Updated list of my favorite games (with QuestWords falling to #11 and D&D 5e to #12, and therefore off the list). QuestWorlds has seen many delays and until I play a commercially available version, it will fall of my list. Similarly, Wizards of the Coast recent debacle with their OGL changes and the announced future of OneD&D have left a bad test in my mouth.
I had planned a series of posts with a deep dive into my favorite games. By game, I mean more than the core rules, I mean a combination of the game mechanics and playability of the game, the robustness of 3rd party products or related games, and the game community for that system.
One problem I’ve tried to tackle several times over the years is what to do when you aren’t able to play your normal ongoing tabletop RPG campaign game, but you still have players who want to play. We’ve tried a few things in the past that haven’t really worked out to be a consistent, well-received solution to this problem. I’ll review several options and show what we’ve decided is our group’s best solution to this problem.
I’m digging through my archives of RPG notes and ran across this paragraph — a pitch for a sci fi superheroes campaign which I never got around to running. I was a big fan of Jim Starlin’s ‘Dreadstar’ comic series back in the 1980s, and this campaign is an homage to that pulpy space opera setting. We’ll see if I ever get around to running this — I would probably use Fate or QuestWorlds as the ruleset if I did! Here’s the pitch:
I surveyed my Thursday group to get feedback on backup-game ideas for nights when we have fewer than the current quorum of 3 players + GM which can happen at the last minute. Here were the options I floated: