After having played in Shane Hensley’s Savage Worlds game at ChupacabraCon II in Austin recently, I wrote up my observations of his game in a series of four blog posts:
- http://swshinn.com/savage-worlds/shane-hensleys-con-game-table-setup
- http://swshinn.com/savage-worlds/shane-hensleys-con-game-initiative
- http://swshinn.com/savage-worlds/shane-hensleys-con-game-miniatures
- http://swshinn.com/savage-worlds/shane-hensleys-con-game-gming-techniques
In summary, here are the specific things I plan to do differently in my games going forward after having observed Shane’s techniques:
- Extensively use Fatigue in scenes — for example, dealing fatigue as a sort of ‘wound’ if the player fails an Agility check.
- Use the Initiative Countdown technique for card initiative.
- Use an Indecision Countdown when players have analysis paralysis.
- Keep the Bennies flowing and award bennies very liberally, even for actions that aren’t based on a Hindrance.
- Use Triggers, especially at Con games.
- Use the Critical Failures setting rule (not allowing you to benny snake-eye rolls). I will attempt to create a Critical Failure table for my different settings with ideas on what happens narratively in those circumstances.
- Manage Wild Cards and Extras differently in terms of up/down/off-the-table status (Extras are up/down/off-the-table, Wild Cards are up/up-with-status-markers/down.
Recent Comments