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Redmark Session 24: Ivamel is ‘Banished’ to France

“France has more need of me than I have need of France.” — Napoleon Bonaparte

March 25, T.A. 1331 (Thrëa)

As the party sails back to Tanaroa, Ivamel spots old wreckage along the coastline and he thinks he says a skeletal arm hanging out from the wrecked skiff. The party decides to investigate; they find the skeletal remains dressed in the clothes of Redmark. Marcus & Lundie prepare the body for burial; Ghost Dancer finds a scroll on the body along with a few modest weapons. Quintos says note talks of a “giant black pearl” within the island at a great city; Lundie wonders aloud if this is another Urthjarl stone.

March 27-April 2, T.A. 1331 (Thrëa)

The party arrives at the foot of the great wall at the village of Tanaroa and decides a week of rest is what is best for their spirits. Marcus & Ivamel spend time divining with Mars over Ivamel’s past. Ivamel is suspicions of this, but Marcus insists; some of the answers raise Ivamel’s curiosity. Ghost Dancer divines with the Great Spirit about his pursuit of the buffalo, he is lead to shop keeper in the village. She tells him of the Jungle Walkers, men who go and live months beyond the Wall; they may be able to help Ghost Dancer in his quest. Lundie spends his time at a forge that Marcus is able to make for him fixing items for the locals and creating an amulet of Menerva for Ivamel at the request of Marcus. Lundie happily creates a amulet valued at 20gp for Ivamel.

April 3, T.A. 1331 (Thrëa) to Oct. 24, A.D. 1415 (Earth)

After the week of divinations, Marcus believes that if he casts the spell Banish on Ivamel, that Ivamel will be returned to his home. Ivamel agrees and is desperate to see his family once again. The party gathers in the hut they have been staying in to wish Ivamel Godspeed and farewells. As soon as Marcus casts Banish, the entire party experiences the feeling of flying over the lands. During this they are drawn to what appears to be a statue of an old wizard dressed in blue. As we approach, the eyes of the wizard opens and he says:

“Dark forces seek to divide the Fellowship of the Octagon. I cannot allow this. Seek the Urthjarl stone and use its power to return. Thrëa’s fate is bound to the destiny of 38 years hence.”

The party wakes up in a camp at night around a small camp fire, as the party looks around it is clear they are in a camp of an army. We hear voices around but do not understand them. Ivamel tells the party we are hearing the language of “French” and after asking a local further tells the party we are in the land of “France” on Earth in the year 1415. The party magic users test their spells and none seem to work, a few work for seconds as they grasp the Urthjarl stone around Quintos’s neck. Ivamel states that he is “home” but that this is not really home, his family is not here. Ivamel sees a French noble man with a sword that has a stone in the hilt. It looks just like the Urthjarl stone around Quintos’s neck. Ivamel tells the party that this noble may have a kobold in his capture he uses as a guard. The party plots to take the stone and attempt a return to Thrëa.

Redmark Session 23: The Salvation of Lalago

March 23-24, TA 1331

We are getting closer to saving the villager Lalago. Daily, Quintos using his crystal ball has been tracking and communicating with Lalago and he has located her near the volcano. During these communications, she continues to tell Quintos not to come save her, but we will not be deterred.

We think the creature capturing Lalago is called the pig god. Marcus communes with the lady of the lots and asks if the creature is indeed a lycanthrope and the lady confirms.

As we travel towards the volcano and encounter some of the villagers, while attempting to communicate with them, we hear the sounds of drums and the ritual of the pig god sacrifice beginning. We rush to the village and prepare an ambush for the lycanthrope, sadly we make noise and have to dispatch two villagers as we attempted to prevent the alarm.

Then charging to the top of the hill the party sees a skull head of massive size carved as a multi-level complex in the mountain.

As we enter we have a fight for our lives and defeat a were-boar (the pig god), a were rat, a massive giant with a crazy eye and our enemy the mind flayer. As we defeat them, the volcano begins to erupt and the mind flayer once again teleports away from our wraith. He is the immortal foe of our band of adventures..

We head back to the village with Lalago and convince her to live and using our magics we cure her of the lycanthropy.

We then head back to return her to her village, cured of the curse.

Loot

  • Necklace of black pearl (1500 gp)
  • Tome of Clear Thought (DMG p.206)
  • Manual of Bodily Health (DMG p.180)
  • 6 Arrows of Slaying (DMG p.152) (had an additional 2 that were used)
  • 2 against orcs
  • 2 against giants
  • 2 against shape changers
  • 2 against fire breathers
  • 1 potion of vitality
  • 1 Periapt of Wound Closure (DMG p. 184)

Trial Run of GroupMe for Messaging and Scheduling

Folk, I’d like to try using GroupMe for a couple of weeks for all communication and scheduling for the Thursday Night Dice group. If we have a good experience, we’ll then try it out with the Saturday Night Dice group. If we all still like it after a month, we’ll consider switching over from Meetup to instead use GroupMe.

