Dicehaven

Tabletop RPG Podcast and Roleplaying Resources

Page 49 of 125

Stan’s RPG Bucket List Updates

I’ve been keeping tabs on my ‘RPG Bucket List’ for a few years. I just added two more items to the bucket list:

Here are some videos describing the above:

I updated my bucket list to check off the following items which I’ve done in the last two years. Wow, I’m really making progress!

  • Develop and publish a GM toolkit (DONE).
  • Develop RPG Convention tournaments or contests (DONE).
  • Help with an RPG Convention (DONE).
  • Run a campaign that starts at level 1 and hits at least level 10 (DONE).
  • Play the same character for more than a year (haven’t done this since the 80’s) (DONE).
  • Run a licensed game campaign that made people go “This feels like playing the Show.” (DONE).
  • Run a Star Wars campaign (DONE).
  • Play or run a Middle Earth Lord of the Rings roleplaying campaign such as 1st or 2nd Edition MERP (Middle Earth Roleplaying, http://en.wikipedia.org/wiki/Middle-earth_Role_Playing), or The One Ring (now in print, Cubicle 7 http://www.cubicle7.co.uk/our-games/the-one-ring/) or D&D 5e with custom backgrounds (DONE).
    Design an interesting, original magic item (DONE, the clock-ticking-down demon sword in a 1st Age Redmark game).
  • Play or run classic D&D modules which I’ve never played starting with the UK series: The Sinister Secret of Saltmarsh (DONE), When A Star Falls, Bone Hill (DONE) and Nights Dark Terror; then on to Dwellers of the Forbidden City, The Hidden Shrine of Tamochan, The Forgotten Temple of Tharzidun, Against the Cult of the Reptile God (DONE), Scourge of the Slave Lords (A1-4), The Lost City, Queen of Spiders (G1-3, D1-3, Q1), and just maybe (with a character I don’t mind losing) Tomb of Horrors (S1).

— Stan

The Tower

Our colonists, fresh from saving the lumberjacks from the Kobold scourge, next followed a map found in the Kobold lair to perhaps find a cure for the Bloody Pox. Added to the map was information giving by the sole survivor of the previous colony, Jacob Bluecastle. He let it be known that the Bloody Pox could be cured, and the cure perhaps found in the far off Kobold King’s demense.

So our colonists set out south, towards a tower as indicated on the map. Through snow, across the flat plains, the party journeyed for days until they found a mysterious tower, 80 feet high and alone in the plain. It’s manufacture odd, with technology lost to the current times. The party entered the tower, and almost immediately fought a scouting party of Kobolds who had taken up residence in the Tower. The battle was close, but the colonists prevailed. After finding out information about the bloody Pox and it’s possible origin, the party went upstairs, to find Kobold Artificers had fled, and a strange portal on the top floor. It appeared to be a teleportation device, maybe linked to many others. The cure seemed closer all of a sudden, and yet, wrapped in danger.

50 Fathoms: Session 31 and 32- The Prince and the Crow’s Last Flight

The Prince and the Crow’s Last Flight

 

Characters:

  • Kaliferous: Kraken mage
  • Rodrigo: Human priest and water Mage from Earth
  • Mordecai: Human Air Mage Puritan from Earth
  • Crow/Kadian: Atani guardian of the Great Tree

Date: 1/14/17 and 2/4/17

XP: 5 total

Recap:

 

Part One-

After their pivotal role in the Battle for Baltimus and true to their words Duckworth and Enrico provided valuable information on the possible location of Prince Alain- Tulago.

