Tabletop RPG Podcast and Roleplaying Resources

Category: RPG (Page 3 of 14)

Low Prep RPG Games: Part 2

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Ad Lib Adventures

Ad Lib adventures follow a fill-in-the-blank approach. Start the game without planning. Read the setup to the players. Ask questions and use the answers to collaboratively build the adventure. Usually it is best if you just ask one question at a time. Once there is a satisfying answer to that question, then move on to the next question. Make it a group discussion: everyone collaborates on the story. Finally, ask “What do you do?” Then, play to see what happens, using players’ ideas and your own imagination!

This format is great for con games or to kick off a campaign. Here are a couple of examples. Feel free to come up with your own!

Ad Lib Adventure: ‘Slayer to Lair’

Setup:You’re visiting a small village. The streets are mostly deserted and villagers eye you with suspicion. There seems to be a disturbing air of fear.”

Questions:

— “What is the legendary creature most feared in this region?”

— “What cult is sacrificing young virgins to appease the monstrosity?”

— “What else motivates you to slay it?”

— “Where is its lair?”

— “What prevents you from getting there?”

— “Who else is involved and trying to stop you?”

— “What is the the creature rumored to protect or hoard?”

Ad Lib Adventure: ‘Heroes Under Fire’

Setup:You’re in an overturned vehicle that is on fire. Someone is shooting at you. It’s very important that you protect the vehicle’s content.”

Questions:

— “What’s inside the vehicle?”

— “Why are your attackers shooting at you?”

— “Who are the allies of these attackers?”

— “What riddle must you still solve?”

— “What hazards await you if you approach your enemy’s stronghold?”

— “Who else is interested in stopping you?”

A couple of years ago I had a twelve hour Classic Traveller game scheduled at my house. I spent a lot of time formatting a rules summary and setting handout, and ran out of time to prepare for the game. But, I wasn’t worried. I just pulled out my ‘Heroes Under Fire’ ad lib template, and decided to rework and expand it. Here’s what I had written on a notecard five minutes later:

Setup: “You’re in a crowded, metal corridor. Anxious bystanders walking along the corridor eye you suspiciously. You consult your map, finding the still-distant location of a noble’s child. You’re starting to wonder if the 5,000 credits are worth it. It is very important that you save this person from their captivity. A warning klaxon blares. Over the global intercom, a sultry security agent’s voice urgently demands: ‘We order all security personnel to find the intruders. Shoot them on sight.’ You see assassin robots rounding the corner with drawn weapons.”

Questions:

— “Where are you?”

— “Who is trying to kill you?”

— “How did they discover you were there?”

— “Who paid you for this mission?”

— “What other dangers are ahead?”

— “What are you going to do?”

Moments later the first player arrived, and off we went. We played for almost twelve hours and it was one of the best Traveller game I’ve ever run. Players enjoy being invested in the story because they helped craft it. Aside from those five minutes of prep, the other thing I did was take a ten minute break about two hours into the game. During the break I did some deep thinking about how to make the story interesting.  I asked myself my usual question: “How can I twist this into something unexpected?” I decided that the noble’s 14 year old child they were rescuing was not really a victim but rather a super genius mastermind organizing a planet-wide coupe. That certainly put a wrinkle in the events that unfolded!

Here’s a recap with some details behind this twelve hour Traveller game.

In my next post we’ll talk about Inspirational Interludes and Player Punch Lists.

Low Prep RPG Games: Part 1

IMG_4814I’m writing a series on ways to run a game with little or no prep.

Published adventures with dozens of pages may take hours to read. Writing your own adventure from scratch can also take a significant time investment. What about when you want to run a game, but have little time to prepare? Let’s first look at some conventional ways: Random Encounters, Adventure Seeds, and One Sheet Adventures.

1. Random Encounters
First up is the venerable use of random encounters. Use encounter tables from your game system or setting of choice to randomly roll up monsters or NPCs. Throw a conflict at the players and come up with motivations and complications on the fly. Works great in exploration games when you’re mapping the wilderness or exploring a city.

