Tabletop RPG Podcast and Roleplaying Resources

Day: December 3, 2017

Thursday Night Dice: Default Game Roles

Logging this for future reference. We discussed and decided that by default, players would have the following game roles (adjusting things when a player is absent or when a given player is being the Chronicler (in which case someone else would take on their role).

Default Roles:

  • Quartermaster: John
  • Battlemaster: John
  • Soundmaster: Mason
  • Rulesmaster: Jeff
  • Chronicler: Varies
  • Turnmaster: Varies

Redmark Session 24: Ivamel is ‘Banished’ to France

“France has more need of me than I have need of France.” — Napoleon Bonaparte

March 25, T.A. 1331 (Thrëa)

As the party sails back to Tanaroa, Ivamel spots old wreckage along the coastline and he thinks he says a skeletal arm hanging out from the wrecked skiff. The party decides to investigate; they find the skeletal remains dressed in the clothes of Redmark. Marcus & Lundie prepare the body for burial; Ghost Dancer finds a scroll on the body along with a few modest weapons. Quintos says note talks of a “giant black pearl” within the island at a great city; Lundie wonders aloud if this is another Urthjarl stone.

March 27-April 2, T.A. 1331 (Thrëa)

The party arrives at the foot of the great wall at the village of Tanaroa and decides a week of rest is what is best for their spirits. Marcus & Ivamel spend time divining with Mars over Ivamel’s past. Ivamel is suspicions of this, but Marcus insists; some of the answers raise Ivamel’s curiosity. Ghost Dancer divines with the Great Spirit about his pursuit of the buffalo, he is lead to shop keeper in the village. She tells him of the Jungle Walkers, men who go and live months beyond the Wall; they may be able to help Ghost Dancer in his quest. Lundie spends his time at a forge that Marcus is able to make for him fixing items for the locals and creating an amulet of Menerva for Ivamel at the request of Marcus. Lundie happily creates a amulet valued at 20gp for Ivamel.

April 3, T.A. 1331 (Thrëa) to Oct. 24, A.D. 1415 (Earth)

After the week of divinations, Marcus believes that if he casts the spell Banish on Ivamel, that Ivamel will be returned to his home. Ivamel agrees and is desperate to see his family once again. The party gathers in the hut they have been staying in to wish Ivamel Godspeed and farewells. As soon as Marcus casts Banish, the entire party experiences the feeling of flying over the lands. During this they are drawn to what appears to be a statue of an old wizard dressed in blue. As we approach, the eyes of the wizard opens and he says:

“Dark forces seek to divide the Fellowship of the Octagon. I cannot allow this. Seek the Urthjarl stone and use its power to return. Thrëa’s fate is bound to the destiny of 38 years hence.”

The party wakes up in a camp at night around a small camp fire, as the party looks around it is clear they are in a camp of an army. We hear voices around but do not understand them. Ivamel tells the party we are hearing the language of “French” and after asking a local further tells the party we are in the land of “France” on Earth in the year 1415. The party magic users test their spells and none seem to work, a few work for seconds as they grasp the Urthjarl stone around Quintos’s neck. Ivamel states that he is “home” but that this is not really home, his family is not here. Ivamel sees a French noble man with a sword that has a stone in the hilt. It looks just like the Urthjarl stone around Quintos’s neck. Ivamel tells the party that this noble may have a kobold in his capture he uses as a guard. The party plots to take the stone and attempt a return to Thrëa.

Redmark Session 23: The Salvation of Lalago

March 23-24, TA 1331

We are getting closer to saving the villager Lalago. Daily, Quintos using his crystal ball has been tracking and communicating with Lalago and he has located her near the volcano. During these communications, she continues to tell Quintos not to come save her, but we will not be deterred.

We think the creature capturing Lalago is called the pig god. Marcus communes with the lady of the lots and asks if the creature is indeed a lycanthrope and the lady confirms.

As we travel towards the volcano and encounter some of the villagers, while attempting to communicate with them, we hear the sounds of drums and the ritual of the pig god sacrifice beginning. We rush to the village and prepare an ambush for the lycanthrope, sadly we make noise and have to dispatch two villagers as we attempted to prevent the alarm.

Then charging to the top of the hill the party sees a skull head of massive size carved as a multi-level complex in the mountain.

As we enter we have a fight for our lives and defeat a were-boar (the pig god), a were rat, a massive giant with a crazy eye and our enemy the mind flayer. As we defeat them, the volcano begins to erupt and the mind flayer once again teleports away from our wraith. He is the immortal foe of our band of adventures..

We head back to the village with Lalago and convince her to live and using our magics we cure her of the lycanthropy.

We then head back to return her to her village, cured of the curse.

Loot

  • Necklace of black pearl (1500 gp)
  • Tome of Clear Thought (DMG p.206)
  • Manual of Bodily Health (DMG p.180)
  • 6 Arrows of Slaying (DMG p.152) (had an additional 2 that were used)
  • 2 against orcs
  • 2 against giants
  • 2 against shape changers
  • 2 against fire breathers
  • 1 potion of vitality
  • 1 Periapt of Wound Closure (DMG p. 184)

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