Courtesy of Michael White are homebrewed Swords & Wizardry screen inserts. The three interior panels are here:
Pictured in the thumbnail are these inserts used in Pinnacle’s three panel customizable screen from: http://www.amazon.com/Sava
Tabletop RPG Podcast and Roleplaying Resources
Courtesy of Michael White are homebrewed Swords & Wizardry screen inserts. The three interior panels are here:
Pictured in the thumbnail are these inserts used in Pinnacle’s three panel customizable screen from: http://www.amazon.com/Sava
The Pathfinder RPG Beginner Box is scheduled for an October 26th release! Absolutely love this new box format and it’s contents! View a video of the box contents here.
Some products and features I’d like to see in the future now that we have the Beginner Box:
Inspired by Ryan Macklin’s “Flash Game Design Friday” challenge, I created the following game called “Museum of the Mind’s Eye.” It uses two of Ryan’s mechanical ingredients:
I describe it as “Marvel Avengers” meets “Night at the Museum.” Here’s the game, totalling 483 words; feel free to download it and comment:
Museum of the Mind’s-Eye Game (1 page, 483 words, a complete game by itself).
I also created an optional one page GM Adventure Tips accessory document which has some GM advice on running the game, and (more importantly) several pre-gen characters to use if you don’t want to create your own.
GM Adventure Tips (1 page)
Lastly, I added a one page GM Reference document. This is a simpler layout of the rules, plus it adds dice odds, which I find a handy feature to have at the table. In a sense, it is a one-page ‘GM Screen’.
GM Reference (1 page)
This game uses a generic ‘Haiku Story Game’ mechanic which is similar in spirit to Risus and Lady Blackbird. I hope to publish other material with this same light-weight story mechanic.
For your convenience, here’s all three documents bundled together:
Museum of the Mind’s-Eye Bundle (3 pages)
Enjoy. Let me know your thoughts.
I’ve got a proposal for crowdsourced fan content with benefit to WotC.
Summary
In a nutshell, I could organize a community of folks to create free, fan-based 5e conversion guides for 1e/2e/BX classic modules. Conversion guides would be 1-3 pages, be peer-reviewed, follow a standardized format (ideally with some sort of D&D official ‘fan work’ branding), and could be linked to from DnDClassics.com. I believe this would increase 5e players’ interest in buying classic D&D modules without cannibalizing sales of new adventure products. We could also time the initial release on this so that the new site and first ten or twenty module conversions could be released around the time you release the fan content license next year. End state would be to have conversion guides to all 200+ classic adventures, and maybe expand to include 3e and 4e adventure conversions.
If WotC is interested, I would volunteer to be a community organizer in the style of Robert Adducci and DnDAdventurersLeague.org. The new web site could list all classic modules where D&D conversions exist, with links to DnDClassics.com to buy the module and download (for free) the conversion guide. The site would be not-for-profit, and not get any commissions off DnDClassics.com sales. Alternatively, this site could be part of Enworld or DnDClassics.com. I’ve got several specific ideas on how to run this community effectively and incentivize folks to do conversions.
Conversion Guide Contents
A conversion guide would list things like a concise summary of the adventure; a glossary of people, places and things; which spells need a different 5e spell replacements; guidance on certain 1e rules adjudication; reference to the Monster Manual page for monsters; and custom stat blocks for monsters or boss NPCs which don’t have MM stats. Basically you could read the actual classic module once, then refer to the 1-sheet conversion guide and run the adventure with no other work needed.
If this project moved forward, I could write a conversion ‘bible’ with submission guidelines and templates, all of which could be overseen / approved by WotC staff.
Licensing & Deprecation
There could be a license which specifically gives conversion license details similar to this conversion policy for 3.x/d20 conversions on Enworld’s site:
http://www.enworld.org/forum/
You could optionally have a deprecation clause in the license where any classic modules which WOTC published for 5e require the fan-conversion version to be take off-line and reference instead the new 5e product equivalent.
Community Interest
I did a sniff-test on interest on Google+ and already have a a couple of dozen volunteers:
https://plus.google.com/u/0/+
Anyway, Mike & WotC, let me know if you’d like my help on this or something similar. 🙂
Email ussouthwest@dndadventurersleague.org or stanshinn@gmail.com or call 972.998.6301 (Stan’s cell)
— Stan Shinn
The latest blog post from Cubicle 7 confirms an August 2011 release date for the One Ring. They also showcase some new artwork. One quote:
Chock full of incredible artwork by leading Tolkien artists, including John Howe, along with rich and detailed background information, The One Ring’s game engine focuses on the themes and character types that give Middle-earth its unique place in the annals of fantasy. There has never been a Lord of the Rings game that’s more evocative of Tolkien’s unique vision. The One Ring: Adventures over the Edge of the Wild releases in August, 2011. The core release consists of two core books in a premium slipcover: Loremaster’s Guide for GMs andAdventurer’s Handbook for players. (source)
The game is looking good. I will be very interested to check out this game and its game mechanics.
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