Dicehaven

Tabletop RPG Podcast and Roleplaying Resources

1/7000 Scale Star Trek Miniatures

I’ve previously posted on using 1/3788 miniatures for roleplaying games where you have only 2-3 ships on the board at any given time.

For some sort of mass warfare scenario with lots of ships, I would move over to 1/7000 scale. Some example vendors:

The ships are kind of small, but on the other hand they have built-in bases, are quick to paint, and don’t require the fine details such as the decals you’d be using with 1/3788 miniatures.

Running Dune with Fate

With the new Dune movie my interest in the setting is piqued. Here’s how I would tweak Fate to model the world of Dune’s Imperium.

TL;DR summary — these are a simple set of Fate Condensed modifications which emulate the Dune setting. It uses 2 column skills and has simple rules for Dueling and Houses.

Continue reading

Stan’s 2-Column Dice Pool Fate Hack

I really like the ‘2-column skills’ approach, where you have two short list of skills (or attributes or approaches), and you select a skill from each list and add them together. You see this a lot in games from Modiphius. For example, the Star Trek Adventures RPG has 6 Attributes and 6 Disciplines, and the Dune RPG has 5 Drives and 5 Skills.

Continue reading

Stan’s Top 10 Tabletop RPG Games (Early 2024 Edition)

Below is the updated list of my favorite games. Since my 2023 post, PbtA (Dungeon World, Masks) and D6 (WEG Star Wars, OpenD6, Mini6) fell off the list, replaced by 24XX and Pathfinder 2e.

In ranking a game, I look at more than just the core rules, I look a combination of the game mechanics and playability of the game, the robustness of 3rd party products or related games, and the game community for that system.

Continue reading

Is Pathfinder 2e a Good D&D 5e Alternative?

I’ve always admired Paizo and their stance on open content. They spearheaded the ORC license on behalf of the entire RPG community in the face of WOTC’s attack on the RPG industry. Their Pathfinder organized play adventures are so much better than D&D organized play adventures. And they have been putting out consistently good adventure paths over the years. And (at least with their organized play adventures) they have the major encounters keyed to commercial battlemats which they sell, which saves so much time in finding a good map or creating your own.

Continue reading

« Older posts

© 2024 Dicehaven

Theme by Anders NorenUp ↑