Dicehaven

Tabletop RPG Podcast and Roleplaying Resources

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Benefit of Advantage in d100 Systems

In d100 systems such as Chaosium’s Basic Role-Playing (BRP) tabletop roleplaying game rules, I wanted to see what introduce a mechanic called  ‘Advantage’ (taken from d00Lite games like FrontierSpace) which allows a player, when making a skill roll for their character, to swap the digits on the d100 dice, taking the better result. So if a player with a 50% rating on their Weapon (Rifle) skill got a 71 on their roll (a 7 on the tens die and a 1 on the ones die), and if they had an Advantage on that roll, they could swap it and get a 17, changing the roll from a failure to success.

If I use this Advantage mechanic, what is the (1) highest percentage benefit in odds, (2) the lowest benefit in odds, and (3) the average benefit in odds on skills which could be rated from 1% to 100%? I asked ChatGPT to find out, and here are the results! Continue reading

Top Stuff I Want To Run Someday (Early 2023 Edition)

In a traditional dating back nine years, I like to inventory the ‘games I’m itching to run someday’. Interesting how things evolve: see my posts in early 2022, late 2020, early 2020early 2019, 2017, 2016 and 2014 of things I was itching to run in prior years.

The big change this year is that I recently (for the first time ever!) came up with a list of my favorite game engines to use for campaigns I run. With a couple of exceptions (namely Pendragon and The One Ring) where there’s an amazing campaign tied to a particular ruleset, I will, for the most part, target to run my favorite systems, which are Fate, BX D&D, and d100 (either Chaosium’s BRP or d00Lite).

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Custom Dice for Owlbear Rodeo and DDDice

My favorite VTT is Owlbear.rodeo. It recently added an integration so that you can use dice from DDDice.com. I will soon be running some Middle-earth games, and the dice from The One Ring aren’t built in to Owlbear, so I built several custom dice sets that are compatible with The One Ring. I also created some normal polyhedral dice.

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Star Trek Organized Play

I recently ran another game of Star Trek using my custom version of the Fate RPG rules. It was great fun! One thing I like about Fate is how easy it is to teach new players. One thing I like about Star Trek is that adventures lend themselves to being very episodic. You can have ‘planet-of-the-week’ adventures and get right into the action by reading a Captain’s Log and having the NPC captain order you down to a planet to solve a problem or investigate an enigma. Having a large starship with three different shifts of the crew means you can have numerous characters on the ship and play the game West Marches style.

So I plan to polish up the setting (the U.S.S. Xerxes, a Saladin Class starship) and my house rules, pregens, and other tools. This will be my go-to one-shot or pickup game going forward, and I’m looking forward to it.

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