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Tabletop RPG Podcast and Roleplaying Resources

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Session Zero and Social Contracts

The notion of a Session Zero is gaining in popularity in roleplaying games, especially when starting a longer-term RPG campaign. A Session Zero is setting aside the first game of a campaign (the session before Session One) to talk about what the players and GM want and don’t want during the upcoming games. It’s a great chance to level-set expectations, find key areas of interest, surface areas of discomfort, and listen to each other in order to collectively ensure everyone involved has a great time.

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Kitbashing a Dralasite

We’ve fired up a Star Frontiers inspired campaign using the FrontierSpace rules. One of our players has a Dralasite character. The original Star Frontiers minis are a bit small (more like a 25mm range model, and rest of our players are using 32mm models). So, I did some digging and here are some ideas on how we can create Dralasite minis that look good in the scale we’re using. Continue reading

Skirmish Wargames Homebrew Roadmap

This is a self-reflection on my home-brew wargaming roadmap. I’ve got a combination RPG and skirmish wargame system in the works which uses a base set of core rules for each products. It will support Sci Fi, Fantasy, and Supers, but I also want it to support historical games. But what types of historical games should I work on first?

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Old-School RPG Store Shelves Informed Game Design

Who remembers racks and shelves like this back in the day? I miss those days, with lots of 30-50 page products. Last 20+ years we’ve optimized for library-style shelves where you need the 250 page book for the spine to stand out, which has changed how we design games. I miss the simpler days.  🙂

Book Rack Picture from Chris Oz Fulton on Facebook

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