The Crew struck out immediately and on route discovered a gruesome sight. They found a nearly burnt out ship with the crew hacked to pieces with only a single survivor. This poor fellow was missing his hands, ears and fed his nose. He told the Crew of a pirate ship that attacked them and their “red eyed captain” who butchered his mates did this to him. The description of the evil captain matched James Lowe, the same survivor the Crew rescued at sea over a year previous…and worse yet he was headed towards Tulago. (see “Fun at Brigandy Bay” and “Adventures of Stumpy Pete, Part 1”)

 

Commandeering the damaged ship and with Crow at the helm, the small fleet arrived at Tulago at night only to find it swarming with seven pirate ships and their crew. While the Liberator’s Wrath hung back, Crow sailed directly to port only realizing his danger too late and was forced beached his vessel in order to escape into the jungle.

 

Now split, Crow fled into the jungle while the rest of the Crew decided stealth was the better choice. Both parties eventually met up, but along the way fought, killed and questioned several Pirate search parties and did some preliminary scouting of the town. They found Tulago infested with pirates and most of the civilians escaped and living in jungle. They also discovered the true name of the pirate captain: Edward Lowe a notoriously vicious pirate from Earth.

 

Part Two-

Formulating a plan, the Crew snuck into town pretending to be pirates and managed to locate the  safe house where Alain was being held without being caught. Father Rodrigo caused a distraction with the guards while Mordecai and Kal snuck inside the building. There they found several Ghouls and two powerful vampires garding the Prince. Using the power of Faith the Crew was able to drive away the vampires only to find a badly drained and wounded Alain. He told them that Lowe had frantically given his father’s sword to Blackbeard a few days ago in an attempt to keep him from attacking and that the vampires have been feeding and trying to turn him.

Meanwhile, Crow mingled with the drunken pirates and set up carefully hidden chair explosives scattered throughout the center of the festivities. He then took flight and set up a distraction by sabotaging three of the pirate ships causing their magazines to explode. While at the same time setting off the chair explosives. This caused havoc in the town and killing many many pirates.

Unfortunately seeing the ships explode the rest of the Crew, having recovered Alain, ran to the docks only to find himself pinned between the water and a very angry and, much more numerous than they anticipated, mass of pirates. Mordecai cleverly cast flight allowing the Crew to escape but not without taking some damage.

Crow seeing that the pirates were not wiped out and Lowe still alive, bravely flew to face him one on one while while his mates ran to catch up. Crow attempted to use explosives to catch Low unaware, but Lowe proved too wily and Crow got unfortunately got caught in his own blast, wounding him. Edward Lowe then spun and deftly fired two magical pistols point-blank at Crow making him fall out of the air unconscious. To his friends horror, he then proceed to “Clip the little birdies wings” savaging Crows wings and killing him in brutal revenge for bombing his pirate crew. Thus the last flight of Crow ended, but his sacrifice would not be in vain.

While Lowe was preoccupied with his gruesome task, the Crew caught him square in the back killing him instantly. To their great dismay they discovered their friends body and a strange black staff that Lowe had held. Mordecai  was instantly drawn to the staff and he found himself bound to its magical energies. This staff was self aware and very powerful, a twin to the one his cousin Solomon Kane used to fight evil back on Earth.

The Crew escaped to their ship without the sword and missing a good friend and unsure where to turn next.

Will this break the spirit of the Crew? Or will they keep fighting to the bitter end?

 

 


 

See full backstory: https://dicehaven.com/50-fathoms-character-crow/

Crow’s Teen Years and life aboard the Liberator’s Wrath

  • Over the year’s Crow does his duty In the crow’s nest and aspires to be first mate, then captain.
  • Father Rodrigo gives crow a bible and he learns to read.
  • He then starts secretly dabbling in blood magic
  • He later returns to his homeland with Liam, Father Rod and with the help of his friends is purged of the blood magic and becomes a Shanti the nature warrior of his people.
  • Fighting by the side of the crew they have many adventures.
  • He sails all over Carribdus and sees almost all the lands, truly falling in love with his world and waiting to save all from the flood.
  • Later, he Frees Kal from the Great Whales prison (returning to where he was held as a baby), Mordeki saves Crow that day, sees his friend and second mentor Captain Liam loses his life.
  • He sees the great ship of the Kraken, helps secure the weapon that may help defeat the sea hags.
  • Meets the Courtesans of Baltamus and throws a mighty party for his family the crew.

