaign setting. I’ll give you more background on the setting soon. In the meantime, here’s what you need to know for character creation:

Character Creation:

  • Create a new 1st level character (or reskin your old one). For the lazy, a long list of pregens are here: http://community.wizards.com/forum/player-help/threads/4109696
  • Use the point buy system in the PHB (same as the League rules).
  • Allowed races: The core four (Human, Elf, Dwarf, Halfling) plus half-elves.
  • Allowed alignments: Good alignments.
  • General Theme: You are heroic, noble characters. Model characters from The Fellowship of the Ring (but not Boromir!).
  • You all know each other; we can figure out how at the game table, but feel free to start the discussion via email if you want.

Schedule:

  • We start gaming 10am (Robert, John, Kevin, maybe Todd).
  • 12:30-ish — Mason joins. Jeff joins as well if his day goes well, but his attendance is iffy (Jeff, just IM me your status that day when you know it).
  • I’ll organize the plot so we have a mini-game in the morning, then we’ll do character connections and backgrounds and such at 1pm or so before easing into the afternoons gaming.
  • We game till 10pm-ish.

Rules:

I want to parcel out four rules, each for one person to own and be ready to adjudicate for the group if/when it comes up in play:

  • Fatigue (or whatever 5e calls it): Robert
  • Downtime (the PHB version, which is different from League play): Mason
  • Drowning: Jeff
  • Hex travel times / difficult terrain, etc.: John

Inspiration:

Below is the inspiration for the opening scene — bwahahaha!

No One At the Bridge

by Rush

“Crying back to consciousness
The coldness grips my skin
The sky is pitching violently
Drawn by shrieking winds
Seaspray blurs my vision
Waves roll by so fast
Save my ship of freedom
I’m lashed helpless to the mast

Remembering when first I held
The wheel in my own hands
I took the helm so eagerly
And sailed for distant lands
But now the sea’s too heavy
And I just…I just don’t understand
Why must my crew desert me?
When I need…I need a guiding hand…

Call out for direction
And there’s no one there to steer
Shout out for salvation
But there’s no one there to hear
Cry out supplication
For the maelstrom is near
Scream out desperation
But no one cares to hear”

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