Until further notice, please respond to BOTH GroupMe and Meetup invites for Thursday Night Games.

Background

We’ve been using Meetup for over a year and although at the time it was the best featured product on the market for community scheduling, there’s been an ongoing complaint from a few about getting calendar notices for campaigns that folks are not in (this is a limitation with how Meetup works). This past week I had a chance to use the GroupMe app all weekend long at PAX Unplugged to chat with my fellow Expo attendees. It was a great experience. GroupMe does everything that SMS Chat does, but it (in my opinion) does it better).

General Observations

GroupMe works essentially like SMS text messages, but it is reliable (Meetup is not), and has a nice Desktop version you can use in your PC web browser. You can have real-time chats that integrate well with calendars and polls. I do think this will give us better engagement, and will let us segment calendars, polls, and chats to individual campaigns. The key downsides of GroupMe are that (1) it has powerful features, but it takes a bit of tweaking to ‘tune’ message notifications, (2) calendaring is more convenient for users, but a bit more tedious to GMs to set up, and (3) there won’t be one ‘global’ view of the calendar, so we’ll have to be extra careful not to schedule games over each other.

All in all though I still am willing to give it a try. (Google+ is still not an option; on iOS Google+ no longer has Events as an option).

Getting Started

Probably the easiest is to just follow the link I will email you (if you’re in the Thursday Night Dice group).

Alternatively:

  • On your desktop, visit GroupMe.com and register for a free account (if you don’t have one already).
  • On your phone, install the GroupMe app.

Getting To the Calendar and Polls

The one thing that isn’t intuitive (it’s a bit like Snapchat in some regards) is getting to the group ‘Menu’). Simply click on the icon of the group once you’re in it at the top right of the screen.

Feature Comparison

Stuff Meetup Does Better than GroupMe

  • Recurring calendar events
  • Waitlist Support
  • Guest Support (you can allow folks to add 0 guest, or maybe 2 guests for example)
  • Website integration (shows calendar on Dicehaven.com; not possible with GroupMe)
  • Month-view of calendar events (it appears this feature will disappear on Meetup after their new software update)
  • Sync with Google Calendar (GroupMe can do Google Calendar sync but it requires https://ifttt.com/connect/google_calendar/groupme app and looks complicated)

Stuff GroupMe Does Better

  • Free with unlimited groups
  • Segment multiple groups with each group having its own calendar events and messaging (we could have 4 or 8 sub-groups, with a specific group for each campaign, plus groups for things like Lone Star Game Expo planners)
  • Configure email reminders for events to be for custom days/times before event
  • Better, realtime chat notifications (Meetup’s are unreliable)
  • Mute Notifications for One Group or All Groups
  • Office Mode (notifications will not be sent to group members in order to minimize distractions)

Key GroupMe FAQs

Also see all the GroupMe FAQs.

PAX Unplugged 2017 Recap

I’m fresh back from PAX Unplugged! Here some highlights. I also have a few dozen additional photos related to the below you can check out.

Roll20 Gang

In Nov. 2012, I joined a game group that a guy named Nathan was setting up to test drive D&D Next. The group has been gaming together each week ever since! I had to (sadly!) drop out due to scheduling issues, but I’ve stayed in touch and count these guys as some great friends whom I game (or work) with every chance I get. I was able to get together with them at an AirBnB home in Philly and play games all weekend between attending PAX Unplugged. It was a blast!

Stan's Roll20 'Redmark' Group from 2012

Stan’s Roll20 ‘Redmark’ Group from 2012

Dungeonesque on Display

My distributor was selling my game Dungeonesque! Was cool to walk by and see it on sale. The other side of that rack had Savage Worlds and Traveller. Pretty cool to share space with those iconic games!

Dungeonesque Sold by Studio 2

Dungeonesque Sold by Studio 2

Dungeonesque on Display

Dungeonesque on Display

Damien, Managing Editor

Damien, Rogue Comet Managing Editor

Supers

I was thinking of John B. and his interest in superheroes. The three supers RPGs that I say on display were:

  • Mutants & Masterminds (Green Ronin) — a long popular game loosely based on D&D 3.x / d20. Most highly supported supers game out there.
  • Icons Assembled (also sold by Green Ronin, which I thought was interesting) — A lighter-weight game loosely based on Fate. Also well supported with many supplements.
  • Masks (Magpie Games) — Sold at another booth. This game is based on Apocalypse World. Looks like a cool game, but not much support outside the core rules and default setting.

(by the way, I asked the Green Ronin staff, and the official pronunciation for their company is “Green RonEEn” (rhymes with “bean” or “lean”)).

Mutants & Masterminds

Mutants & Masterminds

Icons Assembled

Icons Assembled

Masks RPG

Masks RPG

Fate of the Norns

I know Mason and Todd particularly love the setting of Fate of the Norns (even if there is some debate on how easy/hard the Rune mechanics work, and if their alt-Norse mythology is sufficiently ‘historical’). I saw their booth at the con. More pictures in the full album. View more photos in the  full album.

