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Key Elements of Successful Play-by-Post

I was having a discussion with some fellow players in a Play-by-Post (PbP) game I’m in about what makes a PbP game work well (or not). So I thought I’d document my ideas on that here.

Having a good GM is key. If a GM doesn’t keep up with their posting rate and doesn’t keep the action moving, it can be a slog, and people will drop out due to boredom. So key ingredient #1 is having a good GM. If you play for a bit on on a given platform like GamersPlane.com you’ll eventually get to know several of the GMs and then be able to say ‘Oh, I want to get in that game because that person is a great GM!’

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Secrets and Scars for Eberron Characters

I am kicking off an Eberron D&D campaign that will have a Noir feel. The characters will all be Inquisitives working for a detective agency. I want each character to have a secret of ‘scar’, some sort of dramatic element in their past that can drive adventures. Secrets can either be truly secret (the other players don’t know about them), or just secret to the PCs (so the other players know about the secret even if their characters don’t).

With all that in mind, here are 20 secrets and scars for Eberron characters to spark your imagination.

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Converting Old-School D&D Stat Blocks to BRP

I’m creating some rules for converting classic D&D monsters (AD&D, OD&D, B/X D&D) to BRP on the fly. Partly because I’ve got some old D&D modules (the Oriental Adventures series in particular) I’d like to run using BRP rules. Also, there are so many free, robust early edition D&D bestiaries out there, you’ll never lack for adversaries!

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Running Old-School Modules as Backup Games

My Thursday group discussed running some old-school modules for nights when we aren’t doing our main campaign, ideally, the UK series, since those tend to be overland and less dungeon and combat-focused (so-as not to be too much like our main campaign).

Here are some various notes on old-school gaming for a group that mainly does modern D&D (5e, 13th Age, etc.).

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BRP House Rules

Here are my house rules for Chaosium’s new BRP (Basic Roleplaying) RPG. I would love any commentary or other ways to improve these approaches. Basically, I don’t want my players to have to do multiplication or division during the middle of combat, so these rules aim to help with that.

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