Tabletop RPG Podcast and Roleplaying Resources

Author: Stan Shinn (Page 67 of 111)

How To Create Your Own Stan Shinn Classic Traveller Binder

Lot’s of folks have been interested in how I put together my Classic Traveller binder. Here’s an overview of the binder:

You can download the Referee Dashboard PDF to insert in your binder.

Stan Shinn Traveller Planner CoverIf you want to make a planner cover, you can use my OpenOffice template below. It is an OpenOffice Draw (.ODG) file. You can edit it using either free OpenOffice or LibreOffice software.

To use the template, you’ll need two fonts:

And I use a planner from Staples which you can order online:

Enjoy!

Avoiding the RPG 'Shiny'

mwpGreat advice from Gnome Stew; this is my biggest temptation in roleplaying as a GM which I need to resist!

“AVOID THE SHINY

This isn’t original with me or unique to online gaming. But it is still good advice. For the most part, you should avoid too many campaign reboots, rules changes, or genre switches in your regular game. It’s much better to work around any quirks in your particular rules system (or post some house rules) than to ask folks to change editions or systems frequently.

Now, some groups may be fine with an occasional one-off in another system or genre. In general though, if your dying to run something different, you may want to just run it at a different time and send out a general invite to your social group. While your regular players may want to play, they won’t feel obligated to play something they are not interested in.”

(Source)

Star Wars: Dawn of Rebellion — Episode 02

As the Empire ramps up its Thorilide mining operations on Vor Deo and its moon, Thrin, the Rebels grow concerned.

Meanwhile, the crew of the O.R.C Tyrannus, all sworn to the Rebel Alliance for their own reasons, detours their cargo run for a top-secret Rebel mission: to pick up Agent Lu’Nimah.

But instead of finding Lu’Nimah, the Tyrannus finds only the Star Destroyer, Ultimatum, under the command of the despicable cyborg, Count Vidian. The quick-thinking teamwork of A9-LX and Vin Sai, however, narrowly averts disaster.

Once on Vor Deo, the Tyrannus crew delivers their payload of Baradium for Moonglow Polychemical, and then follows a lead to the grub restaurant of Bennbus Polag in Tanga City. The grubs are good and the information better—the crew gets the last-known coordinates for Lu’Nimah.

They find and rescue her at the bottom of a crumbling mineshaft, only to discover that they have been betrayed by a spy. The 20 Storm Troopers sent to kill them, however prove no match for the ragtag rebels and Dr. Tark Malin’s Rapid Happy Orb.

Now the rebels receive instructions for a secret rendezvous on Thrin despite the threat of Count Vidian and his retinue of Stormtroopers …

Boot Hill: Texas Rangers

Palo Duro Canyon area

Palo Duro Canyon area

Location: Our campaign takes place near Promise City in Texas, near the Indian territory, just south of the Red River near the Panhandle. Fort Griffin lies to the east of Promise City. Palo Duro Canyon lies to the Northwest to give you a sense of the geography.

Red River Area (1 Hex=2 Miles)

Red River Area (1 Hex=2 Miles)

Rules: Use the standard Savage Worlds rules without special powers, but if someone has some Deadlands rules you want to import or other ideas on setting rules let me know.

Inspiration from TSR's Boot Hill

Inspiration from TSR’s Boot Hill

House Rules: Gritty Damage.

Area Map Scale: One hex = 2 miles.

Time Period: 1881. Read more about the history of the Texas Rangers.

Character Background: I’ll want you to write down 4 things for me, each on a 3×5 card with your character name on it. You all have some connections to Promise City. Here’s the four character elements I want to see (we can do it pre-game on Thursday, or you can write it up in advance):

  • Friend: An NPC Friend of yours.
  • Family: Relative(s), or someone you’re close to if you’r an orphan.
  • Foe: Someone — or something- that is your enemy.
  • Flame: Could be someone you’re in love with. Could be a possession you really want — a set of pearl-handled six-shooters. Could be a passion like getting revenge against you parents killer.

XP: Your character begins play as a Seasoned character. This means you have 20 experience points to spend on upgrades (4 Advances). You get 2 XP if you write up a character backstory. You get 1 XP for each of the Character Background elements above (1 XP each for Friend, Family, Floe, Flame) but only if I can read your handwriting 🙂 Total XP possible at the start of the game is 26 XP.

Promise City

Promise City

« Older posts Newer posts »

© 2025 Dicehaven

Theme by Anders NorenUp ↑