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The IronOak Family Saga

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Aelred’s Stand

Told through the eyes of Justin Ironoak, heir to the Iron Oaks

Justin withdrew his warpick from the twitching body of the orc he had just slain and surveyed the battle around him. He had broken through the line of orcs defending the tower, and was standing along the wall, beside the doorway into the tower that housed the strange, but powerful, weapon. He saw his brother standing atop a hill, deftly gesturing and firing bolts of pure heat to his foes. He loved his brother dearly, but never had felt quite as close as brothers ought to be. Maldrin spent more time pouring over his tomes, seeking the proper wording of some archaic spell, than he did outside. On a certain level, Justin felt this was wrong. The Ironoaks were men of the forest. They ventured out into the unknown wilds and tamed them. They didn’t hide behind their Oak Doors. But at the moment, he was grateful that Maldrin knew the ways of the elements, for it brought them great advantage in battle.

Sted and Sebastian were back to back, holding their own amongst the orcs bearing down upon them. Sted was more than competent as a combatant, and Sebastian, for all his talk of being a holy man of peace, swung his mighty Warhammer with the practiced ease of a man accustomed to violence. Kurst was charging towards another pair of orcs, roaring with rage. Kurst was not a man to be underestimated, his blades a flurry as he pierced the orc over and over.

Justin saw the dark form of the thief on the other side of the door, trying to be as unobtrusive as possible and avoid the notice of the orcs. Justin sneered unconsciously at his behavior. He had little love for the opportunistic thief, talented though he was. Justin was forced to constantly watch his belongings around the man, and knew his loyalty only extended as far as his convenience at the time.

At the far end of the battlefield, he saw Neara patiently and quietly biding her time amongst the trees. He was grateful she was not getting involved. The plane of forever had revealed his, their, future together. Justin did not know what fate truly had in store, but he knew that now was not the time to ponder such things.

As he scanned the field of battle, he realized he did not know where Aelred had gone. Concern welled in Justin’s chest as he considered his fellow hunter. Whereas Maldrin and himself stood across each other, separated by the canyon of the arcane, Aelred and Justin were true kindred spirits. They had hunted together and tracked together. While Justin was as savage a hunter at could be, taking down a full grown bear by himself in close combat, but Aelred was unmatched with his bow. Aelred said that he could pin the wings of a fly from a mile away, and Justin couldn’t help but wonder if he was truly exaggerating his prowess or not. Combined with his deep bond of friendship with his panther, Aelred was a hunter of the highest caliber. Reminded of his animal companion Justin instinctively reached down to pet the head of his wolf who was no longer there. Justin’s eyes burned as he felt the longing ache for that deep primal bon. But, again, there was no time to mourn. The strange weapon atop the tower must be stopped, or turned to their own purposes, or Silver Thorn would be lost.

Justin readjusted his grip on his weaponry, his war pick and war axe, and prepared to storm into the building, when he heard the hum of the strange weapon reach a crescendo. He was too late! The whine of the weapon peaked, but the blast was punctuated by a scream of pure agony. The destructive red light blasted forth, but shockingly had struck the ground not twenty yards away!

“Must’ve been Aelred. Crazy sonofabitch did it!” He muttered happily. He looked up at the parapet, and his joy died on his lips as he saw orcs manhandling a form.

“Aelred!” Justin shouted and ran into the tower, barreling up the stairs. He would not let Aelred be slain. His companions heard his shout and swiftly followed.

As he reached the top of the stairs, he saw there were two warrior orcs, and what appeared to be three technicians for the weapon. As his companions arrived behind him, he saw the orcs being to look less confident. Justin knew he had a chance to solve this without bloodshed.

“Surrender, and you will live. You are outmatched, outnumbered, and outgunned. But make one hostile move, and your lives will be forfeit. The dozen orcs below should tell you how serious I am.”

