I’m currently playing with the upcoming QuestWorlds RPG. You can check out the free SRD of the game here. It has a really interesting narrative mechanic that dates back around 20 years. Originally it was a game called Hero Wars, then was renamed HeroQuest, and now finally renamed QuestWorlds (so as to not be confused with the HeroQuest board game of the same name). (You can also find more about QuestWorlds here and here.)
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The notion of a Session Zero is gaining in popularity in roleplaying games, especially when starting a longer-term RPG campaign. A Session Zero is setting aside the first game of a campaign (the session before Session One) to talk about what the players and GM want and don’t want during the upcoming games. It’s a great chance to level-set expectations, find key areas of interest, surface areas of discomfort, and listen to each other in order to collectively ensure everyone involved has a great time.
Here is my latest thinking about the ‘stuff I’m itching to run someday’. Interesting how things evolve: see my posts in late 2020, early 2020, early 2019, 2017, 2016 and 2014 of things I was itching to run in prior years.
We’ve fired up a Star Frontiers inspired campaign using the FrontierSpace rules. One of our players has a Dralasite character. The original Star Frontiers minis are a bit small (more like a 25mm range model, and rest of our players are using 32mm models). So, I did some digging and here are some ideas on how we can create Dralasite minis that look good in the scale we’re using. Continue reading
This is a self-reflection on my home-brew wargaming roadmap. I’ve got a combination RPG and skirmish wargame system in the works which uses a base set of core rules for each products. It will support Sci Fi, Fantasy, and Supers, but I also want it to support historical games. But what types of historical games should I work on first?
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