Tabletop RPG Podcast and Roleplaying Resources

Category: Podcasting

Star Trek Podcasting Best Practices & Improvements (Updated)

Here are some notes from our 1/4/2017 recording sessions on ways to improve our podcasting of Star Trek Adventures game sessions.

Tools Needed

  • Rank Chart
  • “Stay In Character” Sign
  • Cheat Sheet — People/Places/Things Cheat Sheet
  • Player stand — Stand for character sheet (not sure this is practical given the current room on table)
  • GM Tools — I’ve got a host of GM tools (name tables, techno-babble tables, sector map, etc.) I’ll be creating

Behavior Changes

  • Talking over people — I think we still talk over each other and it will be distracting
  • Rabbit trails — Need to avoid tangential discussions not related to the story
  • Eating at the table — We should restrict eating to the breaks
  • Table Noises — Avoid dropping phone on table, crinkling water bottles, excessive shuffling of papers, etc.

Hand Signals

Add the following hand signals.

Podcasting Hand-Signals

Podcasting Hand-Signals

  • Timeout — Pause recording
  • Move Along — Used to shut down Rabbit trails digressions, excessive time in a scene, etc.
  • Come to an End — About to close the segment so don’t start new actions

Standard Terms

  • Session — An evening of play. Target is 3 segments per session. Games start at 6:30pm (activities at 6:30pm include leveling up, podcast logistics discussion, and other off-air activities). Recording starts around 6:45-7pm. Segments record from 7-8pm, 8-9pm, and 9-10pm. Session ends around 10pm.
  • Adventure — An adventure arc of approximately 3-6 segments, run over 1 to 2 game sessions.
  • Segment — aka an Episode. 45-55 minutes of roleplaying which close on a satisfying ending. Each segment will eventually be packaged as a Podcast Episode. Followed by a 5-10 minute break.
  • Episode — Individual segments packaged up as an Podcast episode. Follows the Season # + Episode # format naming convention, e.g. ‘Vanguard S1E01’ or ‘Vanguard: Season 1, Episode 01’.

Notes from 1/17/2018 Discussion

  • We will publish an org chart of characters and setting information.
  • We will post a summary of podcast rules in the room where we podcast.
  • Season One — have both a Primary and a Secondary character.
  • Season Two — One of your two characters is likely to die, and the other one you carry forward. You’ll create a new character of the type (Primary or Secondary) you don’t have. You’ll have again have a Primary and a Secondary character at that point. Any time a character dies, you replace them with a new character of that type.
  • Stan starts off as the NPC captain. Pretty quickly, Mason becomes the new captain for Season 1. We plan on John S. becoming captain at the beginning of Season 2. Idea is that seasons run around 6+ months and end with a big milestone event, after which time the current captain gets promoted, killed, or otherwise is off-stage. Character who was the captain before comes in with a new character at much lower level (maybe an Ensign).
  • Whoever is playing the captain does the podcast intro. and reads the captain’s log ‘boxed text’ that kicks off an adventure. So the poll results are moot at this point.

Sounds of Dicehaven: Early Sample Intro Music

I’ve been testing out some audio using Apple Garage Band.

Star Trek Vanguard Campaign: Example Intro Theme

"Sister Flight" by Dave Metlesits (https://davemetlesits.deviantart.com/art/Sister-flight-109684730)

“Sister Flight” by Dave Metlesits

“Jubilee” theme song by Scott Buckley.

Possible Audio for the Dicehaven Roundtable

(Note there is a ‘Pond 5’ audio ‘watermark’ on each track which will be there until we select and buy a given sound track).

Funk

House

Space

Flying High

Groove

Licensed RPG Podcast Poll Results and Analysis

In my Thursday group we starting talking about doing an actual play podcast. 24 hours after I put up the poll on licensed RPG settings, we’ve gotten some good response! 175 votes as of me writing this post.

We’ll have a dribble of extra votes over the next week I’d think, but most of the response is in at this point.

Here are my observations along with some commentary about the viability of doing an actual play podcast campaigns of the top settings.