The orcs looked at each other, shrugged, and dropped their weapons. Justin mentally breathed a sigh of relief. Fortunately for him, Orcs are not very intelligent and they failed to realize the value of their potential hostage. Justin looked over Aelred. He was tied up, but he didn’t appear to be too injured aside from the blood that led to his….

“Holy shit your arm!” The thief exclaimed. Aelred’s entire right arm was missing, his shoulder a burning mess of charred skin and muscle. Agony rippled across his body with every movement.

“Out of the way, let me attend to his wounds.” Sebastien pushed every aside and knelt next to Aelred. Summoning the holy light of his god, Sebastian laid his hands over Aelred’s body, and Justin could see the flesh of his shoulder mending and the charred skin sloughing off, but no new arm grew. After a few moments, he stood and looked at Justin with a dark expression. “His arm has been completely destroyed. I have not enough power from my god to restore him. A grand priest of my order could, perhaps, do something but that is a power granted to only the holiest of men.”

The group broke into disarray for a few moments. The thief inquired after whether or not Aelred still needed his magical bow, Maldrin suggested if he was in too much pain to continue that perhaps a mercy killing might be necessary, and Neara merely looked shocked. Aelred had always been such a strong figure, but without his arm he looked surprisingly small. Justin saw the tortured look in Aelred’s eyes that went beyond the pain of losing his arm. He knew that he would never feel the power of a fully drawn bow again.

“Sebastian, attend to Aelred, do what you can for his pain. We’re not out of this yet. Maldrin, investigate this weapon, let’s see what we can do with it. Kurst, interrogate these orcs, find out what they know.” Justin barked to his companions.

Much was learned in a short time. The weapon would fire automatically every ten minutes, although they could adjust the time to up to a full week. The weapon was too large to remove and abscond with, and even then would still have to be fired at regular intervals. To make matters worse, one of the technicians pointed out a marching company of orcs coming their way. They would arrive before the cannon could be fired again.

This information set the group roaring with argument once again. Maldrin suggested we still try to take the weapon, Sebastian demanded we destroy the device, and the thief quietly recommended they flee and hide until this was all over…the craven, Kurst suggested forcing the orc captives to stall the army and let the gun fire, with no one agreeing to anything. Shouts and threats of violence began to reach a fever pitch until two quiet words were spoken.

“I’ll stay.” Aelred said, propped up against the parapet, his words almost a whisper, but somehow managed to silence everyone else.

“What?” Justin asked.

“I’ll stay. You flee to the secret entrance to Silver Thorn. I’ll hold off the orcs and blast a hole for you to enter SilverThorne. But you can’t trust the orcs to handle this themselves. Someone will have to stay.”

“But why you? We’ll get you to safety. The Silver Oak will be able to heal your arm! I’ll stay, I’ll defend the tower.” Justin said.

“No, my friend.” Aelred said with a sad smile. “You must go. You’re an Ironoak. It’s up to you to fulfill the prophecy. I’m no Ironoak, I can stay.” Justin knelt down and looked Aelred in the eye.

“Today my friend, you are braver than any Ironoak. In your veins runs the courage of ten men. Hold them off long enough to get a shot off the weapon, then set it to a week to recharge. We’ll be waiting for you at the entrance.” Justin said. Aelred smiled, shakily stood up, and pulled his bow off his back.

“Justin, take this. It’s not good to me now, and no filthy orc deserves to get a hold of Ironoak weapons if I should….”

“You’ll make it. You had damn well better! I’ll be waiting.” Justin interrupted, but he took the bow all the same. Justin clapped Aelred on the shoulder and turned to the thief.

“You. Give Aelred your ring.”

“What? But it’s mine!!!” The thief whined.

“You’ll give him your gods blasted ring or I’ll cut it off your hand this instant.” Justin warned darkly. Sullenly, the thief petulantly handed his ring over to Aelred.

“You better give that back, or swallow it if you’re gonna die so I can find it again.” The thief said. Justin bit back a reprimand, for at least the thief was cooperating somewhat.