Crow’s Last Day- Death at 18 years of age

Something in his stomach was not right, he somehow feared this place.  Was it the massive number of pirates that we faced, was it these African slaves, like his first family, being poorly treated by the Pirates.  Something did not set right to Crow and he was nervous and tentative in his decision making.  He felt a dark foreboding even before they entered village, but they MUST find the sword that may one day save Caribdus.   

Then finally in his last day, he is the acting captain (the role he aspired to) and orders the attack on the Pirates to secure the sword that may one day kill the hags.

In this day, he and the crew sneak into the village in pirate uniforms.   Crow will fight bravely on his last day.  But regret fills his heart, for to give us a chance to secure the sword and save Caribdus, he makes a tough choice to kill some innocents (the very slaves of his own beginning).  

As he lights the secret hidden gunpowder he quotes the book he used to learn to read John 3:15 “That whosoever believe in him should not perish, but have eternal life..”  Crow wishing in his heart that a greater power will sort out the innocents he will destroy with this act.  A tear running down his face as he explodes bombs by the fire and kills some 60 + pirates and a few innocents. 

Then Crow transforms into his carroway screecher form, races to the docs and proceeds to destroy 3 of the 7 ships in the harbor through stealth, transformative magic and guile.

Next as he heads towards a forth ship he sees is friends surrounded and fighting on the beach.  Crow feeling that loyalty for his crew abandons his personal attempt sink the pirate fleet and races ashore.

When he arrives, the crew flees with Mordeki’s flight spell to a safer local on the island, but catches a glimpse of the pirate leader.

Crow decides to take the last cask of gunpowder and fly over to attempt to quickly end this fight, some over 300 pirates, not 150 like once thought are swarming the area.  Something must be done to cut the head from the snake.  In addition, as Father Rod, Mordecai and Cal had freed the noble prisoner, we still weren’t sure if this Pirate captain has the sword or traded it to Blackbeard and to save Carribus we had to know, our lives are worth saving this world.

Crow transforms into carroway flys over, transforms flat on the roof into his normal form, lights the gunpower on a 12 second fuse.  He creeps to the edge, somehow in the fire and chaos, he locks eyes with the Pirate Captain.  The captain seeing the wick of the gunpowder backs away and fires his flintlock at crow to no avail.   Crow leaps from the building, buoyed by the fire and hot burning flames below, he gains altitude and closes on the pirate leader.

Crow has 6 seconds left before it will explode and he must reach this evil man.  Then crow realizing he has the advantage, must wait to see how the captain reacts.  The captain fires twice, one deflecting off Captain Liam’s sword hit (what luck) and the second bullet sinks into crows arm.  In that moment at crow then launches himself forward gliding above the pirate, he must throw the explosive, and in that moment loses his grip on the bomb.  It falls short of the pirate and explodes.  Crow it caught in the blast and pulls his legs up to avoid the explosive…

Next the pirate had the advantage moved up and shot twice into crow at point blank range, Crow fell to the ground bleeding out of his brain.  Surely damaged in some permanent way as he hits the ground with a crunch..

At that moment, Mordecai, Father Rod and Kal come around the side of the building.  They start to engage the Pirate Captain.  The vengeful captain lifts Crow up as his lifeblood pours out and cuts off his wing in retribution for crew killing over 60 of his crew and destroying 3 of his ships..   The light of the Shani, flows out of crow’s body, as Mordecai  rushes up and swiftly slays the Pirate Captain.  

Crow’s spirit flows out of his body, looking down and smiles.   We know the sword is with Black beard, we have saved the young Noble.  We are one step closer to saving Carribdus, my life had meaning.  I will miss my crew.  I go now to merge with the Carroway tree my spirt will give back and enrich my people….