2. Adventure Seeds
One sentence adventure seeds are another quick way to kick off an adventure. Start the story with only a sketch of the events in mind. As players speculate about what is really going on or strategize details, craft a story that foils their plans and makes the adventure interesting. Some examples:

  • A village has pooled their money and will pay you to vanquish nearby bloodthirsty tribal raiders.
  • A princess is missing, along with her court wizard rumored to be her abuser (but really her lover).
  • A cult is abducting people to use for in dark sacrifices to an unknown god.
  • Thieves in league with local corrupt officials have arranged to have you framed for their crime.
  • A sinkhole opens up overnight and the local village leader’s child is now missing, taken by a Gnoll shaman to sacrifice to their revered Purple Worm ‘deity’ who created the sinkhole.

A variation of this technique are rumors. Let the players overhear some fragment of truth related to the one sentence adventure. Note that many times rumors are a bit misleading! Drop a red herring as part of the rumor to make things interesting.

Keep a list of adventure seeds handy that can kick of a game and start the momentum for an one-the-fly story.

3. One Sheet Adventures

If you have ten minutes to prepare, a one sheet adventure can serve as an ideal framework. Whether it’s a Classic Traveller 76 Patrons adventures, a Savage Worlds one sheet adventure, or a one page dungeon, any short adventure that is only a page or two long is ideal for busy gamemasters who want a ready-to-run story.

Next up I talk about what I call Ad Lib Adventures.

#LowPrepRPG #RogueComet

Stan's Favorite Systems Compared

I’ve played and read dozens (or maybe hundreds) of RPGs over the decades. For the last two years, I’ve settled on these as my current favorites. They each have distinctive features so I’d thought I’d compare each of them. Some of these observations are subjective, but they’re based on what I’ve seen in the games I’ve run.

[table id=2 /]

Avoiding the RPG 'Shiny'

mwpGreat advice from Gnome Stew; this is my biggest temptation in roleplaying as a GM which I need to resist!

“AVOID THE SHINY

This isn’t original with me or unique to online gaming. But it is still good advice. For the most part, you should avoid too many campaign reboots, rules changes, or genre switches in your regular game. It’s much better to work around any quirks in your particular rules system (or post some house rules) than to ask folks to change editions or systems frequently.

Now, some groups may be fine with an occasional one-off in another system or genre. In general though, if your dying to run something different, you may want to just run it at a different time and send out a general invite to your social group. While your regular players may want to play, they won’t feel obligated to play something they are not interested in.”

(Source)

Appointing a Sound Engineer for Tabletop RPG Games

I’m thinking about appointing a ‘Sound Engineer’ for my games — a person who takes time to learn one or more sound apps or playlists to provide background noises and sound effects for my games. While I’m GM’ing, the Sound Engineer can spool up whatever music or sound effects they like to enhance the game.

Syrinscape.com

Syrinscape.com

Here are some of the RPG oriented sound sites I’ve found:
Right now I’m running a Star Wars game and so this would also be a great resource:
There’s a great discussion of using sounds in tabletop RPG games on StackExchange which also includes these resources:
  • MyNoise.net has highly customizable noise generators (including some directly designed for RPGs, such as this “Dungeon RPG soundscape“)
  • Ambient-Mixer.com has even more free ambient atmosphere compositions (also customizable.) Check out the “Cool Summer Night“, a “Spring Rain“, enter a “Cyberpunk Noir” soundscape, or just go visit “Ravenloft” (not forgetting that you can always mute or even replace certain channels.)
  • Youtube also has many sounds, for exaple the official channel of Cryo Chamber, “a 24 BIT Dark Ambient Music label run by Simon Heath (Atrium Carceri) focusing on high quality dark ambient with a cinematic edge”
Lastly, here are some other resources with RPG sound effects:
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