“No time for delay. Let’s move out!” Justin ordered, and with one last look at his noble friend and companion, he turned and swiftly made his way out of the tower, his other companions following behind.

With a grunt, Aelred struggled to his feet, the holy power of Sebastian reducing the thundering pain in shoulder and missing arm to a dull and distant throb. Aelred spent a few minutes pushing the dead orc bodies into the doorway, then splashing the stairway with a flask of oil he had been saving. Once he was finished, he walked up to the top of the tower and place the ring of invisibility on his finger.

“Three hundred orcs, and I’m beat to hell and back, missing my good arm, have no bow, and have no defenses other than a pile of dead orcs in front of the door. I guess for once those orcs might have a fair fight on their hands.” Aelred mused as he pulled his rapier out of his belt and prepared for the coming onslaught.

Blood & Steel — Episode 00

iMovie Spinward Frontier Title_Page_3Did a trial run of a new mini-campaign set in the Spinward Frontier of the Imperium. We did some word-building, talked about what we wanted in a campaign, and did a quick, 1-hour game to try out combat with 15mm miniatures. We decided it worked well, using the colored bases as a way to help distinguish the smaller miniatures. The small size allows us to tap into the large ranges of Sci Fi minis and use larger maps and terrains to make ranged gunfire more strategic.

I’ll post the XP and more details soon. Looking forward to this campaign!

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Star Wars: Dawn of Rebellion — Episode 06

Our heroes meet Rel Thaxton, not-quite-a-Jedi, in a dark, smoky bar…right after Kek nearly picks a fight with him, and Cornelius draws his blaster.

Rel tells the crew that Lu’Nimah sent him. He proves it with a series of secret handshakes, winks, and twitches. He’s here to take the force-sensitive Dredge to find a hidden Jedi temple on Khubeaie.

The crew goes there; Dredge and Rel find the temple, and enter.

Meanwhile, outside, the Imperial scum arrive. A star destroyer targets the ship from orbit, and storm troopers speed across the desert.

In the temple, Dredge must face his destiny—alone. It turns out his destiny is a bunch of scary bad guys: Count Vidian, The Inquisitor, and several mysterious, gray-cloaked guards. They capture Rel, decapitate him, and order Dredge to join them.

Outside, Isshtatha pilots the Tyranus toward Vidian’s ships on top of a mesa. The crew fires at will. Tark, Daymont, and Kek strike a blow for the Rebel Alliance.

In the temple, Dredge refuses to join the Dark Side, and leaps into an abyss, plummeting toward certain death.

But instead of death, he discovers Rel, alive and well. Dredge has passed his Jedi test—and all of it was an illusion.

Now, the crew has two almost-Jedis. Count Vidian’s days are numbered….

Board Game Grand Prix

Two separate Board game Sundays have resulted in a shift in the standings. We have played the newly acquired War of kings (which by the way, is a terrific board game for anyone interested in awesome. Anyhoo, two games have been played, a hard (four player) and a six player game (ultra hard). In the first game, Kevin P won, and was awarded 4 points. Brooks, Martin and Robert all tied for second, and each received 1 point. In the Second game, played this last Sunday, Robert won, received 6 points, Nick came in second, receiving 4 points, and Patrick came in third, receiving 2 points. So the overall standings, with one more board game to go this year, is:

Robert 11
Nick 9
Kevin P. 9
Martin 9
Patrick 6
Brooks 5

Gifts cards to Common Ground games will be awarded after the last game of the year, which will hopefully be an epic War of Kings finale.