Fate of the Norns

Fate of the Norns

Micro Dungeon Games

I know Robert has shown interest in microgames focused on Dungeons. I saw two on sale. I bought a copy of ‘One Deck Dungeon’ if anyone wants to check it out. View more photos in the  full album.

One Room Dungeon

One Deck Dungeon

Boss Monster

Boss Monster

PolyHero Dice (Wizard Set)

Got to see the actual copies of the PolyHero Dice – Wizard Set which Mason and I backed. Should arrive to us in the mail in December.

Pre-Release Dice on Display

Pre-Release Dice on Display

OGRE Miniatures

Boy, do I have a soft spot for the old Steve Jackson microgrames of OGRE and G.E.V. After seeing these models on display, I might just put this game on my Christmas List.

OGRE Miniatures Game

OGRE Miniatures Game

A Quiet Year

Kevin has talked about A Quiet Year a few times. Would love to play it sometime. Cool, minimalist game.

A Quiet Year

A Quiet Year

Arena Rex

John S. is developing his Gladiator themed game, so it was interesting to see Arena Rex again at PAX Unplugged (they were at ReaperCon last month).

Arena Rex

Arena Rex

Chris Cocks (WOTC President)

Chris Cocks (head of Wizards of the Coast) spoke. Seemed like a great guy with a vision for doing cross-overs between Magic: The Gathering and D&D (among other things). Showed a bunch of preview art for future Magic card lines, but nothing new on the D&D front.

Chris Cox, Head of WOTC

Chris Cox, Head of WOTC

Fiend Folio

Back at the AirBnB, I ran another beta test of my Stranger Things inspired game, and let folks choose the monster. The gang chose a Khargra from the Fiend Folio. Love the art! Was fun to run this creature. Ended up playing out a game like Tremors with the creatures bursting out of the ground. Feedback was great on the rules! I think this has solid potential so I will continue to improve and expand this game system.

Monster from the Fiend Folio

Monster from the Fiend Folio

PAX Unplugged Review

So overall what did I think?

PAX Unplugged Guidebook

PAX Unplugged Guidebook

Feedback is underway on the PAX Unplugged Forum (I left some comments there) and on Reddit. Quick summary: they ran it like a PAX Expo which resulted in long lines for games, and no ability to preregister for anything. Expo hall was great, but gaming left much to be desired. Hopefully they’ll learn from their mistakes.

Robert, you should read the above to get a general sense of what RPG players are looking for at cons, plus some interesting ideas on how to improve the experience which could apply to Lone Star Game Expo.

Crowded PAX Exhibit Hall and Gaming Area

Crowded PAX Exhibit Hall and Gaming Area

Rebasing Techniques for MechWarrior Clix Figures

Thought I’d pull together notes along with photos to show my technique for rebasing MechWarrior minatures (which had a Heroclix style dial-base). I have some custom Mecha wargame rules I’m working on, and the clix dials annoyed me since aesthetics are a big part of wargaming in my opinion.

Step 1: Rebasing and Creating Basing Material

Using pliers and using some safety protection glasses (since there can be sharp pieces of plastic flying) I carefull broke off the MechWarrior minis from their bases. In a couple of case I use a utility knife to pop them off (cutting away from myself towards a towel on the table).

Then I created basing material by taking some clay kitty litter, and using a mortar and pestle to grind the material down to a find sand with some loose chunks.

Then I used 5 minute epoxy to glue the models onto 2″ round MDF wood bases I got from Texas Toy Soldier.

Step 2: Gluing on Basing Material

Next up, I used 100% PVA glue and used a paint brush to paint the bases with glue. Then I sprinkled the crushed kitty litter basing material on, and let that dry (I put it next to a fan to accelerate the drying process).

Step 3: Sealing the Basing Material

After it dried, I then watered down PVA glue with about 50% water and 50% glue and brushed that on. When dry it will form a seal to keep the basing material in place.

Step 4: Beasty Brown Base Coat Paint

Using various Vallejo paints, I do a full base coat of Beasty Brown and let it dryl.

Step 5: Highlights with Leather Brown

Next I highlight (sort of a heavy dry-brown) with Leather Brown and let dry.

Step 6: Drybrush with Bonewhite

Lastly, I drybrush with Bonewhite. Now the rocks really start to pop! If I get too much paint in some places, I’ll apply flocking or grass in that spot to ‘fix’ it. After these dry I re-apply Beasty Brown around the rim to fix any spots where Leather Brown or Bonewhite got on the sides.

Step 7: Applying Flock Grass and Static Grass

I paint on 50/50% PVA glue/water with a brush in certain spots, I sprinkle on grass flocking, then turn upside down and tap off the excess. Then using 5 minute epoxy, I glue static grass clumps.

The Final Product!

And here’s what the finished product looks like! I might try some different grass flock material colors when I do this in the future, but I think it looks pretty good!

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