The notion of a Session Zero is gaining in popularity in roleplaying games, especially when starting a longer-term RPG campaign. A Session Zero is setting aside the first game of a campaign (the session before Session One) to talk about what the players and GM want and don’t want during the upcoming games. It’s a great chance to level-set expectations, find key areas of interest, surface areas of discomfort, and listen to each other in order to collectively ensure everyone involved has a great time.
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Here is my latest thinking about the ‘stuff I’m itching to run someday’. Interesting how things evolve: see my posts in late 2020, early 2020, early 2019, 2017, 2016 and 2014 of things I was itching to run in prior years.
We’ve fired up a Star Frontiers inspired campaign using the FrontierSpace rules. One of our players has a Dralasite character. The original Star Frontiers minis are a bit small (more like a 25mm range model, and rest of our players are using 32mm models). So, I did some digging and here are some ideas on how we can create Dralasite minis that look good in the scale we’re using. Continue reading
This is a self-reflection on my home-brew wargaming roadmap. I’ve got a combination RPG and skirmish wargame system in the works which uses a base set of core rules for each products. It will support Sci Fi, Fantasy, and Supers, but I also want it to support historical games. But what types of historical games should I work on first?
Who remembers racks and shelves like this back in the day? I miss those days, with lots of 30-50 page products. Last 20+ years we’ve optimized for library-style shelves where you need the 250 page book for the spine to stand out, which has changed how we design games. I miss the simpler days. 🙂
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