Weird War II

Weird War II (Click to Enlarge)

My Saturday campaign group has started an Urban Shadows campaign. Our setting we have dubbed the ‘Shadowgames Universe’ (or, as I have taken to thinking of it, the ‘Shadowverse’). It is a sort of Cthulhu / Dresden Files mashup cosmology. Part of what we discussed in creating this setting (since we have 3 GMs who take turns running things) is pulling in other urban fantasy type campaigns such as Solomon Kane, which can link to a grander campaign story, with everything tied together.

I was coincidently prepping some World War II wargame miniatures for an unrelated wargame, when it occured to me that there is an old Savage World setting book I have called ‘Weird War II’ which I think could also be a Shadowverse setting.

Unlike Solomon Kane (which I’d run using the Fate rules, and combat would be abstract), if I ran ‘Weird War II’ in the Shadowverse I’d use my increasing inventory of WWII miniatures and terrain, mixing in D&D type miniatures when we needed werewolves, ghouls, or other monsters. I’d use a custom version of Mongoose Traveller to run these games, which lends itself very well to tactical modern combat.

World War II Bridge Scenario (Click to Enlarge)

World War II American Soldiers (Click to Enlarge)

Not sure when I’ll get around to this, but I’m adding the ‘Weird War II Shadow-verse’ idea to the gaming backlog!