A tear flows down his cheek as he sees his family for the last time……

Redmark Session 01: The Die is Cast, Lots of Luck Gives Visions of the Future

It was 1331 on January 26th dawn broke around 7:30am on a chilly but beautiful morning. Our travelers:

  • Ghost Dancer—a man, with war chants and self proclaimed Indian
  • Ivamel—a man with a stranger past…
  • Lundie—the pious dwarf, devout and strong
  • Marcus—an officer in the IX legion and a roman priest of Mars
  • Quintos—from a noble family and a roman veneficus, a warlock of the IX legion

They had been traveling together by convenience for some time. Each having a different motivation to head to Nimroth, but all walking with a purpose. During the day protecting each other from bandits and at night sharing stories by the campfire, in such a short period of time they had formed a bond, which is rare in this age.

As they approached about 10 miles from Nimroth, the alert adventurers heard a noise in the deep woods, it was the sound of crying. Marcus rushed down the path in the woods, thinking of a woman in distress in this dangerous place. As the bold adventures rounded the bend, they saw a young woman, a priestess, crying and around her the dead bodies of human mercenaries and orc fifth. As they built trust with the young lady, they asked her what had happened and learned of her sadness because she could not raise her fallen companions. During the discussion Quintos, got that look in his eye, as he approach the young and comely woman with more than intentions of friendship… For a moment Sophia started to calm down… Then…

Orcs attack!

Rounding the bend ahead where an Orc War chief and his 4 Orc warriors.. Blowing a battle horn, they charged into the fray… Our hero’s fought bravely and ultimately defeated the Orcs, however during the battle Marcus rushed in-front of his demoralized friends to protect them and was fallen by the war chief blade.. Lundie the pios dwarf, a paladin of his order brought Marcus back from the touch of the roman death god Viduus as he began to separate Marus’s soul.. Marcus is in Lundie’s debt..

Sophia seems to have a secret -- what is it?

Sophia seems to have a secret — what is it?

After the battle, more comfortable with our heroes as they protected her, or perhaps it was the positive advances of charming Quintos, Sophie shares her mission to go to the shrine of the Lady of the Lots. This place is were she was to receive an augury. Her fallen companions the human mercenaries were to be the ones to help her on the quest…. Or as she said under her voice, could it be these new found heros….

The party travelled some two miles to the mound of the shrine of “Our Lady of the Lots” it was a strange area where the cold melted away to find warmth some 500 feet around this strange mound with an 60 foot long giant egg like structure. Sophia lead the party to the entrance. Once inside we knocked on a door and were introduced to Brother Faldelac and other acolytes of the Lady. The Brother was a strange man, but excited to see Sophia. He then announced we must do an Augury. We must roll the dodecahedron and the nought nought is the number we must seek. It seemed that we would roll these two dice to get the highest score of 100 or nought nought, whomever won all rolls would get the augury from their god the Lady of the Lots..

Next the priest and acolytes of the Lady chanting and marching in unison, proclaimed holding their dice cups to their chests that we must roll. We all seated at different tables and after many rolls, the finalist were selected and ultimately Ivamel (the strange… man?) was selected to receive the Augury. It foretold the following:

In haunts of old, sacred gems rest.
The first was from elvish hands wrest.
Now hidden deep, the undead keep
Urthjarl ‘s lost prize to Nimroth’s West.

Lots of Luck at ‘Our Lady of the Lots’

This is when Sophia read from the translated page from Enmyr’s codex (from the 2nd Age) which Sophia let you read:

Stormgate was in olden days created as a small stronghold to serve as buffer against the orc territories. During the reign of Elf Chieftain Calismar, this primitive outpost was expanded into a powerful city-state, its walls and towers erected as the final life-work of the famed wizard Urthjarl.

