Been thinking about the ‘stuff I’m itching to run someday’ so thought I’d jot it down. Interesting how things evolve: see my post in 2014 of things I was itching to run two years ago. Probably the Sci Fi stuff has my biggest interest at the moment.
Sci-Fi Campaigns
- Blood & Steel (Imperium RPG) — After investigating a space anomaly, a group of fighter pilots find themselves on a starhopping quest to save humanity. (Think Battlestar Galactica)
- Scientorium (Imperium RPG) — Hidden away by sheer distance and forever shrouded from the minds of the curious lies a mammoth artifact from the previous galactic age, the library of Scientorium. Its strange experience chambers offer passage to a million histories on a million worlds, secrets and technologies undreamed of. Now abandoned by all but its automated security systems and enigmatic caretakers, its workings are oddly twisted and jealous, meting out reward and punishment in equal measure. This is a classic science fiction saga, an epic journey across space and time in the vein of Niven or Heinlein!
- Eris Beta-V (Imperium RPG) — A team of explorers investigates a magnificent ringed gas giant with its numerous moons. Ancient artifacts of enormous power can be found among the rings and asteroids. Every moon is a unique world to be explored. When the system’s valuable commerce is threatened by unscrupulous agencies, the team must root them out and put themselves at great risk on the icy fringes of interstellar space.
- Eschaton: The Dark Star (Imperium RPG) — Interstellar explorers investigate a mind-boggling megastructure hidden in deep space. (Think Ringworld)
Fantasy Campaigns
- World of Redmark: The Wheel of Time (D&D 5e) — Reboot of the campaign started at https://dicehaven.com/dnd/the-island-of-death/ but with new 1st level characters.
- World of Redmark: Caress of Steel (D&D 5e) — New sandbox D&D campaign based on the 80’s Rush albums ‘Caress of Steel’ and ‘Fly By Night’.
- Middle-earth: Darkening of Mirkwood (5e The One Ring) — The Necromancer may have been cast out of Dol Guldur, but a lingering darkness remains over Mirkwood, a shadow that will grow ever longer as the years draw on – unless a band of brave adventurers step forward and hold back the gloom.
- Middle-earth: Chronicles of Arnor (5e The One Ring)-– Adventure in Middle-Earth a millienium before the Lord of the RIngs. “Know this, people of Gondor: were it not for the selfless souls in Arnor who with flashing blades and spilled life-blood fought against the Witch-King and his foul blight in Angmar, our free lands would not have known peace, and our bright cities would long ago have crumbled into forgotten ruins.”
Mini-Campaigns (~ 6 sessions)
- Firefly: Civil War (Imperium RPG) — Epic mini-campaign conclusion to a Firefly campaign Todd, Mason and Stan were running a few years back.
- Reich America: The Shadow Covenant (Custom D&D 5e Modern System) — Resistance fighters uncover a terrifying secret about the Final Reich.
One-Shots
- Star Trek: The Original Series (Imperium RPG) — Boldly going where no man has gone before, the U.S.S. Ares explores mysteries and fights alien enemies on the Federation Frontier.
- Boot Hill: Bounty (Custom D&D 5e Modern System) — You’re the law, but keeping the peace in Texas is a deadly business. Can you survive to collect the bounty on Bad Bart and a dozen other scoundrels whose Wanted Posters litter the sheriff’s desk?

Justin IronOak and Neara BloodOak led our intrepid party through snowy mountain passes, through the worst of the MindSpire Mountains, before coming upon the Village of the BloodOaks. A vital village, the party immediately saw the battle damage done to the town’s wooden palisade, where the Frost Giants and the Black dragon broke through on their raid. Talking with the captain of the Guard, Taliera Barkskin, the party learned that the giants had been aided in the Chevauchee by Harren Fire Oak and the White Wizard. The giants apparently broke through the palisade, and quickly made for the Blood Oak’s Arbrearum. the party quickly suspected betrayal, and further learned that the Bloody Acorn had dropped just moments before the raid, and had been handled in the Arbrearum and delivered to the giants. Only a member of the blood of the Blood Oak Clan could have entered the Arbrearum and handled the Bloody Acorn.
Harren Fireleaf rules in Fire oak, but for how long? He convinced the Fire oaks to betray all other Oak Kin, and at first the act was profitable. centuries of old grudges against the other Oaks allowed the payback to be sweet. But soon, Randolph Fire Oak decided the cost was too high. honor and a sense of family was lost, and no amount of profit could compensate. But Harren, cousin to the ruling family, anticipated this weakness, and after consultation was a one Milas Homar, moved a robust group of Hill Giants to a nearby hill fort, to watch over and guard the Fire Oaks.


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