As we prepare for our upcoming podcasts in 2021, we’d love to know more about you! Please help us by answering four quick questions in our quick survey.
Also, voting is now live for the next two weeks for EnWorld’s Favorite AP Podcast! We’ve been nominated, so if you like our actual play podcast, we’d love it if you could vote for us at EnWorld. (You’ll need an EnWorld account but that is quick and free to setup).
Here’s the draft of the warp mechanics I plan to use in my upcoming home-brew D6 based Star Trek RPG.
First off, I’ll use a sector map that works much like the Traveller RPG, using hexes (although you could just as easily use squares if you prefer). Each hex (or square) is one parsec across and would have at most one star system (although most hexes are empty space).
Hello listeners! We’ve had a great time recording our podcast and hope to podcast again in the coming year. We’re on break for a while, but hope to start recording again after the New Year so stay tuned!
Interesting news from a recent interview with Francesco Nepitello, author of The One Ring (TOR) and indirectly of it’s 5e derivative, Adventures in Middle-earth (AiME). As way of background, the RPG company Free League recently acquired the license for TOR after Cubicle 7 let the license expire. People have wondered about what they will do with the Middle-earth RPG license. Here’s a video with detailed news:
Highlights:
New locations will include Eriador, Tharbad, the Grey Havens, and Rivendell
All new cultures
Conversion guides for the existing 6 cultures (eventually a supplemental book that has all the cultures in one volume)
Shire (starter set)
Moria!
TOR will come first, AiME second
Largely backward compatible (streamlining Journey rules for example)
I’m working on a homebrew variant of the Where No Man Has Gone Before Star Trek RPG rules. I’ve spent a few hundred dollars on the Star Trek Adventures RPG, but in running this game a few times (as well as Conan, another 2d20 game from Modiphius), I’ve gotten a bit frustrated by the rules. Or, to be more precise, the rules organization. Here is one quote I found on a forum that sums up my frustration pretty well (emphasis below is mine):
Hello and welcome to Dicehaven! We are a game club in the DFW area who play tabletop roleplaying games. Check out our RPG podcast and our musings and resources on roleplaying.
Recent Comments