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Crowdsourced Classic Module Conversion Community

I’ve got a proposal for crowdsourced fan content with benefit to WotC.

Summary

In a nutshell, I could organize a community of folks to create free, fan-based 5e conversion guides for 1e/2e/BX classic modules. Conversion guides would be 1-3 pages, be peer-reviewed, follow a standardized format (ideally with some sort of D&D official ‘fan work’ branding), and could be linked to from DnDClassics.com. I believe this would increase 5e players’ interest in buying classic D&D modules without cannibalizing sales of new adventure products. We could also time the initial release on this so that the new site and first ten or twenty module conversions could be released around the time you release the fan content license next year. End state would be to have conversion guides to all 200+ classic adventures, and maybe expand to include 3e and 4e adventure conversions.

If WotC is interested, I would volunteer to be a community organizer in the style of Robert Adducci and DnDAdventurersLeague.org. The new web site could list all classic modules where D&D conversions exist, with links to DnDClassics.com to buy the module and download (for free) the conversion guide. The site would be not-for-profit, and not get any commissions off DnDClassics.com sales. Alternatively, this site could be part of Enworld or DnDClassics.com. I’ve got several specific ideas on how to run this community effectively and incentivize folks to do conversions.

Conversion Guide Contents

A conversion guide would list things like a concise summary of the adventure; a glossary of people, places and things; which spells need a different 5e spell replacements; guidance on certain 1e rules adjudication; reference to the Monster Manual page for monsters; and custom stat blocks for monsters or boss NPCs which don’t have MM stats. Basically you could read the actual classic module once, then refer to the 1-sheet conversion guide and run the adventure with no other work needed.

If this project moved forward, I could write a conversion ‘bible’ with submission guidelines and templates, all of which could be overseen / approved by WotC staff.

Licensing & Deprecation

There could be a license which specifically gives conversion license details similar to this conversion policy for 3.x/d20 conversions on Enworld’s site:
http://www.enworld.org/forum/rpgdownloads.php?do=download&downloadid=128

You could optionally have a deprecation clause in the license where any classic modules which WOTC published for 5e require the fan-conversion version to be take off-line and reference instead the new 5e product equivalent.

Community Interest

I did a sniff-test on interest on Google+ and already have a a couple of dozen volunteers:
https://plus.google.com/u/0/+StanShinn/posts/A1WeKLrcKzN

Anyway, Mike & WotC, let me know if you’d like my help on this or something similar. 🙂

Email ussouthwest@dndadventurersleague.org or stanshinn@gmail.com or call 972.998.6301 (Stan’s cell)

— Stan Shinn

New Artwork for 'The One Ring'; August 2011 Release Confirmed

The latest blog post from Cubicle 7 confirms an August 2011 release date for the One Ring. They also showcase some new artwork. One quote:

Chock full of incredible artwork by leading Tolkien artists, including John Howe, along with rich and detailed background information, The One Ring’s game engine focuses on the themes and character types that give Middle-earth its unique place in the annals of fantasy. There has never been a Lord of the Rings game that’s more evocative of Tolkien’s unique vision. The One Ring: Adventures over the Edge of the Wild releases in August, 2011. The core release consists of two core books in a premium slipcover: Loremaster’s Guide for GMs andAdventurer’s Handbook for players. (source)

The game is looking good. I will be very interested to check out this game and its game mechanics.

Paizo to Launch Pathfinder Pre-Painted Minis This Fall

Paizo impresses again. Whereas Wizards of the Coast has begun exiting the pre-painted plastics miniatures scene (they still have some, but have stopped producing much of their line) Paizo has now entered the fray. From the Paizo blog:

Paizo Publishing and WizKids Games announce a new partnership whereby WizKids Games will produce a special set of pre-painted plastic miniatures for use with the Pathfinder Roleplaying Game Beginner Box, an introductory boxed set slated to release in October 2011.

“We’re excited to bring the Pathfinder property to life via 3-D pre-painted fantasy miniatures” said Lax Chandra, President of WizKids Games, “Paizo’s Pathfinder RPG has emerged as a leader in the RPG category and we are looking forward to working with their great brand.”

“WizKids essentially created the pre-painted plastic miniatures category, and they’ve only gotten better in the years since,” said Paizo CEO Lisa Stevens. “We are thrilled to work with WizKids to bring our iconic characters to tabletops all over the world.”

Pathfinder RPG Beginner Box pre-painted fantasy miniatures will be available at paizo.com and through WizKids distribution partners worldwide starting in the fourth quarter of 2011. (Source)

This is a great development. Busy gamers and GM’s don’t always have the time, patience or talent to assemble and paint metal miniatures, but pre-painted plastics can add flavor to any game table.

Cool, Convenient Low-Cost Con Costume

After seeing the photos from Dallas Comic Con 2011, where over 10,000 attended, I got to thinking. What’s the coolest costume for the least cost when attending a comic book, anime or gaming convention? I think the person who did the Lego Head must be the winner in this department.

A “Lego Guy” costume just needs the head, probably composed of a hat, layered with duct tape and cardboard and some sort of bright cloth. Best of all, you could just take off the head when you want, and instantly revert to “Normal Guy” when at a table actually playing a game.

Three Ideas to Make 'The One Ring' Successful

I am very excited about the upcoming Fall release of The One Ring.

I know that there is not a lot that has been announced about the product yet, but I thought I’d take the opportunity to mention some of the things which I believe would help spread its adoption by the gaming community:

1) Multiple adventure modules

I hope there are multiple scenarios/adventure modules or whatever you want to call them available soon for the product. Many good systems are released but months go by with no commercial adventure modules being available for the system. For busy GMs such as myself, this can be very limiting. Having adventures hooks or 1 sheet adventures (like Savage Worlds) from either Cubicle 7 or third parties is pretty key to success in my opinion.

2) Limited ‘community use’ content

I like what Paizo has done with Pathfinder:

http://paizo.com/communityuse/package

Since so much of gaming these days involves Blogs, Portals, Play-By-Post forums, VTTs, etc., having some limited things players can do with game content without risk of getting sued really aids getting the game ‘out there’ on the internet.

3) Third-party publishing opportunities

I know with a licensed setting this can be a challenge. But to the extent you can let folks have some guidelines which, when followed, let them publish content to expand or aid in your system, this is really important. I like what Savage Worlds has done with their two licensing systems for example:

http://www.peginc.com/Licensing.html

Ideally there would be both Fan (not-for-profit) and a Licensed (for-profit) options for publishing.

Here’s one way I think this could work given the licensed setting restrictions from the Tolkien IP holders.

In the U.S. at least, the laws are such that you can publish materials that are ‘compatible with ______’ on the Label. You can be a Third Party and create a light bulb that is ‘compatible with GE light fixtures’ without violating GE’s trademark in making that statement. So there are so many aspects of Middle-Earth (Orcs, Trolls, Elves, etc.) which are not trade-marked or under IP restrictions, seems like third parties could put out stuff which supports the core product. It would really be cool to have a web site with a dozen or two free or cheap adventures which are ‘compatible with The One Ring’ which would allow people to plug into the Tolkien setting. So long as you tell people what they can and can’t do and give them a path to create companion products, it can really aid the adoption of this new system to the gaming community.

Anyway, just wanted to add my two cents on this topic, and I’m really hoping for success for The One Ring RPG!

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