50 Fathoms: Session 16- Tears of Lys- Part 1

Kiera

Tears of Lys- Part 1

Characters:

  • Mordecai: Human Air Mage Puritan from Earth
  • Liam: Human Shipmaster from Earth
  • Bracus: Scurillian merchant and Super native
  • Daxson: Doreen treasure diver native
  • Rodrigo: Human priest and water Mage from Earth

Date: 12-5-15

XP: 2

Recap:

After spending time with the lovely Tressa the crew set sail to find Tomas and the Tears of Lys. Along the way they stopped by a sunken Kraken ship to recover magic sails Tressa told them about. At the shipwreck they found a trap laid by Octopons, there enthralled giant shark, and Kehana. A quick but deadly battle progressed in which Liam was nearly mortally wounded and Daxson was able to enact some Kehana revenge.

Heading onward they arrived at Kiera to find information about Tomas. While searching the corrupt city Bracus discovered hints of a rebellion and was forced to pay off a corrupt harbor master for information on Tomas’ ship, the Valiant. The discovered it was last sent out to deliver prisoners to Paltos.

Heading onward to Paltos, the Crew the crew spotting the Inquisition’s huge barge fortress the Perdition and two escorting Galleons. Embolden as of late, Mordecai decided to aw the barges occupants and cast a powerful gale of Zepher to help speed the Liberators Wrath along. This caught the attention of the Inquisition ships and they laid chase through the channel. The Crew was able to loose the Galleons but not without a few scares along the way.

Finally arriving to Paltos unscathed the Crew found Tomas’ ship mates drinking at a bar. They discovered that Tomas had been arrested a week ago for a trivial offence and was being kept at the Prison for an unfair sentence. The captain, Quintas Quin, confirmed that Tomas still had his lucky necklace, but was unable to secure his freedom through any legitimate means.

Father Rodgrigo and Liam decided to head to the Prison with the intent of the Father administering confession and blessings on the detained Catholics. Using their wit and persuasion they made it to see the Captain who relented and gave them permission to a hands off, public mass. Using this as a cover Father Rod was able to talk to Tomas who did indeed have the Tears of Lys, but refused to give up the Tears without being freed.

Liam meanwhile was able to chat with the guards and determine that the Captain of the prison had a deal worked out with the Inquisition to supply mages on a monthly basis and that Tomas would be handed off in a few weeks time.

What will the Crew do now? Will they spring a trap for the dreaded and vile Inquisition? Or will they try to spring Tomas from the slammer?


Captain Liam

Captain’s Log,

 

As we left Tressa the Red’s flying fortress, we made a brief stop to collect magical sails from a sunken Kraken vessel.  Some evil creatures had claimed it as their home and put up a fight.  I was once again looking death in the eyes.  This time, I nearly laughed out loud.  After all these many encounters with that grim prospect, I find it concerns me less than ever before.  I grow increasingly convinced that I am being spared for some greater purpose.  In turn, I am emboldened even more.

 

We caught wind of where Tomas might be while making port in Kiera.  He was aboard the Valliant which had recently left to deliver prisoners to Paltos.  We were quickly underway with First Mate Daxson at the helm.  He’s got all the makings of an excellent captain, so I am trying to teach him everything I know.  To free Carribdus of these wretched sea hags, we’ll need all the capable and reliable captains we can get.

 

It was smooth sailing until Mordecai went to work with his wind magic right in front of a small Inquisition fleet.  My first instinct was to launch into action, but I held my ground that Daxson might have his meddle tested.  Even the best sailor in the world is useless as a captain if he doesn’t have the head for it.  So I did my best to just watch and I’m glad to say he handled it rather well.  

 

At Paltos, we learned Tomas had been arrested and was located in that dreaded prison.  Rodrigo had a clever idea of using his position as a priest to gain us access to the prisoners.  Namely Tomas.  It worked better than expected.  We confirmed Tomas’ location within the prison and I was able to get a solid grasp of what we’d face in an effort to free him.  We’ll have to do the latter because Tomas only agreed to hand over the Tears of Lys if we first rescued him.  

 

Now we must decide how to do it.  We seem to have only two options.  Either assault the prison before Tomas is turned over to the Inquisition or assault the Inquisition as they head to their ships.  Personally, I’m in favor of the prison break.

 

Captain McCormic


 

 

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