Thus, in the 916th year of the second age, the eight walls of the city were erected in the shape of an octagon — each appeared, formed and sustained purely by the power of magic. To all appearances, these walls are ordinary stone. The power to sustain these walls was wrought into eight gemstones — each implanted into the crown of a large statue of Urthjarl himself.

Against the encroachment of the orc hordes from the east, the elvish kingdoms prevailed for centuries. Then a traitor did what all the vast orc armies had in long centuries not been able to do. Only a skilled master of magic could unwork the crown’s gemstones and unbind its power. In secrecy of night, an insider with sufficient mastery of the arcane stole each gemstone from the statue’s crown.

By the time the night guard was aware of this treachery, the unknown betrayer of the elves had slipped into the stygian darkness of night. The city lasted only minutes after the gems were removed. At the first rays of dawn, the walls crumbled, and an awaiting orc army attacked, destroying the entire Elvish city of Stormgate.

One messenger alone survived to tell their tragic tale. After many bloody battle, with no stronghold to fortify the pass of the Dragonridge mountains, the elves gave way, and Stormgate and the lands west of the mountains were for many generations lost.

800 years passed.

An adventuring party of Elves, making their way into the Dreadlands, stumbled upon a orc warrior’s tomb deep within the caves of the Deathbone canyons. There they found one of the stones of the Urthjarl Octagon, and in the dead orc chief’s hand he found a scroll containing clues leading to other of the Urthjarl gemstones.
I, Enmyr, was among this party. Numbering five, we were beset by fell beasts as we made our way back westward towards Inlaness. I alone survived to record these events, my friends’ life-blood spilt by nameless horrors.

The runes from the orc chieftain scroll, the clues we have discovered, and lore such as we uncovered in our ill-fated journey I transcribe here, encoded in ancient Zygannian script, in the hopes those friendly to Elves and their allies may find the gemstones of Urthjarl Octagon.

We must find them, and bring these gems of power to friendly hands. Were they to fall into the control of our enemies, Thrëa would fall into darkness, a dead-man’s land where nameless horrors lope through the night.

After much discussion, the party believed this encounter with the priests was not an ACT OF LUCK, but fate itself and the Lady guiding our future. We decide to help Sophia and her order to protect the people of Thrëa and work to secure the powerful gemstones before the orc can get them all.

So we head some 10 miles to Nimroth to safely return Sophia to her order. We then spend the night at the Minotaur & The Emperor. As Quintos plans to meet with Lord Renaldo tomorrow morning

And so the DIE IS CAST as our heroes begin forge their destiny, given visions from the Lady to save the people of Thrëa….

Quintos tried (but failed?) to impress Sophia


Party Level:

  • Characters are 1st Level

Party treasure to date:

  • 1 Scimitar (from Orc War Boss)
  • 12 Squirrel Neck less
  • 3 Leather armor
  • 1 Chain Mail Armor
  • 3 Long Swords
  • 2 Short Swords
  • 5 Daggers

Bankrolled Inspiration

  • John: 1 Point

Rescued!

Our intrepid colonists tracked down the kobold force, and the five lumberjacks that had been absconded with and taken to the kobold hold. The trail stayed warm, and as the party turned the corner, they were blasted by three kobold Fire casters. After a close battle, the party continued into the depths of the kobold caves, where they found the foul dragon kin had made it their home. Exploring ever deeper into the caves, they finally came upon three kobold alchemists, and a blue Dragon Wyrmling on a collar with the Kobold Chieftain. A nasty fight ensued, but the partyy was victorious.

The luberjacks were rescued, as was a longtime settler from the Gothic Empire, Jacob Bluecastle. jacob let the party know about a cure for the bloody pox, and that a map found in the caves contained the way to the kobold King’s hold. The party looked around the caves, and decided to return at some future time. But for now, they returned back to Vidorville as heroes, lifting the spirits of the settlers. the lumberjacks had been rescued and safety returned to the Colony.

« Older posts Newer posts »

© 2024 Dicehaven

Theme by Anders NorenUp ↑