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Texas Broadside: Wargames in October

Not something I’ll be doing this year but something cool to have on the bucket-list radar. Doing wargames on the Battleship Texas!

http://www.beerandpretzelwargaming.com/texas-broadside.html

http://www.beerandpretzelwargaming.com/saturday.html

Among other interesting things, there is a multi-game L’Art de la Guerre Tournament. L’Art de la Guerre (The Art of War) is a French wargame that most say is the best tournament wargame for Ancients out there, and is replacing DBA as the ancients wargame rules of choice (this was my second choice after Sword & Spear; Sword & Spear is easier to play but not as ‘tight’ if you want to do tournament play).

 

Long-Term Middle-earth Campaign Roadmap

If I am able, I would love to intermittently play Middle-earth campaigns for years to come, and sequence them in such a way that over time we traverse sequentially the most interesting time periods for RPG adventures. Here’s a roadmap:

  • T.A. 1640 The Heroes of Arnor — Mercenaries for Lord Elasander, ally to Arthedain, last royal house of Arnor, attempt to boost border defenses in the wilds of Rhudaur, west of the Misty Mountains. (Already played this, concluded summer 2017).
  • T.A. 2941 (Events of The Hobbit)
  • T.A. 2947-2977 The Darkening of Mirkwood — The Necromancer may have been cast out of Dol Guldur, but a lingering darkness remains over Mirkwood, a shadow that will grow ever longer as the years draw on – unless a band of brave adventurers step forward and hold back the gloom. (Hope to play this next; a published campaign from Cubicle 7)
  • T.A. 3018-3021 (Events of The Lord of the Rings)
  • T.A. 3021 (End of the Third Age)
  • F.A. 15 Palantír Quest — Adventurers must survive the wilds and ancient ruins to find a legendary palantíri needed by King Elessar. (Hope to play this someday; a published campaign from I.C.E. using MERP rules)
  • F.A. 29 A Scourge of Wyrms — Dark forces lead to a arise of Wyrms (dragons) and a ring of shadowy spies who threaten the throne of King Elessar. (Hope to play this someday; a custom campaign)
  • F.A. 121 The Wrath of Shadows — In the wake of Arwen’s death, a powerful figure arises with ties to Sauron, wielding a mysterious artifact known as the Vandilmaril. (Hope to play this someday; a custom campaign)

Palantír Quest & Adventuring in the 4th Age

One of the campaigns I really want to run someday is ‘Palantír Quest’, a 1994 campaign module published by Iron Crown Enterprises for the old MERP rules for Middle-earth.

I’m fortunate to have a copy (this is pretty collectable; copies on eBay run $150-$200). Here’s the cover.

The interior has some amazing, black-and-white line art. Great maps you can scan and reproduce as handouts!

Here’s one summary of the adventure:

Strange portents in the great Seeing-stone of Minas Tirith give promise that one of the lost palantíri of the North has returned to the lands of Men. Can the adventurers find the legendary treasure and bring it to King Elessar? Rogues of the wilds, blizzards out of Forodwaith, and the greed in Men’s hearts all conspire against them. (source)

Here’a great, spoiler-free review of the ‘Palantír Quest’ adventure.

The adventure by default takes place just a few years into the Fourth Age. With some tweaks, you could set it some years later.

There are about 12 ‘adventures’, each of which I’d guess would take 1-2 game session apiece, for about 18-24 four-hour sessions of play. There are MERP stats for NPCs and creatures, but it would not be too hard to convert them to Adventures in Middle-earth or The One Ring.

The campaign takes place over most of a single year. I’d need to do some more reading to see if interjecting a few ‘Fellowship Phases’ with additional months of downtime (from the Adventures in Middle-earth) would disrupt the storyline.

Anyway, a fine campaign from the looks of it! I look forward to running it someday 🙂

Spotlight Cards for Cypher System

I’ve seen people use what some dub ‘spotlight’ cards in the past. This interesting blog post give an example spotlight card for the Cypher System (as well as other RPGs). The author writes:

This is the Cypher System card. I have another question to myself: Has the PC had a GMI (Game Master Intrusion) yet? I’m talking a GM Intrustion that gives them experience points. The card helps me remember. GM Instrusions are fun, and players love the XP that comes with them.

Sample Spotlight Card

Sample Spotlight Card

Interesting idea. If I run Cypher System for a longer term campaign I might craft a similar card for this. For narrative games like Cypher System, Fate, and Cortex Plus, I like to use 4×6″ notecards which I print out 4×6″ index cards in a photo printer tray on my printer. Notecards are great when you don’t have a GM screen, don’t have elaborate battlegrids and maps like you do in a miniatures oriented game, and you let games emerge driven by players. Another possibility is making an 8.5×11″ sheet of these cards — probably 6 or 8 to a page depending on your group size.

I think Cypher System would be a great fit for this sort of notecard / cheat sheet technique 🙂

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