Tabletop RPG Podcast and Roleplaying Resources

Day: January 3, 2019

Redmark Session 43: Cuddle-Flying Through the No-Magic Zone

Redmark Date: Third Age—April 21, 1331

Say Bye-Bye to Magic

Our adventurers—and Quintos’s new flesh golem—go down a hallway and find a strange metal gate (out of game, a very big turnstile). The gate allows them to enter but not to exit. Ghost must leave his glorious Axe Beak at the gate. “Wait for me,” Ghost says to Axe Beak. The Axe Beak shrugs and eats a scuttling cockroach.

Around the corner, the party finds themselves in a giant cavern with pulsing green lights in the ceiling. Kind of like a rave.

A series of small platforms hang from the ceiling, forming a very dangerous way to cross the 50-foot pit filled with boiling mud.

No problem. We’ll cast spells and fly across.

Lundie snorts pixie dust from Fire Willow. The party ties a safety line around him, and he leaps. His magic fails and he plummets toward the boiling mud. (Mmmm. Roast Dwarf.) Fortunately, the safety line saves him.

This cave is a no-magic zone.

Though the party is unable to solve the riddle of the cave, they figure out that they can get a fly spell to sorta work when the 2 Urthjarl stones are together. The group has to huddle together to all fly across. Quintos calls it Cuddle-flying. He seems disturbingly happy about Cuddle-flying. The flesh golem can neither confirm nor deny that he was groped several times during the Cuddle-flight.

Vampire Lair

On the other side of the pit, another hallway that ends in a door. The door opens into a magically pitch-black room, home to a vampire and his bat swarm.

And epic battle of good versus evil erupts.

The highlight of the battle seems to be a moment when Ivamel shouts at Quintos: “Look, I can take two steps into the room and turn left and swing at the vampire even if I can’t seem him. It’s not like I’m retarded.”

The party dishes out punishment to the undead monster until, nearing death—permanent death if it loses all its life force in its lair—the vampire disappears in a puff of smoke and escapes.

He’s still out there, somewhere.

But, he left behind all his loot. The party finds a bunch of stuff in the room, headlined by a mythical weapon for Lundie: “Whelm” the sentient +3 warhammer from the 2nd Age.

LOOT REPORT

  • “Whelm” the sentient +3 warhammer from the 2nd Age
  • 6 leather sacks filled with—
    • 18,000 sp
    • 9,000 gp
    • A potion as yet undetermined
    • 3 spell scrolls
      • Conjure minor elemental
      • Dispel magic
      • Magic mouth
The Floating Disks

 The Floating Disks

Walking Across the Floating Disks

 Walking Across the Floating Disks

The Vampire's Lair

The Vampire’s Lair

A Vampire Emerges

 A Vampire Emerges

The Fight with the Vampire

 The Fight with the Vampire

Cool Dice and Minis!

 Cool Dice and Minis!

Redmark Session 42: We Found Where the Janitor Kept His Keys

Redmark Date: Third Age – April 20, 1331

Marcus catches a Wave

As the loot from the crab filled room is passed around.  Marcus is handed the trident.  It is a sentient weapon that is called Wave.  Marcus ponders changing his religion.

Ghost Dancer casts Leomund’s Tiny Hut for the group to rest in.  Something must go wrong with the casting this time as inside the hut it is usually warm and humid.  Ivamel does not get a good nights rest.

Redmark Date: Third Age—April 21, 1331

A puzzle and golden orbs

The party heads back towards the entrance to the dungeon.  Marcus spends some time discussing various points of interest with the sphinx near the entrance.  Nothing much comes from this, other than time is wasted.  Marcus casts water walking on the group and they continue down the hallway to the east.  This time easily bypassing the acid on the floor that stopped them before.  Ivamel notices it appears to be some sort of slime.

Coming to a split in the hallway, the group finds a room filled with Flesh Golems.  The Flesh Golems are numbered 5, 7, 9, 11, & 13.  The Flesh Golem numbered 5 says, “The one not like the others will serve you.”  Quintos quickly blurts out “Nine, it’s not prime!”.  Number 5 looks downtrodden (or is it Stan) by the quick answer.  Now, #9 is a servant of Quintos.

Down another hallway, the group finds a room filled with 9 silvered glass globes.  One by one the group breaks each globe.  In an effort to determine what to do, Marcus prays to … well no one is quite sure at this point … but it was some god.  Finding several items inside the globes (see Loot Report). 

Loot Report

  • Nine keys – from inside the globes
  • First globe =  600 GP worth of gems
  • Second globe = Potion of Flying
  • Third globe = Empty (except the grey ooze and a key)
  • Fourth globe = scroll of hold person
  • Fifth globe =magical silver ring that Ivamel quickly placed on his finger
  • Sixth globe = 600 GP
  • Seventh globe = grey nuggets (any value) & 3 shadows
  • Eighth globe = scroll of fear
  • Ninth globe = 12,000 GP & and a Air Elemental


Redmark Session

Redmark Session

 

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