The Results (175 voters)

  • Adventures in Middle-Earth (Tied) — 29%
  • John Carter of Mars (Tied) — 29%
  • Star Trek Adventures — 18%
  • Firefly Role-Playing Game — 13%
  • Star Wars: Edge of the Empire — 11%

Observations

The Runners-Up

Star Wars scored last. I’m thinking this is partly due to the crowded Star Wars podcasting space (there are multiple FFG Star Wars actual play podcasts out there), and maybe partly due to the system (my personal polling shows about as many people play or prefer the older d6 system than the newer FFG system; not everyone responded well to the new rules), and partly due to franchise fatigue (so many movies, cartoons, novels, etc., that you’re got your fix already).

Firefly was second-to-last. Still a beloved setting which I would not mind taking for a spin. Its following has never risen to the level of Star Trek, Star Wars, and Middle-earth fan-bases.

Now on to the top three and what it means for us.

The Top Three

Adventures in Middle-earth was tied for first place. That it would be in the first slot didn’t surprise me. What totally surprised me is that it was tied with a game not yet released!

John Carter of Mars had the same votes as Adventures in Middle-earth. Why so popular? I suspect it’s because of (1) a dedicated fan base that has grown over a century and which hasn’t seen much love (aside from a single movie that was ‘meh’, no cartoons, no movies, just a lot of fans), and (2) the nature of Sword and Planet pulp adventures makes the settings a swashbuckling romp that I could see quite appealing for those wanting something to listen to during the morning commute. 

Burroughs wrote 11 of the original John Carter of Mars books. Anyone who’s read them knows the Star Wars is an homage (if not a blatant rip-off) of this Burroughs setting (see a review of the ties here, with adaptations of Jed (to Jedi) and Padwan (to Padawan), etc.).

Star Trek Adventures came in third. Still a strong showing. The current Star Trek Discovery, the recent Star Trek movies, and a fan base since the 60’s contributes to a perennial interest in this franchise.

47% Want a 2d20 Setting

It is also notable that both John Carter of Mars and Star Trek Adventures each use a version of Modiphius’ 2d20 system (which I reviewed here when Mason ran a Conan game with 2d20 rules, and which I analyzed here). 47% of respondents would most like to listen to licensed setting that happens to use a 2d20 system. That’s half the market! Over time if we ran both John Carter of Mars, Star Trek Adventures, and maybe other 2d20 settings like Conan, we could really tap into a nascent but high-demand 2d20 fan base. Whether or not these folks are actually interested in 2d20, or just the setting (regardless of system), it still remains that Modiphius is dominating the licensed-IP market with a broad base of fans.

Pros & Cons of Running the Top Three

Adventures in Middle-earth

Adventures in Middle-earth is nearest and dearest to my heart. I would love to run a 4th Age campaign someday. I’ve been plotting an epic campaign for 20 years with some cool elements I’d love to roll into the story arc. Thing is, I love this setting so much, I’d want to really pour myself into it with a lot of energy on research Tolkien’s legendarium, being true to the rich history, and having great props like original poems and riddles. I’d want to re-read the Silmarillion, The Hobbit, and The Lord of the Rings. All of which is to say, I don’t want to run this setting until I’m not also running my Redmark campaign and I’ve had a change to do some serious preparation.

With a Game-of-Thrones type big-budget series coming to Amazon Prime TV in 2020 (see the details here), I could also see 2020-ish timeframe as an ideal time to run a Middle-earth campaign to coincide with the interest the TV series will generate.

Stuff to verify: We’ll want to experiment with theater-of-the-mind combat to make sure we can make 5e rules run fast and in an appealing way on audio.

Star Trek Adventures

Star Trek Adventures could be a cool, planet-of-the-week series that would lend itself to multiple GMs (each GM taking over the control of an NPC captain, and adventures being episodic, much like The Original Series). The system looks cool, but like Star Wars: Edge of the Empire, has a bit of crunch to cover all the science and gadgets of the setting.

I am a bit concerned over the future of the Star Trek franchise though. The current Star Trek Discovery series went out of the way to drop an F-bomb (which was totally needless in my opinion). Now there is strong signs Quentin Tarantino will direct the next Star Trek movie, and requiring that it be Rated R. JJ Abrams and Paramount have apparently signed off on this. Star Trek meets Kill Bill? This rush to be needlessly edgy has me a bit worried for the long term tone of the franchise.

Stuff to verify: We need to read and try out the rules.

John Carter of Mars

John Carter of Mars is slated to Kickstart later this month. Modiphius has been working on this product for nearly two years with extensive beta testing, so I expect the products are ready-to-print and the Kickstarter is just for marketing and raising capital for the print run. I’d expect PDFs of the RPG materials (and possibly the print material as well) to be out in the first half of 2018. We should know by end of December what those timelines are.

