I really like the ‘2-column skills’ approach, where you have two short list of skills (or attributes or approaches), and you select a skill from each list and add them together. You see this a lot in games from Modiphius. For example, the Star Trek Adventures RPG has 6 Attributes and 6 Disciplines, and the Dune RPG has 5 Drives and 5 Skills.
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Below is the updated list of my favorite games. Since my 2023 post, PbtA (Dungeon World, Masks) and D6 (WEG Star Wars, OpenD6, Mini6) fell off the list, replaced by 24XX and Pathfinder 2e.
In ranking a game, I look at more than just the core rules, I look a combination of the game mechanics and playability of the game, the robustness of 3rd party products or related games, and the game community for that system.
I’ve always admired Paizo and their stance on open content. They spearheaded the ORC license on behalf of the entire RPG community in the face of WOTC’s attack on the RPG industry. Their Pathfinder organized play adventures are so much better than D&D organized play adventures. And they have been putting out consistently good adventure paths over the years. And (at least with their organized play adventures) they have the major encounters keyed to commercial battlemats which they sell, which saves so much time in finding a good map or creating your own.
Continuing Mission, the leading fan website for the Star Trek Adventures RPG, posted this week about my STA: Captain’s Log convention kit. You can read about it and get the files here.
Minor updates on my last Top Stuff I Want To Run Someday post.
Since my last post, I’ve stumbled across Apes Victorious, a Planet of the Apes-style game that uses B/X D&D rules. I might run it someday as-is or maybe convert the rules over to Fate or Traveller. For adventures, I’d use a combination of hex-crawl, procedurally generated encounters mixed with Mutant Crawl Classic adventures (which would be placed in the Forbidden Zone).
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