I’ve read ‘A Princess of Mars’ (the first John Carter book) at least three times. I read the entire series in High School and it is one of my favorites. The system promises to use a 2d20 LITE system, rumored to be much like Conan. It will lead to fast-paced rules adjudication. If this promises to be true. I could see myself running a John Carter of Mars campaign pretty easily. It’s a great, swashbuckling style pulp setting with a Tarzan, lost-empires vibe. With the theater-of-the-mind approach to combat, I could see myself running a John Carter of Mars campaign with little effort, making this a strong contender for campaign-style actual play podcast in 2018 or 2019.

Stuff to verify: We’ll want to find out the release date when they announce it in December. We need to read and try out the rules.

Side note: here’s a blog post with some preview images of the upcoming products.

Conclusions

For 2018, I could see running Starblade and Shadows of Redmark as original IP settings. Star Trek Adventures and John Carter of Mars could be viable 2018 licensed IP settings. Mason might be able to run a podcast actual play campaign post-Numenera. We also have our ShinnCon’s (currently slated for T.A. 1640 era Middle-earth games) to consider. I could see myself kicking off Adventures in Middle-earth in late 2019 or 2020 after we wrap up the current Redmark campaign. And of course, by 2020, who knows what new shiny’s will be out to capture our interest!

These are just my thoughts though. I am really looking forward to discussing these settings with my game group to see where interest lies and work out a potential podcasting schedule.

 

 

Possible Actual Play Campaigns

There’s been some discussions about doing an actual play podcast. I don’t know when schedules will allow us to do an actual play, or who would be the GM when we do kickoff such a thing, but here are some ideas I’ve got were I to be at the helm GM’ing an actual play campaign. In particular, Shadows of Redmark is an interesting possibility since we could play those on some Thursdays (potentially) without feeling like we’re derailing the normal Redmark campaign (maybe I could even tie the storylines together at the end like cross-over comic book series). Anyway, here are my three campaign ideas:

(1) Shadows of Redmark — Game of Thrones meets X-Files. A parallel campaign with different characters centered in the Citystate of Redmark, with events running in parallel with the Chronicles of Redmark main campaign.  In the ancient city of Redmark, your secret society works in service to the Emperor to investigate dangers kept secret from unsuspecting citizenry. But often the most dangerous threat is the vying political factions who wage a shadow war to control the throne. To make things worse, a shadowy cult has reared its ugly head and pose a threat the adventurers must overcome or all of Redmark will fall into Shadow. (We would use D&D 5e rules but strictly theater of the mind, using rules similar to these: https://merricb.com/2017/11/28/a-quick-word-on-theatre-of-the-mind/.)

(2) Eighties Things — The Goonies meets Cthulhu. Reboot or continuation of the couple of demo games I ran. Basically a ‘Strangers Things’ / E.T. / Goonies style 80s adventures using a monster-of-the-week format. (We would use Stan’s Mystique rules, currently in beta).

(3) StarbladeX-Men meets Star Wars. A 250-year-old war rages. Legends say the war started over an insignificant planet called Kradax. Two neighboring empires claimed it, and for reasons long forgotten, thought it was worth going to war over. Nowadays, only a few galactic historians even recall the planet’s name. Those who started the conflict are long dead, but the two empires continue on in a war that has no end in sight. Queen Malkana now rules the empire known as the Monarchy which spans half of known space. Her dynasty of many centuries controls a highly skilled and well-paid galactic navy. Opposing her from his crystal throne sits The Lord Trans-Papal, immortal leader of the Technocracy. The Technocracy is a dread scientific-transdimensional-religious order which rules an empire spanning half the galaxy through its army of zealot techno-clerics who enforce their rigid orthodoxy (along with the occasional mass inquisition). While entire planets die overnight in the ongoing mad conflict, a few heroes stand against the darkness. A group of fugitive have acquired superpowers and various uncanny skills. Aboard their rebel ship they hatch a plan to disrupt the endless conflict between the two major forces in the galaxy: the Monarchy and the Technocracy. Much depends on recovering the fabled starblade, an ancient, alien artifact whose powers both Queen Malkana and The Lord Trans-Papal fear. (We would use Stan’s Mystique rules, currently in beta).

— Stan

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